ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/util/WorldUtil.java

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package ellpeck.actuallyadditions.util;
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import cofh.api.energy.EnergyStorage;
import cofh.api.energy.IEnergyReceiver;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidTank;
import net.minecraftforge.fluids.IFluidHandler;
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public class WorldUtil{
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public static ChunkCoordinates getCoordsFromSide(ForgeDirection side, int x, int y, int z){
if(side == ForgeDirection.UNKNOWN) return null;
return new ChunkCoordinates(x+side.offsetX, y+side.offsetY, z+side.offsetZ);
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}
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public static void breakBlockAtSide(ForgeDirection side, World world, int x, int y, int z){
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if(side == ForgeDirection.UNKNOWN){
world.setBlockToAir(x, y, z);
return;
}
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ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
if(c != null){
world.setBlockToAir(c.posX, c.posY, c.posZ);
}
}
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public static void pushEnergy(World world, int x, int y, int z, ForgeDirection side, EnergyStorage storage){
TileEntity tile = getTileEntityFromSide(side, world, x, y, z);
if(tile != null && tile instanceof IEnergyReceiver && storage.getEnergyStored() > 0){
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if(((IEnergyReceiver)tile).canConnectEnergy(side.getOpposite())){
int receive = ((IEnergyReceiver)tile).receiveEnergy(side.getOpposite(), Math.min(storage.getMaxExtract(), storage.getEnergyStored()), false);
storage.extractEnergy(receive, false);
world.markBlockForUpdate(x+side.offsetX, y+side.offsetY, z+side.offsetZ);
}
}
}
public static void pushFluid(World world, int x, int y, int z, ForgeDirection side, FluidTank tank){
TileEntity tile = getTileEntityFromSide(side, world, x, y, z);
if(tile != null && tank.getFluid() != null && tile instanceof IFluidHandler){
if(((IFluidHandler)tile).canFill(side.getOpposite(), tank.getFluid().getFluid())){
int receive = ((IFluidHandler)tile).fill(side.getOpposite(), tank.getFluid(), true);
tank.drain(receive, true);
world.markBlockForUpdate(x+side.offsetX, y+side.offsetY, z+side.offsetZ);
}
}
}
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public static boolean placeBlockAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
if(world instanceof WorldServer){
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//Fluids
FluidStack fluid = FluidContainerRegistry.getFluidForFilledItem(stack);
if(fluid != null && fluid.getFluid().getBlock() != null && fluid.getFluid().getBlock().canPlaceBlockAt(world, x+side.offsetX, y+side.offsetY, z+side.offsetZ)){
return world.setBlock(x+side.offsetX, y+side.offsetY, z+side.offsetZ, fluid.getFluid().getBlock());
}
//Plants
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if(stack.getItem() instanceof IPlantable){
if(((IPlantable)stack.getItem()).getPlant(world, x, y, z).canPlaceBlockAt(world, x+side.offsetX, y+side.offsetY, z+side.offsetZ)){
return world.setBlock(x+side.offsetX, y+side.offsetY, z+side.offsetZ, ((IPlantable)stack.getItem()).getPlant(world, x, y, z));
}
}
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//Blocks
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return stack.tryPlaceItemIntoWorld(FakePlayerUtil.newFakePlayer(world), world,x, y, z, side == ForgeDirection.UNKNOWN ? 0 : side.ordinal(), 0, 0, 0);
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}
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return false;
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}
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public static boolean dropItemAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
if(side != ForgeDirection.UNKNOWN){
ChunkCoordinates coords = getCoordsFromSide(side, x, y, z);
if(coords != null){
EntityItem item = new EntityItem(world, coords.posX+0.5, coords.posY+0.5, coords.posZ+0.5, stack);
item.motionX = 0;
item.motionY = 0;
item.motionZ = 0;
world.spawnEntityInWorld(item);
}
}
return false;
}
public static TileEntity getTileEntityFromSide(ForgeDirection side, World world, int x, int y, int z){
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ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
if(c != null){
return world.getTileEntity(c.posX, c.posY, c.posZ);
}
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return null;
}
public static ForgeDirection getDirectionByRotatingSide(int side){
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switch(side){
case 0: return ForgeDirection.UP;
case 1: return ForgeDirection.DOWN;
case 2: return ForgeDirection.NORTH;
case 3: return ForgeDirection.EAST;
case 4: return ForgeDirection.SOUTH;
case 5: return ForgeDirection.WEST;
default: return ForgeDirection.UNKNOWN;
}
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}
}