ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/util/FluidStateMapper.java

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/*
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* This file ("FluidStateMapper.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* (Excerpted from Tinkers' Construct with permission, thanks guys!)
*/
@SideOnly(Side.CLIENT)
public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition{
public final Fluid fluid;
public final ModelResourceLocation location;
public FluidStateMapper(Fluid fluid){
this.fluid = fluid;
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this.location = new ModelResourceLocation(new ResourceLocation(ActuallyAdditions.MODID, "fluids"), fluid.getName());
}
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state){
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return this.location;
}
@Override
public ModelResourceLocation getModelLocation(ItemStack stack){
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return this.location;
}
}