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/ *
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* This file ( " InitItems.java " ) is part of the Actually Additions mod for Minecraft .
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* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http : //ellpeck.de/actaddlicense
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* View the source code at https : //github.com/Ellpeck/ActuallyAdditions
*
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* © 2015 - 2017 Ellpeck
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* /
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package de.ellpeck.actuallyadditions.mod.items ;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI ;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions ;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks ;
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import de.ellpeck.actuallyadditions.mod.items.base.* ;
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import de.ellpeck.actuallyadditions.mod.items.lens.ItemLens ;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheFoods ;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheMiscItems ;
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import de.ellpeck.actuallyadditions.mod.material.ArmorMaterials ;
import de.ellpeck.actuallyadditions.mod.material.ToolMaterials ;
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import net.minecraft.item.Item ;
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import net.minecraft.item.ItemTier ;
import net.minecraftforge.fml.RegistryObject ;
import net.minecraftforge.registries.DeferredRegister ;
import net.minecraftforge.registries.ForgeRegistries ;
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public final class InitItems {
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public static final DeferredRegister < Item > ITEMS = DeferredRegister . create ( ForgeRegistries . ITEMS , ActuallyAdditions . MODID ) ;
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// REMOVE ME
@Deprecated
public static final RegistryObject < Item > itemMisc = ITEMS . register ( " item_misc " , ItemBase : : new ) ;
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public static final RegistryObject < Item > itemCoffeeCup = ITEMS . register ( " coffee_cup " , ItemBase : : new ) ;
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// SHARDS
public static final RegistryObject < Item > RESTONIA_CRYSTAL_SHARD = ITEMS . register ( " item_restonia_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL_SHARD = ITEMS . register ( " item_palis_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL_SHARD = ITEMS . register ( " item_diamatine_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL_SHARD = ITEMS . register ( " item_void_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL_SHARD = ITEMS . register ( " item_emeradic_crystal_shard " , ItemBase : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL_SHARD = ITEMS . register ( " item_enori_crystal_shard " , ItemBase : : new ) ;
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// CRYSTALS
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public static final RegistryObject < Item > RESTONIA_CRYSTAL = ITEMS . register ( " restonia_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > PALIS_CRYSTAL = ITEMS . register ( " palis_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > DIAMATINE_CRYSTAL = ITEMS . register ( " diamatine_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > VOID_CRYSTAL = ITEMS . register ( " void_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > EMERADIC_CRYSTAL = ITEMS . register ( " emeradic_crystal " , ItemCrystal : : new ) ;
public static final RegistryObject < Item > ENORI_CRYSTAL = ITEMS . register ( " enori_crystal " , ItemCrystal : : new ) ;
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public static final RegistryObject < Item > RESTONIA_EMPOWERED_CRYSTAL = ITEMS . register ( " restonia_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > PALIS_EMPOWERED_CRYSTAL = ITEMS . register ( " palis_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > DIAMATINE_EMPOWERED_CRYSTAL = ITEMS . register ( " diamatine_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > VOID_EMPOWERED_CRYSTAL = ITEMS . register ( " void_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > EMERADIC_EMPOWERED_CRYSTAL = ITEMS . register ( " emeradic_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
public static final RegistryObject < Item > ENORI_EMPOWERED_CRYSTAL = ITEMS . register ( " enori_empowered_crystal " , ( ) - > new ItemCrystal ( true ) ) ;
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// BLACK QUARTZ
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public static final RegistryObject < Item > BLACK_QUARTZ = ITEMS . register ( " black_quartz " , ItemBase : : new ) ;
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public static final RegistryObject < Item > itemEngineerGogglesAdvanced = ITEMS . register ( " item_engineer_goggles_advanced " , ( ) - > new ItemEngineerGoggles ( true ) ) ;
public static final RegistryObject < Item > itemEngineerGoggles = ITEMS . register ( " item_engineer_goggles " , ( ) - > new ItemEngineerGoggles ( false ) ) ;
