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/ *
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* This file ( " InitItems.java " ) is part of the Actually Additions mod for Minecraft .
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http : //ellpeck.de/actaddlicense
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* View the source code at https : //github.com/Ellpeck/ActuallyAdditions
*
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* © 2015 - 2017 Ellpeck
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* /
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package de.ellpeck.actuallyadditions.mod.items ;
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import com.google.common.collect.ImmutableSet ;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI ;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions ;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemArmorAA ;
import de.ellpeck.actuallyadditions.mod.items.base.ItemBase ;
import de.ellpeck.actuallyadditions.mod.items.base.ItemHoeAA ;
import de.ellpeck.actuallyadditions.mod.items.base.ItemSwordAA ;
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import de.ellpeck.actuallyadditions.mod.items.lens.ItemLens ;
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import de.ellpeck.actuallyadditions.mod.material.ArmorMaterials ;
import de.ellpeck.actuallyadditions.mod.material.ToolMaterials ;
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import net.minecraft.inventory.EquipmentSlotType ;
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import net.minecraft.item.Item ;
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import net.minecraft.item.ItemStack ;
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import net.minecraft.item.ItemTier ;
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import net.minecraft.item.Items ;
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import net.minecraftforge.eventbus.api.IEventBus ;
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import net.minecraftforge.fml.RegistryObject ;
import net.minecraftforge.registries.DeferredRegister ;
import net.minecraftforge.registries.ForgeRegistries ;
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import java.util.Set ;
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import java.util.function.Supplier ;
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public final class ActuallyItems {
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public static final DeferredRegister < Item > ITEMS = DeferredRegister . create ( ForgeRegistries . ITEMS , ActuallyAdditions . MODID ) ;
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// MISC ITEMS
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public static final RegistryObject < Item > CANOLA = ITEMS . register ( " canola " , ItemBase : : new ) ;
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public static final RegistryObject < Item > COFFEE_CUP = ITEMS . register ( " coffee_cup " , ItemBase : : new ) ;
public static final RegistryObject < Item > PAPER_CONE = ITEMS . register ( " paper_cone " , ItemBase : : new ) ;
public static final RegistryObject < Item > DOUGH = ITEMS . register ( " dough " , ItemBase : : new ) ;
public static final RegistryObject < Item > RING = ITEMS . register ( " ring " , ItemBase : : new ) ;
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public static final RegistryObject < Item > BASIC_COIL = ITEMS . register ( " basic_coil " , ItemBase : : new ) ;
public static final RegistryObject < Item > ADVANCED_COIL = ITEMS . register ( " advanced_coil " , ItemBase : : new ) ;
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public static final RegistryObject < Item > RICE_DOUGH = ITEMS . register ( " rice_dough " , ItemBase : : new ) ;
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public static final RegistryObject < Item > TINY_COAL = ITEMS . register ( " tiny_coal " , ( ) - > new ItemBase ( ) {
@Override
public int getBurnTime ( ItemStack stack ) {
return 200 ;
}
} ) ;
public static final RegistryObject < Item > TINY_CHARCOAL = ITEMS . register ( " tiny_charcoal " , ( ) - > new ItemBase ( ) {
@Override
public int getBurnTime ( ItemStack stack ) {
return 200 ;
}
} ) ;
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public static final RegistryObject < Item > RICE_SLIMEBALL = ITEMS . register ( " rice_slimeball " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMPTY_CUP = ITEMS . register ( " empty_cup " , ItemBase : : new ) ;
public static final RegistryObject < Item > BATS_WING = ITEMS . register ( " bats_wing " , ItemBase : : new ) ;
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public static final RegistryObject < Item > DRILL_CORE = ITEMS . register ( " drill_core " , ItemBase : : new ) ;
public static final RegistryObject < Item > LENS = ITEMS . register ( " lens " , ItemBase : : new ) ;
public static final RegistryObject < Item > ENDER_STAR = ITEMS . register ( " ender_star " , ItemBase : : new ) ;
public static final RegistryObject < Item > CRYSTALLIZED_CANOLA_SEED = ITEMS . register ( " crystallized_canola_seed " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMPOWERED_CANOLA_SEED = ITEMS . register ( " empowered_canola_seed " , ItemBase : : new ) ;
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// SHARDS
