2015-07-15 00:19:44 +02:00
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package cofh.api.energy;
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2016-01-07 18:20:59 +01:00
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import net.minecraft.util.EnumFacing;
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2015-07-15 00:19:44 +02:00
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/**
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* Implement this interface on Tile Entities which should receive energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
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* <p>
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* A reference implementation is provided {@link TileEnergyHandler}.
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*
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* @author King Lemming
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*
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*/
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public interface IEnergyReceiver extends IEnergyConnection {
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/**
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* Add energy to an IEnergyReceiver, internal distribution is left entirely to the IEnergyReceiver.
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*
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* @param from
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* Orientation the energy is received from.
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* @param maxReceive
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* Maximum amount of energy to receive.
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* @param simulate
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* If TRUE, the charge will only be simulated.
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* @return Amount of energy that was (or would have been, if simulated) received.
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*/
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2016-01-07 18:20:59 +01:00
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int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate);
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2015-07-15 00:19:44 +02:00
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/**
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* Returns the amount of energy currently stored.
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*/
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2016-01-07 18:20:59 +01:00
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int getEnergyStored(EnumFacing from);
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2015-07-15 00:19:44 +02:00
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/**
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* Returns the maximum amount of energy that can be stored.
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*/
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2016-01-07 18:20:59 +01:00
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int getMaxEnergyStored(EnumFacing from);
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2015-07-15 00:19:44 +02:00
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}
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