tooltip.actuallyadditions.phantom.connectedRange.desc=The Connection is fine and working.
tooltip.actuallyadditions.phantom.connectedNoRange.desc=The Connection is obstructed: It is either not in Range, not in loaded Chunks or not the right type of Block for this Phantom Device.
info.actuallyadditions.update.generic.desc=[{"text":"There is an "},{"text":"Update ","bold":"true"},{"text":"for ","bold":"false"},{"text":"Actually Additions ","color":"dark_green","bold":"true"},{"text":"available!","color":"none","bold":"false"}]
info.actuallyadditions.update.versionComp.desc=[{"text":"You have Version "},{"text":"%s","color":"dark_red","italic":"false"},{"text":", the newest one is ","color":"none","italic":"false"},{"text":"%s","color":"dark_green","underlined":"false"},{"text":"!","color":"none","underlined":"false"}]
info.actuallyadditions.update.download.desc=[{"text":"Download the newest Version "},{"text":"here! (Click me!)","color":"dark_green","underlined":"true","clickEvent":{"action":"open_url","value":"%s"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Click here to open your Browser and download the newest Version!"}]}}}]
info.actuallyadditions.update.failed.desc=[{"text":"The Update Check for "},{"text":"Actually Additions ","color":"dark_green","bold":"true"},{"text":"failed! Check your Internet Connection and the Logs for more Info!","color":"none"}]
info.actuallyadditions.inputter.info.1=This is the first Slot in the connected Inventory to <p> at.
info.actuallyadditions.inputter.info.2=This is the slot after the last Slot in the connected Inventory to <p> at. What that means: If you, for example, write 2 in the field to the left and 5 in this one, it will <p> at Slot 2, 3, and 4.
info.actuallyadditions.inputter.whitelistInfo=This applies for this part of the white-/blacklist. The other side applies as well, so you can have some Items whitelisted and some blacklisted. Note that, if you have an empty blacklist or an item whitelisted on at least one side, it will always go through.
booklet.actuallyadditions.recipeDisabled=The crafting recipe for this item is disabled in the Config File! If you're on a server, ask the server author to enable it in the config. If you're on a client, press the 'Open Config'-Button on the top right and enable the recipe!
booklet.actuallyadditions.chapter.intro.name=An Introduction to ActAdd
booklet.actuallyadditions.chapter.intro.text.1=<i>This book, written years ago, found by the player, used to help understand the wonders of this world, finally opened, finally looked at, full of glory, full of grace, will be used to help the player along on their journey through <imp>Actually Additions<r><i>. <n>What is <imp>Actually Additions<r><i>, you may ask. <n><imp>Actually Additions<r><i> adds blocks, items, and features to make the player's experience easier, automate the world and properly do what you've always wanted to do.
booklet.actuallyadditions.chapter.intro.text.2=<i>This book, written by <imp>Ellpeck<r><i>, the author of everything <imp>Actually Additions<r><i> contains, often called Ellopecko, Peck or Ellpack, is easy to navigate. It has an <imp>index page<r><i> at the front from which you can choose <imp>criteria pages<r><i>. These criteria pages contain a list of every item which is part of the criteria, and clicking on that will show <imp>precise information and the crafting recipe<r><i> of the item. The page you were on previously will stay open between sessions, too! <n><rs>Go check it out!
booklet.actuallyadditions.chapter.intro.text.3=If you, for some reason, want to craft this book again, just take a <item>piece of paper<r> and a <item>canola seed<r> which you can find randomly generated and craft them together!
booklet.actuallyadditions.chapter.craftingIngs.text.1=<imp>Actually Additions<r> has lots of items that use certain <imp>basic crafting items<r> to be crafted. This chapter has all of these basic items <imp>grouped up<r> so that you can see all of them at once.
booklet.actuallyadditions.chapter.quartz.text.1=<item>Black Quartz<r> is an <imp>Ore<r> that generates in the world <imp>between layer <lowest> and <highest><r>. When broken, it can be <imp>smelted in a furnace<r> or <imp>crushed in a crusher<r> to get broken down into <item>Black Quartz<r>.