public static final RegistryObject < Item > itemLaserUpgradeRange = ITEMS . register ( " item_laser_upgrade_range " , ItemBase : : new ) ;
public static final RegistryObject < Item > itemLaserUpgradeInvisibility = ITEMS . register ( " item_laser_upgrade_invisibility " , ItemBase : : new ) ;
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public static final RegistryObject < Item > itemFillingWand = ITEMS . register ( " item_filling_wand " , ItemFillingWand : : new ) ;
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public static final RegistryObject < Item > itemBag = ITEMS . register ( " item_bag " , ( ) - > new ItemBag ( false ) ) ;
public static final RegistryObject < Item > itemVoidBag = ITEMS . register ( " item_void_bag " , ( ) - > new ItemBag ( true ) ) ;
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public static final RegistryObject < Item > itemWorm = ITEMS . register ( " item_worm " , ItemWorm : : new ) ;
public static final RegistryObject < Item > itemPlayerProbe = ITEMS . register ( " item_player_probe " , ItemPlayerProbe : : new ) ;
public static final RegistryObject < Item > itemFilter = ITEMS . register ( " item_filter " , ItemFilter : : new ) ;
public static final RegistryObject < Item > itemWaterBowl = ITEMS . register ( " item_water_bowl " , ItemWaterBowl : : new ) ;
public static final RegistryObject < Item > itemSpawnerChanger = ITEMS . register ( " item_spawner_changer " , ItemSpawnerChanger : : new ) ;
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public static final RegistryObject < Item > itemCrateKeeper = ITEMS . register ( " item_crate_keeper " , ( ) - > new ItemGeneric ( defaultProps ( ) . maxStackSize ( 1 ) ) ) ;
public static final RegistryObject < Item > itemColorLens = ITEMS . register ( " item_color_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensColor ) ) ;
public static final RegistryObject < Item > itemExplosionLens = ITEMS . register ( " item_explosion_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDetonation ) ) ;
public static final RegistryObject < Item > itemDamageLens = ITEMS . register ( " item_damage_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDeath ) ) ;
public static final RegistryObject < Item > itemMoreDamageLens = ITEMS . register ( " item_more_damage_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensEvenMoarDeath ) ) ;
public static final RegistryObject < Item > itemDisenchantingLens = ITEMS . register ( " item_disenchanting_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensDisenchanting ) ) ;
public static final RegistryObject < Item > itemMiningLens = ITEMS . register ( " item_mining_lens " , ( ) - > new ItemLens ( ActuallyAdditionsAPI . lensMining ) ) ;
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public static final RegistryObject < Item > itemLaserWrench = ITEMS . register ( " item_laser_wrench " , ItemLaserWrench : : new ) ;
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// public static final RegistryObject<Item> itemChestToCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("item_chest_to_crate_upgrade", TileEntityChest.class, InitBlocks.blockGiantChest.getDefaultState()));
// public static final RegistryObject<Item> itemSmallToMediumCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("item_small_to_medium_crate_upgrade", TileEntityGiantChest.class, InitBlocks.blockGiantChestMedium.getDefaultState()));
// public static final RegistryObject<Item> itemMediumToLargeCrateUpgrade = ITEMS.register("", new ItemChestToCrateUpgrade("item_medium_to_large_crate_upgrade", TileEntityGiantChestMedium.class, InitBlocks.blockGiantChestLarge.getDefaultState()));
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public static final RegistryObject < Item > itemBooklet = ITEMS . register ( " item_booklet " , ItemBooklet : : new ) ;
public static final RegistryObject < Item > itemGrowthRing = ITEMS . register ( " item_growth_ring " , ItemGrowthRing : : new ) ;
public static final RegistryObject < Item > itemMagnetRing = ITEMS . register ( " item_suction_ring " , ItemMagnetRing : : new ) ;
public static final RegistryObject < Item > itemWaterRemovalRing = ITEMS . register ( " item_water_removal_ring " , ItemWaterRemovalRing : : new ) ;
public static final RegistryObject < Item > itemTeleStaff = ITEMS . register ( " item_tele_staff " , ItemTeleStaff : : new ) ;
public static final RegistryObject < Item > itemWingsOfTheBats = ITEMS . register ( " item_wings_of_the_bats " , ItemWingsOfTheBats : : new ) ;
public static final RegistryObject < Item > itemDrill = ITEMS . register ( " item_drill " , ItemDrill : : new ) ;
public static final RegistryObject < Item > itemBattery = ITEMS . register ( " " , new ItemBattery ( " item_battery " , 200000 , 1000 ) ) ;
public static final RegistryObject < Item > itemBatteryDouble = ITEMS . register ( " " , new ItemBattery ( " item_battery_double " , 350000 , 5000 ) ) ;
public static final RegistryObject < Item > itemBatteryTriple = ITEMS . register ( " " , new ItemBattery ( " item_battery_triple " , 600000 , 10000 ) ) ;
public static final RegistryObject < Item > itemBatteryQuadruple = ITEMS . register ( " " , new ItemBattery ( " item_battery_quadruple " , 1000000 , 30000 ) ) ;
