ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/inventory/ContainerOilGenerator.java

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package ellpeck.actuallyadditions.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import ellpeck.actuallyadditions.blocks.InitBlocks;
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import ellpeck.actuallyadditions.inventory.slot.SlotOutput;
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import ellpeck.actuallyadditions.items.InitItems;
import ellpeck.actuallyadditions.tile.TileEntityBase;
import ellpeck.actuallyadditions.tile.TileEntityOilGenerator;
import invtweaks.api.container.InventoryContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
@InventoryContainer
public class ContainerOilGenerator extends Container{
private TileEntityOilGenerator generator;
private int lastEnergyStored;
private int lastBurnTime;
private int lastTankAmount;
public ContainerOilGenerator(InventoryPlayer inventory, TileEntityBase tile){
this.generator = (TileEntityOilGenerator)tile;
this.addSlotToContainer(new Slot(this.generator, 0, 98, 74));
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this.addSlotToContainer(new SlotOutput(this.generator, 1, 98, 43));
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for (int i = 0; i < 3; i++){
for (int j = 0; j < 9; j++){
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18));
}
}
for (int i = 0; i < 9; i++){
this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155));
}
}
@Override
public boolean canInteractWith(EntityPlayer player){
return this.generator.isUseableByPlayer(player);
}
@Override
public void addCraftingToCrafters(ICrafting iCraft){
super.addCraftingToCrafters(iCraft);
iCraft.sendProgressBarUpdate(this, 0, this.generator.getEnergyStored(ForgeDirection.UNKNOWN));
iCraft.sendProgressBarUpdate(this, 1, this.generator.currentBurnTime);
iCraft.sendProgressBarUpdate(this, 2, this.generator.tank.getFluidAmount());
}
@Override
public void detectAndSendChanges(){
super.detectAndSendChanges();
for(Object crafter : this.crafters){
ICrafting iCraft = (ICrafting)crafter;
if(this.lastEnergyStored != this.generator.getEnergyStored(ForgeDirection.UNKNOWN)) iCraft.sendProgressBarUpdate(this, 0, this.generator.getEnergyStored(ForgeDirection.UNKNOWN));
if(this.lastBurnTime != this.generator.currentBurnTime) iCraft.sendProgressBarUpdate(this, 1, this.generator.currentBurnTime);
if(this.lastTankAmount != this.generator.tank.getFluidAmount()) iCraft.sendProgressBarUpdate(this, 2, this.generator.tank.getFluidAmount());
}
this.lastEnergyStored = this.generator.getEnergyStored(ForgeDirection.UNKNOWN);
this.lastBurnTime = this.generator.currentBurnTime;
this.lastTankAmount = this.generator.tank.getFluidAmount();
}
@Override
@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2){
if(par1 == 0) this.generator.storage.setEnergyStored(par2);
if(par1 == 1) this.generator.currentBurnTime = par2;
if(par1 == 2) this.generator.tank.setFluid(new FluidStack(InitBlocks.fluidOil, par2));
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot){
final int inventoryStart = 2;
final int inventoryEnd = inventoryStart+26;
final int hotbarStart = inventoryEnd+1;
final int hotbarEnd = hotbarStart+8;
Slot theSlot = (Slot)this.inventorySlots.get(slot);
if(theSlot.getHasStack()){
ItemStack currentStack = theSlot.getStack();
ItemStack newStack = currentStack.copy();
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if(currentStack.getItem() != null){
if(slot <= hotbarEnd && slot >= inventoryStart){
if(currentStack.getItem() == InitItems.itemBucketOil){
this.mergeItemStack(newStack, 0, 1, false);
}
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}
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if(slot <= hotbarEnd && slot >= hotbarStart){
this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false);
}
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else if(slot <= inventoryEnd && slot >= inventoryStart){
this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false);
}
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else if(slot < inventoryStart){
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this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false);
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}
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if(newStack.stackSize == 0) theSlot.putStack(null);
else theSlot.onSlotChanged();
if(newStack.stackSize == currentStack.stackSize) return null;
theSlot.onPickupFromSlot(player, newStack);
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return currentStack;
}
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}
return null;
}
}