mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-09-29 20:31:05 +02:00
55 lines
1.7 KiB
Java
55 lines
1.7 KiB
Java
|
/*
|
||
|
* This file ("RenderInventory.java") is part of the Actually Additions Mod for Minecraft.
|
||
|
* It is created and owned by Ellpeck and distributed
|
||
|
* under the Actually Additions License to be found at
|
||
|
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
|
||
|
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
|
||
|
*
|
||
|
* © 2015 Ellpeck
|
||
|
*/
|
||
|
|
||
|
package ellpeck.actuallyadditions.blocks.render;
|
||
|
|
||
|
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
|
||
|
import net.minecraft.block.Block;
|
||
|
import net.minecraft.client.Minecraft;
|
||
|
import net.minecraft.client.renderer.RenderBlocks;
|
||
|
import net.minecraft.world.IBlockAccess;
|
||
|
import org.lwjgl.opengl.GL11;
|
||
|
|
||
|
public class RenderInventory implements ISimpleBlockRenderingHandler{
|
||
|
|
||
|
private RenderTileEntity tileRender;
|
||
|
private int renderID;
|
||
|
|
||
|
public RenderInventory(RenderTileEntity tileRender, int renderID){
|
||
|
this.tileRender = tileRender;
|
||
|
this.renderID = renderID;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer){
|
||
|
GL11.glPushMatrix();
|
||
|
Minecraft.getMinecraft().renderEngine.bindTexture(this.tileRender.resLoc);
|
||
|
GL11.glTranslatef(0F, 1F, 0F);
|
||
|
GL11.glRotatef(180F, 1F, 0F, 0F);
|
||
|
this.tileRender.theModel.render(0.0625F);
|
||
|
GL11.glPopMatrix();
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer){
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean shouldRender3DInInventory(int modelId){
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public int getRenderId(){
|
||
|
return this.renderID;
|
||
|
}
|
||
|
}
|