ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockXPSolidifier.java

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/*
* This file ("BlockXPSolidifier.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityXPSolidifier;
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import de.ellpeck.actuallyadditions.mod.util.PosUtil;
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import de.ellpeck.actuallyadditions.mod.util.Util;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
public class BlockXPSolidifier extends BlockContainerBase{
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private static final PropertyInteger META = PropertyInteger.create("meta", 0, 3);
public BlockXPSolidifier(String name){
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super(Material.ROCK, name);
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this.setHarvestLevel("pickaxe", 0);
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this.setHardness(2.5F);
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this.setResistance(10.0F);
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this.setSoundType(SoundType.STONE);
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}
@Override
public TileEntity createNewTileEntity(World world, int par2){
return new TileEntityXPSolidifier();
}
@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack stack, EnumFacing par6, float par7, float par8, float par9){
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if(!world.isRemote){
TileEntityXPSolidifier solidifier = (TileEntityXPSolidifier)world.getTileEntity(pos);
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if(solidifier != null){
player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.XP_SOLIDIFIER.ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
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}
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return true;
}
return true;
}
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@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
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}
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@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase player, ItemStack stack){
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int rotation = MathHelper.floor_double((double)(player.rotationYaw*4.0F/360.0F)+0.5D) & 3;
if(rotation == 0){
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PosUtil.setMetadata(pos, world, 0, 2);
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}
if(rotation == 1){
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PosUtil.setMetadata(pos, world, 3, 2);
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}
if(rotation == 2){
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PosUtil.setMetadata(pos, world, 1, 2);
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}
if(rotation == 3){
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PosUtil.setMetadata(pos, world, 2, 2);
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}
super.onBlockPlacedBy(world, pos, state, player, stack);
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}
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@Override
protected PropertyInteger getMetaProperty(){
return META;
}
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@Override
public void breakBlock(World world, BlockPos pos, IBlockState state){
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this.dropInventory(world, pos);
TileEntity tile = world.getTileEntity(pos);
if(tile instanceof TileEntityXPSolidifier){
TileEntityXPSolidifier solidifier = (TileEntityXPSolidifier)tile;
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if(solidifier.amount > 0){
int stacks = solidifier.amount/64;
int rest = solidifier.amount%64;
for(int i = 0; i < stacks; i++){
this.spawnItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(InitItems.itemSolidifiedExperience, 64));
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}
this.spawnItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(InitItems.itemSolidifiedExperience, rest));
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solidifier.amount = 0;
}
}
super.breakBlock(world, pos, state);
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}
private void spawnItem(World world, int x, int y, int z, ItemStack stack){
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float dX = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dY = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dZ = Util.RANDOM.nextFloat()*0.8F+0.1F;
EntityItem entityItem = new EntityItem(world, x+dX, y+dY, z+dZ, stack);
float factor = 0.05F;
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entityItem.motionX = Util.RANDOM.nextGaussian()*factor;
entityItem.motionY = Util.RANDOM.nextGaussian()*factor+0.2F;
entityItem.motionZ = Util.RANDOM.nextGaussian()*factor;
world.spawnEntityInWorld(entityItem);
}
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}