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public static final RegistryObject < Item > RESTONIA_CRYSTAL_SHARD = ITEMS . register ( " restonia_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL_SHARD = ITEMS . register ( " palis_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL_SHARD = ITEMS . register ( " diamatine_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL_SHARD = ITEMS . register ( " void_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL_SHARD = ITEMS . register ( " emeradic_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL_SHARD = ITEMS . register ( " enori_crystal_shard " , ItemBase : : new ) ;
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// CRYSTALS
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public static final RegistryObject < Item > RESTONIA_CRYSTAL = ITEMS . register ( " restonia_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL = ITEMS . register ( " palis_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL = ITEMS . register ( " diamatine_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL = ITEMS . register ( " void_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL = ITEMS . register ( " emeradic_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL = ITEMS . register ( " enori_crystal " , ItemCrystal : : new ) ;
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public static final RegistryObject < Item > EMPOWERED_RESTONIA_CRYSTAL = ITEMS . register ( " empowered_restonia_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_PALIS_CRYSTAL = ITEMS . register ( " empowered_palis_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_DIAMATINE_CRYSTAL = ITEMS . register ( " empowered_diamatine_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_VOID_CRYSTAL = ITEMS . register ( " empowered_void_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_EMERADIC_CRYSTAL = ITEMS . register ( " empowered_emeradic_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMPOWERED_ENORI_CRYSTAL = ITEMS . register ( " empowered_enori_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
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// BLACK QUARTZ
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public static final RegistryObject < Item > BLACK_QUARTZ = ITEMS . register ( " black_quartz " , ItemBase : : new ) ;
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public static final RegistryObject < Item > ENGINEERS_GOGGLES_ADVANCED = ITEMS . register ( " engineers_goggles_advanced " , ( ) - > new ItemEngineerGoggles ( true ) ) ;
public static final RegistryObject < Item > ENGINEERS_GOGGLES = ITEMS . register ( " engineers_goggles " , ( ) - > new ItemEngineerGoggles ( false ) ) ;
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public static final RegistryObject < Item > LASER_UPGRADE_RANGE = ITEMS . register ( " laser_upgrade_range " , ItemBase : : new ) ;
public static final RegistryObject < Item > LASER_UPGRADE_INVISIBILITY = ITEMS . register ( " laser_upgrade_invisibility " , ItemBase : : new ) ;
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public static final Supplier < Item > HANDHELD_FILLER = ITEMS . register ( " handheld_filler " , ItemFillingWand : : new ) ;
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public static final RegistryObject < Item > TRAVELERS_SACK = ITEMS . register ( " travelers_sack " , ( ) - > new ItemBag ( false ) ) ;
public static final RegistryObject < Item > VOID_SACK = ITEMS . register ( " void_sack " , ( ) - > new ItemBag ( true ) ) ;
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public static final RegistryObject < Item > WORM = ITEMS . register ( " worm " , ItemWorm : : new ) ;
public static final RegistryObject < Item > PLAYER_PROBE = ITEMS . register ( " player_probe " , ItemPlayerProbe : : new ) ;
public static final RegistryObject < Item > FILTER = ITEMS . register ( " filter " , ItemFilter : : new ) ;
public static final RegistryObject < Item > WATER_BOWL = ITEMS . register ( " water_bowl " , ItemWaterBowl : : new ) ;
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public static final RegistryObject < Item > CRATE_KEEPER = ITEMS . register ( " crate_keeper " , ( ) - > new ItemGeneric ( defaultProps ( ) . stacksTo ( 1 ) ) ) ;
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public static final RegistryObject < Item > LENS_OF_COLOR = ITEMS . register ( " lens_of_color " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensColor ) ) ;
public static final RegistryObject < Item > LENS_OF_DETONATION = ITEMS . register ( " lens_of_detonation " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDetonation ) ) ;
public static final RegistryObject < Item > LENS_OF_CERTAIN_DEATH = ITEMS . register ( " lens_of_certain_death " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDeath ) ) ;
public static final RegistryObject < Item > LENS_OF_THE_KILLER = ITEMS . register ( " lens_of_the_killer " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensEvenMoarDeath ) ) ;
public static final RegistryObject < Item > LENS_OF_DISENCHANTING = ITEMS . register ( " lens_of_disenchanting " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDisenchanting ) ) ;
public static final RegistryObject < Item > LENS_OF_THE_MINER = ITEMS . register ( " lens_of_the_miner " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensMining ) ) ;
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public static final RegistryObject < Item > LASER_WRENCH = ITEMS . register ( " laser_wrench " , ItemLaserWrench : : new ) ;
