ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/GuiFluidCollector.java

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/*
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* This file ("GuiFluidCollector.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.systems.RenderSystem;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerFluidCollector;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
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import net.neoforged.api.distmarker.Dist;
import net.neoforged.api.distmarker.OnlyIn;
import javax.annotation.Nonnull;
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@OnlyIn(Dist.CLIENT)
public class GuiFluidCollector extends AAScreen<ContainerFluidCollector> {
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private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_fluid_collector");
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private final TileEntityFluidCollector collector;
private FluidDisplay fluid;
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public GuiFluidCollector(ContainerFluidCollector container, Inventory inventory, Component title) {
super(container, inventory, title);
this.collector = container.collector;
this.imageWidth = 176;
this.imageHeight = 93 + 86;
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}
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@Override
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public void render(@Nonnull GuiGraphics guiGraphics, int x, int y, float f) {
super.render(guiGraphics, x, y, f);
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this.fluid.render(guiGraphics, x, y);
}
@Override
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public void init() {
super.init();
this.fluid = new FluidDisplay(this.leftPos + 67, this.topPos + 5, this.collector.tank);
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}
@Override
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public void renderBg(GuiGraphics guiGraphics, float f, int x, int y) {
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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guiGraphics.blit(AssetUtil.GUI_INVENTORY_LOCATION, this.leftPos, this.topPos + 93, 0, 0, 176, 86);
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guiGraphics.blit(RES_LOC, this.leftPos, this.topPos, 0, 0, 176, 93);
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this.fluid.draw(guiGraphics);
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}
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}