ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelay.java

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/*
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* This file ("TileEntityLaserRelay.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench;
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import de.ellpeck.actuallyadditions.mod.misc.LaserRelayConnectionHandler;
import de.ellpeck.actuallyadditions.mod.misc.LaserRelayConnectionHandler.ConnectionPair;
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import de.ellpeck.actuallyadditions.mod.network.PacketParticle;
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import de.ellpeck.actuallyadditions.mod.util.PosUtil;
import de.ellpeck.actuallyadditions.mod.util.Util;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.Set;
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public abstract class TileEntityLaserRelay extends TileEntityBase{
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public static final int MAX_DISTANCE = 15;
private static final float[] COLOR = new float[]{1F, 0F, 0F};
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private static final float[] COLOR_ITEM = new float[]{139F/255F, 94F/255F, 1F};
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public final boolean isItem;
private Set<ConnectionPair> tempConnectionStorage;
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public TileEntityLaserRelay(String name, boolean isItem){
super(name);
this.isItem = isItem;
}
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@Override
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public void receiveSyncCompound(NBTTagCompound compound){
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LaserRelayConnectionHandler.removeRelayFromNetwork(this.pos, this.worldObj);
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NBTTagList list = compound.getTagList("Connections", 10);
if(!list.hasNoTags()){
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for(int i = 0; i < list.tagCount(); i++){
ConnectionPair pair = ConnectionPair.readFromNBT(list.getCompoundTagAt(i));
LaserRelayConnectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
}
}
super.receiveSyncCompound(compound);
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}
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@Override
public NBTTagCompound getUpdateTag(){
NBTTagCompound compound = super.getUpdateTag();
NBTTagList list = new NBTTagList();
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ConcurrentSet<ConnectionPair> connections = LaserRelayConnectionHandler.getConnectionsFor(this.pos, this.worldObj);
if(connections != null && !connections.isEmpty()){
for(ConnectionPair pair : connections){
list.appendTag(pair.writeToNBT());
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}
}
compound.setTag("Connections", list);
return compound;
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}
@Override
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public void updateEntity(){
super.updateEntity();
if(this.worldObj.isRemote){
this.renderParticles();
}
}
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@SideOnly(Side.CLIENT)
public void renderParticles(){
if(Util.RANDOM.nextInt(ConfigBoolValues.LESS_PARTICLES.isEnabled() ? 16 : 8) == 0){
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if(player != null){
ItemStack stack = player.getHeldItemMainhand();
if(!ConfigBoolValues.LASER_WRENCH_HOLDING_PARTICLES.isEnabled() || (stack != null && stack.getItem() instanceof ItemLaserWrench)){
LaserRelayConnectionHandler.Network network = LaserRelayConnectionHandler.getNetworkFor(this.pos, this.worldObj);
if(network != null){
for(ConnectionPair aPair : network.connections){
if(aPair.contains(this.pos) && PosUtil.areSamePos(this.pos, aPair.positions[0])){
PacketParticle.renderParticlesFromAToB(aPair.positions[0].getX(), aPair.positions[0].getY(), aPair.positions[0].getZ(), aPair.positions[1].getX(), aPair.positions[1].getY(), aPair.positions[1].getZ(), ConfigBoolValues.LESS_PARTICLES.isEnabled() ? 1 : Util.RANDOM.nextInt(3)+1, 0.8F, this.isItem ? COLOR_ITEM : COLOR, 1F);
}
}
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}
}
}
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}
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}
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@Override
public void invalidate(){
super.invalidate();
//This is because Minecraft randomly invalidates tiles on world join and then validates them again
//We need to compensate for this so that connections don't get broken randomly
this.tempConnectionStorage = LaserRelayConnectionHandler.getConnectionsFor(this.pos, this.worldObj);
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LaserRelayConnectionHandler.removeRelayFromNetwork(this.pos, this.worldObj);
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}
@Override
public void validate(){
if(this.tempConnectionStorage != null){
for(ConnectionPair pair : this.tempConnectionStorage){
LaserRelayConnectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
}
this.tempConnectionStorage = null;
}
super.validate();
}
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}