mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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107 lines
3.4 KiB
Java
107 lines
3.4 KiB
Java
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/*
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* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* <EFBFBD> 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.misc;
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import ellpeck.actuallyadditions.util.WorldPos;
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import java.util.ArrayList;
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public class LaserRelayConnectionHandler{
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private static LaserRelayConnectionHandler instance;
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/**
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* An ArrayList of all of the networks a world has
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* (Every place contains an ArrayList of ConnectionPairs, that is a single network!)
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*/
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public ArrayList<ArrayList<ConnectionPair>> networks = new ArrayList<ArrayList<ConnectionPair>>();
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public static LaserRelayConnectionHandler getInstance(){
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if(instance == null){
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instance = new LaserRelayConnectionHandler();
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}
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return instance;
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}
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/**
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* Gets a Network for a Relay
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*/
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public ArrayList<ConnectionPair> getNetworkFor(WorldPos relay){
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for(ArrayList<ConnectionPair> aNetwork : this.networks){
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for(ConnectionPair pair : aNetwork){
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if(pair.contains(relay)){
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return aNetwork;
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}
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}
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}
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return null;
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}
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/**
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* Adds a new connection between two relays
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* (Puts it into the correct network!)
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*/
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public void addConnection(WorldPos firstRelay, WorldPos secondRelay){
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ArrayList<ConnectionPair> firstNetwork = this.getNetworkFor(firstRelay);
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ArrayList<ConnectionPair> secondNetwork = this.getNetworkFor(secondRelay);
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if(firstNetwork != null && secondNetwork != null){
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this.mergeNetworks(firstNetwork, secondNetwork);
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}
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else if(firstNetwork != null){
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firstNetwork.add(new ConnectionPair(firstRelay, secondRelay));
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}
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else if(secondNetwork != null){
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secondNetwork.add(new ConnectionPair(firstRelay, secondRelay));
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}
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}
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/**
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* Removes a Relay from its Network
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*/
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public void removeRelayFromNetwork(WorldPos relay){
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ArrayList<ConnectionPair> network = this.getNetworkFor(relay);
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if(network != null){
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for(ConnectionPair pair : network){
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if(pair.contains(relay)){
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network.remove(pair);
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}
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}
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}
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}
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/**
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* Merges two networks together
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* (Actually puts everything from the second network into the first one and removes the second one)
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*/
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public void mergeNetworks(ArrayList<ConnectionPair> firstNetwork, ArrayList<ConnectionPair> secondNetwork){
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for(ConnectionPair secondPair : secondNetwork){
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firstNetwork.add(secondPair);
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}
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this.networks.remove(secondNetwork);
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}
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public static class ConnectionPair{
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public WorldPos firstRelay;
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public WorldPos secondRelay;
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public ConnectionPair(WorldPos firstRelay, WorldPos secondRelay){
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this.firstRelay = firstRelay;
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this.secondRelay = secondRelay;
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}
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public boolean contains(WorldPos relay){
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return (this.firstRelay != null && this.firstRelay.isEqual(relay)) || (this.secondRelay != null && this.secondRelay.isEqual(relay));
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}
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}
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}
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