// public static final RegistryObject<Item> itemChestToCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("chest_to_crate_upgrade", TileEntityChest.class, InitBlocks.blockGiantChest.getDefaultState()));
// public static final RegistryObject<Item> itemSmallToMediumCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("small_to_medium_crate_upgrade", TileEntityGiantChest.class, InitBlocks.blockGiantChestMedium.getDefaultState()));
// public static final RegistryObject<Item> itemMediumToLargeCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("medium_to_large_crate_upgrade", TileEntityGiantChestMedium.class, InitBlocks.blockGiantChestLarge.getDefaultState()));
public static final RegistryObject < Item > ITEM_BOOKLET = ITEMS . register ( " booklet " , ItemBooklet : : new ) ;
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public static final RegistryObject < Item > RING_OF_GROWTH = ITEMS . register ( " ring_of_growth " , ItemGrowthRing : : new ) ;
public static final RegistryObject < Item > RING_OF_MAGNETIZING = ITEMS . register ( " ring_of_magnetizing " , ItemMagnetRing : : new ) ;
public static final RegistryObject < Item > TELEPORT_STAFF = ITEMS . register ( " teleport_staff " , ItemTeleStaff : : new ) ;
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public static final RegistryObject < Item > WINGS_OF_THE_BATS = ITEMS . register ( " wings_of_the_bats " , ItemWingsOfTheBats : : new ) ;
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public static final RegistryObject < Item > DRILL_MAIN = ITEMS . register ( " drill_light_blue " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_BLACK = ITEMS . register ( " drill_black " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_BLUE = ITEMS . register ( " drill_blue " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_BROWN = ITEMS . register ( " drill_brown " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_CYAN = ITEMS . register ( " drill_cyan " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_GRAY = ITEMS . register ( " drill_gray " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_GREEN = ITEMS . register ( " drill_green " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_LIGHT_GRAY = ITEMS . register ( " drill_light_gray " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_LIME = ITEMS . register ( " drill_lime " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_MAGENTA = ITEMS . register ( " drill_magenta " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_ORANGE = ITEMS . register ( " drill_orange " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_PINK = ITEMS . register ( " drill_pink " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_PURPLE = ITEMS . register ( " drill_purple " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_RED = ITEMS . register ( " drill_red " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_WHITE = ITEMS . register ( " drill_white " , DrillItem : : new ) ;
public static final RegistryObject < Item > DRILL_YELLOW = ITEMS . register ( " drill_yellow " , DrillItem : : new ) ;
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public static final RegistryObject < Item > SINGLE_BATTERY = ITEMS . register ( " single_battery " , ( ) - > new ItemBattery ( 200000 , 1000 ) ) ;
public static final RegistryObject < Item > DOUBLE_BATTERY = ITEMS . register ( " double_battery " , ( ) - > new ItemBattery ( 350000 , 5000 ) ) ;
public static final RegistryObject < Item > TRIPLE_BATTERY = ITEMS . register ( " triple_battery " , ( ) - > new ItemBattery ( 600000 , 10000 ) ) ;
public static final RegistryObject < Item > QUADRUPLE_BATTERY = ITEMS . register ( " quadruple_battery " , ( ) - > new ItemBattery ( 1000000 , 30000 ) ) ;
public static final RegistryObject < Item > QUINTUPLE_BATTERY = ITEMS . register ( " quintuple_battery " , ( ) - > new ItemBattery ( 2000000 , 100000 ) ) ;
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public static final RegistryObject < Item > DRILL_UPGRADE_SPEED = ITEMS . register ( " drill_upgrade_speed " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SPEED_II = ITEMS . register ( " drill_upgrade_speed_ii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_II ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SPEED_III = ITEMS . register ( " drill_upgrade_speed_iii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_III ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_SILK_TOUCH = ITEMS . register ( " drill_upgrade_silk_touch " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SILK_TOUCH ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FORTUNE = ITEMS . register ( " drill_upgrade_fortune " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FORTUNE_II = ITEMS . register ( " drill_upgrade_fortune_ii " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE_II ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_THREE_BY_THREE = ITEMS . register ( " drill_upgrade_three_by_three " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . THREE_BY_THREE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_FIVE_BY_FIVE = ITEMS . register ( " drill_upgrade_five_by_five " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FIVE_BY_FIVE ) ) ;
public static final RegistryObject < Item > DRILL_UPGRADE_BLOCK_PLACING = ITEMS . register ( " drill_upgrade_block_placing " , ( ) - > new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . PLACER ) ) ;
