ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/items/ItemTeleportStaff.java

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/*
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* This file ("ItemTeleStaff.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3i;
import net.minecraft.world.World;
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public class ItemTeleportStaff extends ItemEnergy {
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public ItemTeleportStaff() {
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super(250000, 1000);
}
@Override
public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) {
ItemStack stack = player.getItemInHand(hand);
if (!world.isClientSide) {
RayTraceResult rayTraceResult = player.pick(100,1F,false);
if (rayTraceResult.getType() == RayTraceResult.Type.BLOCK || player.xRot >= -5) {
Vector3d location = rayTraceResult.getLocation();
Vector3d pos = Vector3d.atBottomCenterOf(new Vector3i(location.x, location.y, location.z));
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int baseUse = 200;
int use = baseUse + (int) (baseUse * player.blockPosition().distSqr(new Vector3i(pos.x, pos.y, pos.z)));
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if (this.getEnergyStored(stack) >= use) {
((ServerPlayerEntity) player).connection.teleport(pos.x, pos.y + 1F, pos.z, player.yRot, player.xRot);
player.removeVehicle();
world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
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if (!player.isCreative()) {
this.extractEnergyInternal(stack, use, false);
player.getCooldowns().addCooldown(this, 50);
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}
return ActionResult.success(stack);
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}
}
}
player.swing(hand);
return ActionResult.fail(stack);
}
}