ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/GuiEnervator.java

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/*
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* This file ("GuiEnervator.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnervator;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnervator;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
public class GuiEnervator extends GuiWtfMojang<ContainerEnervator> {
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private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_energizer");
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private final TileEntityEnervator enervator;
private EnergyDisplay energy;
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public GuiEnervator(ContainerEnervator container, PlayerInventory inventory, ITextComponent title) {
super(container, inventory);
this.enervator = container.enervator;
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this.xSize = 176;
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this.ySize = 93 + 86;
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}
@Override
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public void init() {
super.init();
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this.energy = new EnergyDisplay(this.guiLeft + 56, this.guiTop + 5, this.enervator.storage);
}
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@Override
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public void render(MatrixStack matrices, int x, int y, float f) {
super.render(matrices, x, y, f);
this.energy.render(matrices, x, y);
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}
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@Override
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public void drawGuiContainerForegroundLayer(MatrixStack matrices, int x, int y) {
AssetUtil.displayNameString(matrices, this.font, this.xSize, -10, this.enervator);
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}
@Override
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public void drawGuiContainerBackgroundLayer(MatrixStack matrices, float f, int x, int y) {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.getMinecraft().getTextureManager().bindTexture(AssetUtil.GUI_INVENTORY_LOCATION);
this.blit(matrices, this.guiLeft, this.guiTop + 93, 0, 0, 176, 86);
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this.getMinecraft().getTextureManager().bindTexture(RES_LOC);
this.blit(matrices, this.guiLeft, this.guiTop, 0, 0, 176, 93);
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this.energy.draw(matrices);
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}
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}