booklet.actuallyadditions.chapter.quartz.text.2=<item>Black Quartz<r> items are used in lots of <imp>Crafting Recipes<r> in <imp>Actually Additions<r>. They are very important for most of the Items and, thus, should be mined when found in the world. They can be crafted into a couple of different <imp>Decorative Blocks<r> shown on the following pages. <n><n><i>Nether Quartz, but deadlier
booklet.actuallyadditions.chapter.cloud.text.1=The <item>Smiley Cloud<r> is a magical floating cloud which is getting put to life through the piece of Solidified Experience inside it. It hovers up and down in its place all jolly and fun, and when <imp>right-clicking<r>, you can <imp>give it a name<r>. <n>When giving it certain <imp>special names<r> like <imp>"Ellpeck"<r> or <imp>"AcidBlues<r>, it will have some special items it carries!
booklet.actuallyadditions.chapter.coalStuff.text.1=Sometimes your <item>Coal<r> just <imp>burns for too long or too short<r>, you know what I mean? <n>For that, you can now craft <item>Tiny Coal<r>, <item>Tiny Charcoal<r> and <item>Blocks of Charcoal<r> for using them in a furnace. <n>While the <item>Block of Charcoal<r> burns for as long as a <item>Block of Coal<r>, the <item>Tiny Coal<r> and <item>Tiny Charcoal<r> will burn for <imp>one eighth of a piece of coal<r>, meaning it will <imp>smelt one item in a normal furnace<r>.
booklet.actuallyadditions.chapter.lamps.text.1=<item>Lamps<r> are a block providing lots of light, similar to the mystic Glowstone or Torches, but they can be <imp>dyed with all of the 16 different colors<r> either by <imp>crafting them<r> or by placing them on the ground and <imp>right-clicking them with a piece of dye<r>. <n>When <imp>right-clicking<r> them with an empty hand, they will <imp>turn on and off<r>. If you want them, however, to be toggled using <item>Redstone<r> Power, just place a <item>Lamp Controller<r> next to one.
booklet.actuallyadditions.chapter.treasureChest.text.1=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r>... well.. it breaks blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r>... well... it places blocks in front of it. That's about it. It can be oriented in every direction like a Piston.
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places blocks that correspond to the liquid you put in via a bucket or pipe in via a pipe. Needs <imp>1000mB<r> to place one block.
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect liquid blocks in front of it and convert them to <imp>1000mB<r> of fluid. That's the equivalent of a filled bucket.
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
booklet.actuallyadditions.chapter.phantomfaces.text.2=The default <item>Phantomface<r> works for items, like described on the first page.
booklet.actuallyadditions.chapter.phantomfaces.text.3=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
booklet.actuallyadditions.chapter.phantomfaces.text.6=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers and Placers
booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>, however. To connect them to blocks to break, just store the block with a <item>Phantom Connector<r> as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again.
booklet.actuallyadditions.chapter.esd.name=ESDs
booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> to get the experience you stored into Item form back onto your character. <n>This is a safe and easy way to store your experience so that it isn't getting lost when you die. <n><item>Solidified Experience<r> also drops from Monsters sometimes as an Extra.
booklet.actuallyadditions.chapter.greenhouseGlass.text.1=<item>Greenhouse Glass<r> is a very effective way to <imp>speed up the growth of your plants<r>! When placed anywhere above the plant, as long as there are no blocks below obstructing the path, and there is sunlight above the glass, it will <imp>significantly speed up the growth of the plant<r>! <n>It obviously has to be daytime, too. Thought that was obvious.
booklet.actuallyadditions.chapter.fishingNet.name=Fishing Net
booklet.actuallyadditions.chapter.fishingNet.text.1=The <item>Fishing Net<r> is a block that makes fishing a lot easier! Just <imp>place it above some water<r> and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the <item>Fishing Net<r> or let the items spew out of the top and collect them manually. <n><n><i>For the impatient
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizier<r> from <item>Mashed Food<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Mashed Food<r> and then putting <num> of those inside of a <item>Compost<r> and waiting for a bit. When the mashed food is composted, just take it out by right-clicking again.
booklet.actuallyadditions.chapter.compost.text.3=<item>Mashed Food<r> can be crafted from <imp>any time of food or plantable item<r>.
booklet.actuallyadditions.chapter.crate.text.1=<item>Storage Crates<r> are big. <imp>Really big<r>. They hold tons of items, more than 4 chests worth of them. <n><n><i>"F-in' gigantic"<rs><n> -Some Magazine