ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/GuiFurnaceDouble.java

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/*
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* This file ("GuiFurnaceDouble.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerFurnaceDouble;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandlerHelper;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityPoweredFurnace;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import de.ellpeck.actuallyadditions.mod.util.StringUtil;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fml.client.gui.GuiUtils;
import javax.annotation.Nonnull;
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import javax.xml.soap.Text;
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import java.util.Collections;
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@OnlyIn(Dist.CLIENT)
public class GuiFurnaceDouble extends AAScreen<ContainerFurnaceDouble> {
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private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_furnace_double");
private final TileEntityPoweredFurnace tileFurnace;
private EnergyDisplay energy;
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private Button buttonAutoSplit;
public GuiFurnaceDouble(ContainerFurnaceDouble container, PlayerInventory inventory, ITextComponent title) {
super(container, inventory, title);
this.tileFurnace = container.furnace;
this.imageWidth = 176;
this.imageHeight = 93 + 86;
}
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@Override
public void render(@Nonnull MatrixStack matrices, int x, int y, float f) {
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super.render(matrices, x, y, f);
this.energy.render(matrices, x, y);
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if (this.buttonAutoSplit.isMouseOver(x, y)) {
GuiUtils.drawHoveringText(matrices, Collections.singletonList(this.tileFurnace.isAutoSplit
? new TranslationTextComponent("info." + ActuallyAdditions.MODID + ".gui.autoSplitItems.on").withStyle(TextFormatting.BOLD)
: new TranslationTextComponent("info." + ActuallyAdditions.MODID + ".gui.autoSplitItems.off").withStyle(TextFormatting.BOLD)), x, y, this.width, this.height, 64, font);
}
}
@Override
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public void init() {
super.init();
this.energy = new EnergyDisplay(this.leftPos + 27, this.topPos + 5, this.tileFurnace.storage);
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this.buttonAutoSplit = new Buttons.SmallerButton(this.leftPos, this.topPos, new StringTextComponent("S"), (button) -> PacketHandlerHelper.sendButtonPacket(this.tileFurnace, 0));
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buttonAutoSplit.setFGColor(this.tileFurnace.isAutoSplit ? TextFormatting.DARK_GREEN.getColor() : TextFormatting.RED.getColor());
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this.addButton(this.buttonAutoSplit);
}
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@Override
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public void tick() {
super.tick();
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buttonAutoSplit.setFGColor(this.tileFurnace.isAutoSplit ? TextFormatting.DARK_GREEN.getColor() : TextFormatting.RED.getColor());
}
@Override
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public void renderBg(@Nonnull MatrixStack matrices, float f, int x, int y) {
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
this.getMinecraft().getTextureManager().bind(AssetUtil.GUI_INVENTORY_LOCATION);
this.blit(matrices, this.leftPos, this.topPos + 93, 0, 0, 176, 86);
this.getMinecraft().getTextureManager().bind(RES_LOC);
this.blit(matrices, this.leftPos, this.topPos, 0, 0, 176, 93);
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if (this.tileFurnace.firstSmeltTime > 0) {
int i = this.tileFurnace.getFirstTimeToScale(23);
this.blit(matrices, this.leftPos + 51, this.topPos + 40, 176, 0, 24, i);
}
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if (this.tileFurnace.secondSmeltTime > 0) {
int i = this.tileFurnace.getSecondTimeToScale(23);
this.blit(matrices, this.leftPos + 101, this.topPos + 40, 176, 22, 24, i);
}
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this.energy.draw(matrices);
}
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}