public static final RegistryObject < Item > FERTILIZER = ITEMS . register ( " fertilizer " , ItemFertilizer : : new ) ;
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// public static final RegistryObject<Item> COFFEE = ITEMS.register("coffee", ItemCoffee::new); //TODO flatten
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public static final RegistryObject < Item > PHANTOM_CONNECTOR = ITEMS . register ( " phantom_connector " , ItemPhantomConnector : : new ) ;
public static final RegistryObject < Item > RESONANT_RICE = ITEMS . register ( " resonant_rice " , ItemResonantRice : : new ) ;
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//public static final RegistryObject<Item> FOOD = ITEMS.register("food", ItemBase::new); //just... food? //TODO
//public static final RegistryObject<Item> JAM = ITEMS.register("jam", ItemJams::new); //TODO flatten
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public static final RegistryObject < Item > KNIFE = ITEMS . register ( " knife " , ItemKnife : : new ) ;
public static final RegistryObject < Item > CRAFTER_ON_A_STICK = ITEMS . register ( " crafter_on_a_stick " , ItemCrafterOnAStick : : new ) ;
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//public static final RegistryObject<Item> DUST = ITEMS.register("dust", ItemDust::new); //TODO flatten
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public static final RegistryObject < Item > SOLIDIFIED_EXPERIENCE = ITEMS . register ( " solidified_experience " , ItemSolidifiedExperience : : new ) ;
public static final RegistryObject < Item > LEAF_BLOWER = ITEMS . register ( " leaf_blower " , ( ) - > new ItemLeafBlower ( false ) ) ;
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public static final RegistryObject < Item > ADVANCED_LEAF_BLOWER = ITEMS . register ( " advanced_leaf_blower " , ( ) - > new ItemLeafBlower ( true ) ) ;
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public static final RegistryObject < Item > RING_OF_SPEED = ITEMS . register ( " ring_of_speed " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_HASTE = ITEMS . register ( " ring_of_haste " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_STRENGTH = ITEMS . register ( " ring_of_strength " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_JUMP_BOOST = ITEMS . register ( " ring_of_jump_boost " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_REGENERATION = ITEMS . register ( " ring_of_regeneration " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_RESISTANCE = ITEMS . register ( " ring_of_resistance " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_FIRE_RESISTANCE = ITEMS . register ( " ring_of_fire_resistance " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_WATER_BREATHING = ITEMS . register ( " ring_of_water_breathing " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_INVISIBILITY = ITEMS . register ( " ring_of_invisibility " , basicItem ( ) ) ;
public static final RegistryObject < Item > RING_OF_NIGHT_VISION = ITEMS . register ( " ring_of_night_vision " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_SPEED = ITEMS . register ( " advanced_ring_of_speed " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_HASTE = ITEMS . register ( " advanced_ring_of_haste " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_STRENGTH = ITEMS . register ( " advanced_ring_of_strength " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_JUMP_BOOST = ITEMS . register ( " advanced_ring_of_jump_boost " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_REGENERATION = ITEMS . register ( " advanced_ring_of_regeneration " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_RESISTANCE = ITEMS . register ( " advanced_ring_of_resistance " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_FIRE_RESISTANCE = ITEMS . register ( " advanced_ring_of_fire_resistance " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_WATER_BREATHING = ITEMS . register ( " advanced_ring_of_water_breathing " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_INVISIBILITY = ITEMS . register ( " advanced_ring_of_invisibility " , basicItem ( ) ) ;
public static final RegistryObject < Item > ADVANCED_RING_OF_NIGHT_VISION = ITEMS . register ( " advanced_ring_of_night_vision " , basicItem ( ) ) ;
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public static final RegistryObject < Item > HAIRY_BALL = ITEMS . register ( " hairy_ball " , ItemHairBall : : new ) ;
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public static final RegistryObject < Item > COFFEE_BEANS = ITEMS . register ( " coffee_beans " , ItemCoffeeBean : : new ) ;
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public static final RegistryObject < Item > RICE_SEEDS = ITEMS . register ( " rice_seeds " , ItemBase : : new ) ; //() -> new ItemSeed("seedRice", ActuallyBlocks.RICE.get(), FOOD.get(), TheFoods.RICE.ordinal()));
public static final RegistryObject < Item > CANOLA_SEEDS = ITEMS . register ( " canola_seeds " , ItemBase : : new ) ; //() -> new ItemFoodSeed("seedCanola", ActuallyBlocks.CANOLA, itemMisc, 0, 1, 0.01F, 10).setPotionEffect(new PotionEffect(MobEffects.NAUSEA, 1000, 0), 0.2F));
public static final RegistryObject < Item > FLAX_SEEDS = ITEMS . register ( " flax_seeds " , ItemBase : : new ) ; //() -> new ItemSeed("seedFlax", ActuallyBlocks.FLAX, Items.STRING, 0));
