ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockTreasureChest.java

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/*
* This file ("BlockTreasureChest.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
import de.ellpeck.actuallyadditions.api.Position;
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import de.ellpeck.actuallyadditions.api.recipe.TreasureChestLoot;
import de.ellpeck.actuallyadditions.mod.achievement.TheAchievements;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
import de.ellpeck.actuallyadditions.mod.util.Util;
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import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.Random;
public class BlockTreasureChest extends BlockBase{
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public BlockTreasureChest(String name){
super(Material.wood, name);
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this.setHarvestLevel("axe", 0);
this.setHardness(300.0F);
this.setResistance(50.0F);
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this.setStepSound(soundTypeWood);
this.setTickRandomly(true);
}
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@Override
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@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, BlockPos pos, IBlockState state, Random rand){
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for(int i = 0; i < 2; i++){
for(float f = 0; f <= 3; f += 0.5){
float particleX = rand.nextFloat();
float particleZ = rand.nextFloat();
world.spawnParticle(EnumParticleTypes.WATER_BUBBLE, (double)pos.getX()+particleX, (double)pos.getY()+f+1, (double)pos.getZ()+particleZ, 0.0D, 0.2D, 0.0D);
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}
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}
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}
@Override
public Item getItemDropped(IBlockState state, Random rand, int par3){
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return null;
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}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing par6, float par7, float par8, float par9){
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if(!world.isRemote){
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world.playSoundAtEntity(player, "random.chestopen", 0.2F, Util.RANDOM.nextFloat()*0.1F+0.9F);
this.dropItems(world, Position.fromBlockPos(pos));
world.setBlockToAir(pos);
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player.triggerAchievement(TheAchievements.OPEN_TREASURE_CHEST.ach);
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}
return true;
}
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@Override
public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player){
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return false;
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase player, ItemStack stack){
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int rotation = MathHelper.floor_double((double)(player.rotationYaw*4.0F/360.0F)+0.5D) & 3;
Position thePos = Position.fromBlockPos(pos);
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if(rotation == 0){
thePos.setMetadata(world, 0, 2);
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}
if(rotation == 1){
thePos.setMetadata(world, 3, 2);
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}
if(rotation == 2){
thePos.setMetadata(world, 1, 2);
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}
if(rotation == 3){
thePos.setMetadata(world, 2, 2);
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}
}
private void dropItems(World world, Position pos){
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for(int i = 0; i < MathHelper.getRandomIntegerInRange(Util.RANDOM, 3, 6); i++){
TreasureChestLoot theReturn = WeightedRandom.getRandomItem(Util.RANDOM, ActuallyAdditionsAPI.treasureChestLoot);
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ItemStack itemStack = theReturn.returnItem.copy();
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itemStack.stackSize = MathHelper.getRandomIntegerInRange(Util.RANDOM, theReturn.minAmount, theReturn.maxAmount);
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float dX = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dY = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dZ = Util.RANDOM.nextFloat()*0.8F+0.1F;
EntityItem entityItem = new EntityItem(world, pos.getX()+dX, pos.getY()+dY, pos.getZ()+dZ, itemStack.copy());
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if(itemStack.hasTagCompound()){
entityItem.getEntityItem().setTagCompound((NBTTagCompound)itemStack.getTagCompound().copy());
}
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float factor = 0.05F;
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entityItem.motionX = Util.RANDOM.nextGaussian()*factor;
entityItem.motionY = Util.RANDOM.nextGaussian()*factor+0.2F;
entityItem.motionZ = Util.RANDOM.nextGaussian()*factor;
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world.spawnEntityInWorld(entityItem);
itemStack.stackSize = 0;
}
}
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@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
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}
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}