public static final RegistryObject < Item > itemBatteryQuintuple = ITEMS . register ( " " , new ItemBattery ( " item_battery_quintuple " , 2000000 , 100000 ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeSpeed = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED , " item_drill_upgrade_speed " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeSpeedII = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_II , " item_drill_upgrade_speed_ii " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeSpeedIII = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SPEED_III , " item_drill_upgrade_speed_iii " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeSilkTouch = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . SILK_TOUCH , " item_drill_upgrade_silk_touch " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeFortune = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE , " item_drill_upgrade_fortune " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeFortuneII = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FORTUNE_II , " item_drill_upgrade_fortune_ii " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeThreeByThree = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . THREE_BY_THREE , " item_drill_upgrade_three_by_three " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeFiveByFive = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . FIVE_BY_FIVE , " item_drill_upgrade_five_by_five " ) ) ;
public static final RegistryObject < Item > itemDrillUpgradeBlockPlacing = ITEMS . register ( " " , new ItemDrillUpgrade ( ItemDrillUpgrade . UpgradeType . PLACER , " item_drill_upgrade_block_placing " ) ) ;
public static final RegistryObject < Item > itemFertilizer = ITEMS . register ( " item_fertilizer " , ItemFertilizer : : new ) ;
public static final RegistryObject < Item > itemCoffee = ITEMS . register ( " item_coffee " , ItemCoffee : : new ) ;
public static final RegistryObject < Item > itemPhantomConnector = ITEMS . register ( " item_phantom_connector " , ItemPhantomConnector : : new ) ;
public static final RegistryObject < Item > itemResonantRice = ITEMS . register ( " item_resonant_rice " , ItemResonantRice : : new ) ;
public static final RegistryObject < Item > itemFoods = ITEMS . register ( " item_food " , ItemFoods : : new ) ;
public static final RegistryObject < Item > itemJams = ITEMS . register ( " item_jam " , ItemJams : : new ) ;
public static final RegistryObject < Item > itemKnife = ITEMS . register ( " item_knife " , ItemKnife : : new ) ;
public static final RegistryObject < Item > itemCrafterOnAStick = ITEMS . register ( " item_crafter_on_a_stick " , ItemCrafterOnAStick : : new ) ;
public static final RegistryObject < Item > itemDust = ITEMS . register ( " item_dust " , ItemDust : : new ) ;
public static final RegistryObject < Item > itemSolidifiedExperience = ITEMS . register ( " item_solidified_experience " , ItemSolidifiedExperience : : new ) ;
public static final RegistryObject < Item > itemLeafBlower = ITEMS . register ( " " , new ItemLeafBlower ( false , " item_leaf_blower " ) ) ;
public static final RegistryObject < Item > itemLeafBlowerAdvanced = ITEMS . register ( " " , new ItemLeafBlower ( true , " item_leaf_blower_advanced " ) ) ;
public static final RegistryObject < Item > itemPotionRing = ITEMS . register ( " " , new ItemPotionRing ( false , " item_potion_ring " ) ) ;
public static final RegistryObject < Item > itemPotionRingAdvanced = ITEMS . register ( " " , new ItemPotionRing ( true , " item_potion_ring_advanced " ) ) ;
public static final RegistryObject < Item > itemHairyBall = ITEMS . register ( " item_hairy_ball " , ItemHairyBall : : new ) ;
public static final RegistryObject < Item > itemCoffeeBean = ITEMS . register ( " item_coffee_beans " , ItemCoffeeBean : : new ) ;
public static final RegistryObject < Item > itemRiceSeed = ITEMS . register ( " " , new ItemSeed ( " item_rice_seed " , " seedRice " , InitBlocks . blockRice , itemFoods , TheFoods . RICE . ordinal ( ) ) ) ;
public static final RegistryObject < Item > itemCanolaSeed = ITEMS . register ( " " , new ItemFoodSeed ( " item_canola_seed " , " seedCanola " , InitBlocks . blockCanola , itemMisc , TheMiscItems . CANOLA . ordinal ( ) , 1 , 0 . 01F , 10 ) . setPotionEffect ( new PotionEffect ( MobEffects . NAUSEA , 1000 , 0 ) , 0 . 2F ) ) ;
public static final RegistryObject < Item > itemFlaxSeed = ITEMS . register ( " " , new ItemSeed ( " item_flax_seed " , " seedFlax " , InitBlocks . blockFlax , Items . STRING , 0 ) ) ;
public static final RegistryObject < Item > itemCoffeeSeed = ITEMS . register ( " " , new ItemSeed ( " item_coffee_seed " , " seedCoffeeBeans " , InitBlocks . blockCoffee , itemCoffeeBean , 0 ) ) ;
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// TOOLS & ARMOR
public static final RegistryObject < Item > itemHelmQuartz = ITEMS . register ( " item_helm_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , 0 ) ) ;
public static final RegistryObject < Item > itemChestQuartz = ITEMS . register ( " item_chest_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , 1 ) ) ;
public static final RegistryObject < Item > itemPantsQuartz = ITEMS . register ( " item_pants_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , 2 ) ) ;