public static final RegistryObject < Item > COFFEE_SEEDS = ITEMS . register ( " coffee_seeds " , ItemBase : : new ) ; //() -> new ItemSeed("seedCoffeeBeans", ActuallyBlocks.COFFEE, COFFEE_BEANS, 0));
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// TOOLS & ARMOR
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public static final RegistryObject < Item > QUARTZ_HELMET = ITEMS . register ( " quartz_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > QUARTZ_CHEST = ITEMS . register ( " quartz_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > QUARTZ_LEGGINGS = ITEMS . register ( " quartz_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > QUARTZ_BOOTS = ITEMS . register ( " quartz_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , EquipmentSlotType . FEET ) ) ;
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public static final RegistryObject < Item > QUARTZ_PICKAXE = ITEMS . register ( " quartz_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . BLACK_QUARTZ ) ) ;
public static final RegistryObject < Item > QUARTZ_AXE = ITEMS . register ( " quartz_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . BLACK_QUARTZ ) ) ;
public static final RegistryObject < Item > QUARTZ_SHOVEL = ITEMS . register ( " quartz_shovel " , ItemBase : : new ) ; //() -> new ItemShovelAA(ToolMaterials.BLACK_QUARTZ));
public static final RegistryObject < Item > QUARTZ_SWORD = ITEMS . register ( " quartz_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . BLACK_QUARTZ ) ) ;
public static final RegistryObject < Item > QUARTZ_HOE = ITEMS . register ( " quartz_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . BLACK_QUARTZ ) ) ;
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public static final RegistryObject < Item > WOODEN_AIOT = ITEMS . register ( " wooden_aiot " , ( ) - > new AllInOneTool ( ItemTier . WOOD ) ) ;
public static final RegistryObject < Item > STONE_AIOT = ITEMS . register ( " stone_aiot " , ( ) - > new AllInOneTool ( ItemTier . STONE ) ) ;
public static final RegistryObject < Item > IRON_AIOT = ITEMS . register ( " iron_aiot " , ( ) - > new AllInOneTool ( ItemTier . IRON ) ) ;
public static final RegistryObject < Item > GOLD_AIOT = ITEMS . register ( " gold_aiot " , ( ) - > new AllInOneTool ( ItemTier . GOLD ) ) ;
public static final RegistryObject < Item > DIAMOND_AIOT = ITEMS . register ( " diamond_aiot " , ( ) - > new AllInOneTool ( ItemTier . DIAMOND ) ) ;
public static final RegistryObject < Item > NETHERITE_AIOT = ITEMS . register ( " netherite_aiot " , ( ) - > new AllInOneTool ( ItemTier . NETHERITE ) ) ;
public static final RegistryObject < Item > QUARTZ_AIOT = ITEMS . register ( " quartz_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . BLACK_QUARTZ ) ) ;
public static final RegistryObject < Item > RESTONIA_PICKAXE = ITEMS . register ( " restonia_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > RESTONIA_AXE = ITEMS . register ( " restonia_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > RESTONIA_SHOVEL = ITEMS . register ( " restonia_shovel " , ItemBase : : new ) ; // () -> new ItemShovelAA(ToolMaterials.RESTONIA));
public static final RegistryObject < Item > RESTONIA_SWORD = ITEMS . register ( " restonia_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > RESTONIA_HOE = ITEMS . register ( " restonia_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > RESTONIA_HELMET = ITEMS . register ( " restonia_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > RESTONIA_CHEST = ITEMS . register ( " restonia_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > RESTONIA_LEGGINGS = ITEMS . register ( " restonia_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > RESTONIA_BOOTS = ITEMS . register ( " restonia_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > RESTONIA_AIOT = ITEMS . register ( " restonia_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . RESTONIA ) ) ;
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public static final RegistryObject < Item > PALIS_PICKAXE = ITEMS . register ( " palis_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > PALIS_AXE = ITEMS . register ( " palis_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > PALIS_SHOVEL = ITEMS . register ( " palis_shovel " , ItemBase : : new ) ; //() -> new ItemShovelAA(ToolMaterials.PALIS));
public static final RegistryObject < Item > PALIS_SWORD = ITEMS . register ( " palis_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > PALIS_HOE = ITEMS . register ( " palis_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > PALIS_HELMET = ITEMS . register ( " palis_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > PALIS_CHEST = ITEMS . register ( " palis_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > PALIS_LEGGINGS = ITEMS . register ( " palis_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > PALIS_BOOTS = ITEMS . register ( " palis_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > PALIS_AIOT = ITEMS . register ( " palis_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . PALIS ) ) ;
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public static final RegistryObject < Item > DIAMATINE_PICKAXE = ITEMS . register ( " diamatine_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > DIAMATINE_AXE = ITEMS . register ( " diamatine_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > DIAMATINE_SHOVEL = ITEMS . register ( " diamatine_shovel " , ItemBase : : new ) ; //() -> new ItemShovelAA(ToolMaterials.DIAMATINE));
