ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/tile/TileEntityXPSolidifier.java

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Java
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2015-07-13 23:44:33 +02:00
package ellpeck.actuallyadditions.tile;
import ellpeck.actuallyadditions.items.InitItems;
import ellpeck.actuallyadditions.items.ItemSpecialDrop;
import ellpeck.actuallyadditions.items.metalists.TheSpecialDrops;
import ellpeck.actuallyadditions.network.gui.IButtonReactor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class TileEntityXPSolidifier extends TileEntityInventoryBase implements IButtonReactor{
public TileEntityXPSolidifier(){
super(6, "xpSolidifier");
}
@Override
public boolean canUpdate(){
return false;
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack){
return false;
}
@Override
public boolean canInsertItem(int slot, ItemStack stack, int side){
return this.isItemValidForSlot(slot, stack);
}
@Override
public boolean canExtractItem(int slot, ItemStack stack, int side){
return true;
}
private int getFirstAvailSlot(ItemStack stack){
for(int i = 0; i < this.slots.length; i++){
if(this.slots[i] == null || (this.slots[i].isItemEqual(stack) && this.slots[i].stackSize+stack.stackSize <= this.slots[i].getMaxStackSize())) return i;
}
return -1;
}
private int[] buttonAmounts = new int[]{1, 5, 10, 20, 30, 40, 50, 64, 128};
@Override
public void onButtonPressed(int buttonID, EntityPlayer player){
if(buttonID < buttonAmounts.length){
for(int i = 0; i < buttonAmounts[buttonID]; i++){
int slot = this.getFirstAvailSlot(new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal()));
if(slot >= 0 && this.getPlayerXP(player) >= ItemSpecialDrop.SOLID_XP_AMOUNT){
this.addPlayerXP(player, -ItemSpecialDrop.SOLID_XP_AMOUNT);
if(this.slots[slot] == null) this.slots[slot] = new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal());
else this.slots[slot].stackSize++;
}
}
}
}
private int getPlayerXP(EntityPlayer player){
return (int)(this.getExperienceForLevel(player.experienceLevel)+(player.experience*player.xpBarCap()));
}
private void addPlayerXP(EntityPlayer player, int amount){
int experience = getPlayerXP(player)+amount;
player.experienceTotal = experience;
int level = 0;
while(getExperienceForLevel(level) <= experience){
level++;
}
player.experienceLevel = level-1;
int expForLevel = this.getExperienceForLevel(player.experienceLevel);
player.experience = (float)(experience-expForLevel)/(float)player.xpBarCap();
}
private int getExperienceForLevel(int level){
if(level != 0){
if(level > 0 && level < 16) return level*17;
else if(level > 15 && level < 31) return (int)(1.5*Math.pow(level, 2)-29.5*level+360);
else return (int)(3.5*Math.pow(level, 2)-151.5*level+2220);
}
return 0;
}
}