public static final RegistryObject < Item > DIAMATINE_SWORD = ITEMS . register ( " diamatine_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > DIAMATINE_HOE = ITEMS . register ( " diamatine_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > DIAMATINE_HELMET = ITEMS . register ( " diamatine_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > DIAMATINE_CHEST = ITEMS . register ( " diamatine_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > DIAMATINE_LEGGINGS = ITEMS . register ( " diamatine_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > DIAMATINE_BOOTS = ITEMS . register ( " diamatine_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > DIAMATINE_AIOT = ITEMS . register ( " diamatine_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . DIAMATINE ) ) ;
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public static final RegistryObject < Item > VOID_PICKAXE = ITEMS . register ( " void_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > VOID_AXE = ITEMS . register ( " void_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > VOID_SHOVEL = ITEMS . register ( " void_shovel " , ItemBase : : new ) ; // () -> new ItemShovelAA(ToolMaterials.VOID));
public static final RegistryObject < Item > VOID_SWORD = ITEMS . register ( " void_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > VOID_HOE = ITEMS . register ( " void_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > VOID_HELMET = ITEMS . register ( " void_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > VOID_CHEST = ITEMS . register ( " void_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > VOID_LEGGINGS = ITEMS . register ( " void_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > VOID_BOOTS = ITEMS . register ( " void_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > VOID_AIOT = ITEMS . register ( " void_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . VOID ) ) ;
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public static final RegistryObject < Item > EMERADIC_PICKAXE = ITEMS . register ( " emeradic_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > EMERADIC_AXE = ITEMS . register ( " emeradic_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > EMERADIC_SHOVEL = ITEMS . register ( " emeradic_shovel " , ItemBase : : new ) ; //() -> new ItemShovelAA(ToolMaterials.EMERADIC));
public static final RegistryObject < Item > EMERADIC_SWORD = ITEMS . register ( " emeradic_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > EMERADIC_HOE = ITEMS . register ( " emeradic_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > EMERADIC_HELMET = ITEMS . register ( " emeradic_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > EMERADIC_CHEST = ITEMS . register ( " emeradic_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > EMERADIC_LEGGINGS = ITEMS . register ( " emeradic_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > EMERADIC_BOOTS = ITEMS . register ( " emeradic_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > EMERADIC_AIOT = ITEMS . register ( " emeradic_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . EMERADIC ) ) ;
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public static final RegistryObject < Item > ENORI_PICKAXE = ITEMS . register ( " enori_pickaxe " , ( ) - > new ItemPickaxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > ENORI_AXE = ITEMS . register ( " enori_axe " , ( ) - > new ItemAxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > ENORI_SHOVEL = ITEMS . register ( " enori_shovel " , ItemBase : : new ) ; //() -> new ItemShovelAA(ToolMaterials.ENORI));
public static final RegistryObject < Item > ENORI_SWORD = ITEMS . register ( " enori_sword " , ( ) - > new ItemSwordAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > ENORI_HOE = ITEMS . register ( " enori_hoe " , ( ) - > new ItemHoeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > ENORI_HELMET = ITEMS . register ( " enori_helmet " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . HEAD ) ) ;
public static final RegistryObject < Item > ENORI_CHEST = ITEMS . register ( " enori_chest " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . CHEST ) ) ;
public static final RegistryObject < Item > ENORI_LEGGINGS = ITEMS . register ( " enori_leggings " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . LEGS ) ) ;
public static final RegistryObject < Item > ENORI_BOOTS = ITEMS . register ( " enori_boots " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , EquipmentSlotType . FEET ) ) ;
public static final RegistryObject < Item > ENORI_AIOT = ITEMS . register ( " enori_aiot " , ( ) - > new AllInOneTool ( ToolMaterials . ENORI ) ) ;
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public static final Set < Supplier < Item > > SIMPLE_ITEMS = ImmutableSet . of (
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// Crystals
BLACK_QUARTZ , RESTONIA_CRYSTAL , PALIS_CRYSTAL , DIAMATINE_CRYSTAL ,
VOID_CRYSTAL , EMERADIC_CRYSTAL , ENORI_CRYSTAL , EMPOWERED_RESTONIA_CRYSTAL ,
EMPOWERED_PALIS_CRYSTAL , EMPOWERED_DIAMATINE_CRYSTAL , EMPOWERED_VOID_CRYSTAL , EMPOWERED_EMERADIC_CRYSTAL ,
EMPOWERED_ENORI_CRYSTAL ,
// All in one tools
WOODEN_AIOT , STONE_AIOT , IRON_AIOT , GOLD_AIOT , DIAMOND_AIOT , NETHERITE_AIOT , QUARTZ_AIOT , ENORI_AIOT ,
EMERADIC_AIOT , VOID_AIOT , DIAMATINE_AIOT , PALIS_AIOT , RESTONIA_AIOT ,
// The rest?
RESTONIA_CRYSTAL_SHARD , PALIS_CRYSTAL_SHARD , DIAMATINE_CRYSTAL_SHARD , VOID_CRYSTAL_SHARD , EMERADIC_CRYSTAL_SHARD ,
ENORI_CRYSTAL_SHARD , ENGINEERS_GOGGLES , ENGINEERS_GOGGLES_ADVANCED , LASER_UPGRADE_RANGE , LASER_UPGRADE_INVISIBILITY ,
HANDHELD_FILLER , TRAVELERS_SACK , VOID_SACK , WORM , PLAYER_PROBE , FILTER , WATER_BOWL , PAPER_CONE , DOUGH ,
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RING , BASIC_COIL , ADVANCED_COIL , RICE_DOUGH , TINY_COAL , TINY_CHARCOAL , RICE_SLIMEBALL , CANOLA , EMPTY_CUP ,
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BATS_WING , DRILL_CORE , LENS , ENDER_STAR , CRYSTALLIZED_CANOLA_SEED , EMPOWERED_CANOLA_SEED , LENS_OF_COLOR ,
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LENS_OF_DETONATION , LENS_OF_CERTAIN_DEATH , LENS_OF_THE_KILLER , LENS_OF_DISENCHANTING , LENS_OF_THE_MINER ,
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LASER_WRENCH , TELEPORT_STAFF , WINGS_OF_THE_BATS , SINGLE_BATTERY , DOUBLE_BATTERY , TRIPLE_BATTERY , QUADRUPLE_BATTERY , QUINTUPLE_BATTERY ,
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DRILL_BLACK , DRILL_BLUE , DRILL_BROWN , DRILL_CYAN , DRILL_GRAY , DRILL_GREEN , DRILL_MAIN , DRILL_LIGHT_GRAY ,
DRILL_LIME , DRILL_MAGENTA , DRILL_ORANGE , DRILL_PINK , DRILL_PURPLE , DRILL_RED , DRILL_WHITE , DRILL_YELLOW ,
DRILL_UPGRADE_SPEED , DRILL_UPGRADE_SPEED_II , DRILL_UPGRADE_SPEED_III , DRILL_UPGRADE_SILK_TOUCH ,
DRILL_UPGRADE_FORTUNE , DRILL_UPGRADE_FORTUNE_II , DRILL_UPGRADE_THREE_BY_THREE , DRILL_UPGRADE_FIVE_BY_FIVE , DRILL_UPGRADE_BLOCK_PLACING ,
FERTILIZER , COFFEE_CUP , PHANTOM_CONNECTOR , RESONANT_RICE ,
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/ * FOOD_CHEESE , FOOD_PUMPKIN_STEW , FOOD_CARROT_JUICE , FOOD_FISH_N_CHIPS , FOOD_FRENCH_FRIES , FOOD_FRENCH_FRY ,
FOOD_SPAGHETTI , FOOD_NOODLE , FOOD_CHOCOLATE_CAKE , FOOD_CHOCOLATE , FOOD_TOAST , FOOD_SUBMARINE_SANDWICH , FOOD_BIG_COOKIE ,
FOOD_HAMBURGER , FOOD_PIZZA , FOOD_BAGUETTE , FOOD_RICE , FOOD_RICE_BREAD , FOOD_DOUGHNUT , FOOD_TOAST_O_CHOCOLATE ,
FOOD_BACON , CU_BA_RA_JAM , GRA_KI_BA_JAM , PL_AP_LE_JAM , CH_AP_CI_JAM , HO_ME_KI_JAM , PI_CO_JAM , HO_ME_CO_JAM , * /
KNIFE , CRAFTER_ON_A_STICK ,
/ * CRUSHED_IRON , CRUSHED_GOLD , CRUSHED_DIAMOND , CRUSHED_EMERALD , CRUSHED_LAPIS ,
CRUSHED_QUARTZ , CRUSHED_COAL , CRUSHED_BLACK_QUARTZ , * /
SOLIDIFIED_EXPERIENCE , LEAF_BLOWER , ADVANCED_LEAF_BLOWER ,
RING_OF_GROWTH , RING_OF_MAGNETIZING ,
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RING_OF_SPEED , RING_OF_HASTE , RING_OF_STRENGTH , RING_OF_JUMP_BOOST ,
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RING_OF_REGENERATION , RING_OF_RESISTANCE , RING_OF_FIRE_RESISTANCE , RING_OF_WATER_BREATHING , RING_OF_INVISIBILITY ,
RING_OF_NIGHT_VISION , ADVANCED_RING_OF_SPEED , ADVANCED_RING_OF_HASTE , ADVANCED_RING_OF_STRENGTH ,
ADVANCED_RING_OF_JUMP_BOOST , ADVANCED_RING_OF_REGENERATION , ADVANCED_RING_OF_RESISTANCE , ADVANCED_RING_OF_FIRE_RESISTANCE ,
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ADVANCED_RING_OF_WATER_BREATHING , ADVANCED_RING_OF_INVISIBILITY , ADVANCED_RING_OF_NIGHT_VISION ,
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HAIRY_BALL ,
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COFFEE_BEANS , RICE_SEEDS , CANOLA_SEEDS , FLAX_SEEDS , COFFEE_SEEDS ,
QUARTZ_HELMET , QUARTZ_CHEST , QUARTZ_LEGGINGS , QUARTZ_BOOTS , QUARTZ_PICKAXE , QUARTZ_AXE , QUARTZ_SHOVEL , QUARTZ_SWORD , QUARTZ_HOE ,
WOODEN_AIOT , STONE_AIOT , IRON_AIOT , GOLD_AIOT , DIAMOND_AIOT , NETHERITE_AIOT , QUARTZ_AIOT ,
RESTONIA_PICKAXE , RESTONIA_AXE , RESTONIA_SHOVEL , RESTONIA_SWORD , RESTONIA_HOE , RESTONIA_HELMET , RESTONIA_CHEST , RESTONIA_LEGGINGS , RESTONIA_BOOTS , RESTONIA_AIOT ,
PALIS_PICKAXE , PALIS_AXE , PALIS_SHOVEL , PALIS_SWORD , PALIS_HOE , PALIS_HELMET , PALIS_CHEST , PALIS_LEGGINGS , PALIS_BOOTS , PALIS_AIOT ,
DIAMATINE_PICKAXE , DIAMATINE_AXE , DIAMATINE_SHOVEL , DIAMATINE_SWORD , DIAMATINE_HOE , DIAMATINE_HELMET , DIAMATINE_CHEST , DIAMATINE_LEGGINGS , DIAMATINE_BOOTS , DIAMATINE_AIOT ,
VOID_PICKAXE , VOID_AXE , VOID_SHOVEL , VOID_SWORD , VOID_HOE , VOID_HELMET , VOID_CHEST , VOID_LEGGINGS , VOID_BOOTS , VOID_AIOT ,
EMERADIC_PICKAXE , EMERADIC_AXE , EMERADIC_SHOVEL , EMERADIC_SWORD , EMERADIC_HOE , EMERADIC_HELMET , EMERADIC_CHEST , EMERADIC_LEGGINGS , EMERADIC_BOOTS , EMERADIC_AIOT ,
ENORI_PICKAXE , ENORI_AXE , ENORI_SHOVEL , ENORI_SWORD , ENORI_HOE , ENORI_HELMET , ENORI_CHEST , ENORI_LEGGINGS , ENORI_BOOTS , ENORI_AIOT
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) ;
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private static Supplier < Item > basicItem ( ) {
return ( ) - > new Item ( defaultProps ( ) ) ;
}
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public static Item . Properties defaultProps ( ) {
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return new Item . Properties ( ) . tab ( ActuallyAdditions . GROUP ) ;
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}
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public static Item . Properties defaultNonStacking ( ) {
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return defaultProps ( ) . stacksTo ( 1 ) ;
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}
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public static void init ( IEventBus evt ) {
ITEMS . register ( evt ) ;
}
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}