public static final RegistryObject < Item > itemBootsQuartz = ITEMS . register ( " item_boots_quartz " , ( ) - > new ItemArmorAA ( ArmorMaterials . QUARTZ , 3 ) ) ;
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public static final RegistryObject < Item > itemPickaxeQuartz = ITEMS . register ( " item_pickaxe_quartz " , ( ) - > new ItemPickaxeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > itemAxeQuartz = ITEMS . register ( " item_axe_quartz " , ( ) - > new ItemAxeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > itemShovelQuartz = ITEMS . register ( " item_shovel_quartz " , ( ) - > new ItemShovelAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > itemSwordQuartz = ITEMS . register ( " item_sword_quartz " , ( ) - > new ItemSwordAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > itemHoeQuartz = ITEMS . register ( " item_hoe_quartz " , ( ) - > new ItemHoeAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > woodenPaxel = ITEMS . register ( " wooden_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . WOOD ) ) ;
public static final RegistryObject < Item > stonePaxel = ITEMS . register ( " stone_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . STONE ) ) ;
public static final RegistryObject < Item > ironPaxel = ITEMS . register ( " iron_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . IRON ) ) ;
public static final RegistryObject < Item > goldPaxel = ITEMS . register ( " gold_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . GOLD ) ) ;
public static final RegistryObject < Item > diamondPaxel = ITEMS . register ( " diamond_paxel " , ( ) - > new ItemAllToolAA ( ItemTier . DIAMOND ) ) ;
public static final RegistryObject < Item > quartzPaxel = ITEMS . register ( " quartz_paxel " , ( ) - > new ItemAllToolAA ( ToolMaterials . QUARTZ ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalRed = ITEMS . register ( " item_pickaxe_crystal_restonia " , ( ) - > new ItemPickaxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemAxeCrystalRed = ITEMS . register ( " item_axe_crystal_restonia " , ( ) - > new ItemAxeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemShovelCrystalRed = ITEMS . register ( " item_shovel_crystal_restonia " , ( ) - > new ItemShovelAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemSwordCrystalRed = ITEMS . register ( " item_sword_crystal_restonia " , ( ) - > new ItemSwordAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemHoeCrystalRed = ITEMS . register ( " item_hoe_crystal_restonia " , ( ) - > new ItemHoeAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemHelmCrystalRed = ITEMS . register ( " item_helm_crystal_red " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalRed = ITEMS . register ( " item_chest_crystal_red " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalRed = ITEMS . register ( " item_pants_crystal_red " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalRed = ITEMS . register ( " item_boots_crystal_red " , ( ) - > new ItemArmorAA ( ArmorMaterials . RESTONIA , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalRed = ITEMS . register ( " item_paxel_crystal_red " , ( ) - > new ItemAllToolAA ( ToolMaterials . RESTONIA ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalBlue = ITEMS . register ( " item_pickaxe_crystal_blue " , ( ) - > new ItemPickaxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemAxeCrystalBlue = ITEMS . register ( " item_axe_crystal_blue " , ( ) - > new ItemAxeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemShovelCrystalBlue = ITEMS . register ( " item_shovel_crystal_blue " , ( ) - > new ItemShovelAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemSwordCrystalBlue = ITEMS . register ( " item_sword_crystal_blue " , ( ) - > new ItemSwordAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemHoeCrystalBlue = ITEMS . register ( " item_hoe_crystal_blue " , ( ) - > new ItemHoeAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemHelmCrystalBlue = ITEMS . register ( " item_helm_crystal_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalBlue = ITEMS . register ( " item_chest_crystal_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalBlue = ITEMS . register ( " item_pants_crystal_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalBlue = ITEMS . register ( " item_boots_crystal_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . PALIS , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalBlue = ITEMS . register ( " item_paxel_crystal_blue " , ( ) - > new ItemAllToolAA ( ToolMaterials . PALIS ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalLightBlue = ITEMS . register ( " item_pickaxe_crystal_light_blue " , ( ) - > new ItemPickaxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemAxeCrystalLightBlue = ITEMS . register ( " item_axe_crystal_light_blue " , ( ) - > new ItemAxeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemShovelCrystalLightBlue = ITEMS . register ( " item_shovel_crystal_light_blue " , ( ) - > new ItemShovelAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemSwordCrystalLightBlue = ITEMS . register ( " item_sword_crystal_light_blue " , ( ) - > new ItemSwordAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemHoeCrystalLightBlue = ITEMS . register ( " item_hoe_crystal_light_blue " , ( ) - > new ItemHoeAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemHelmCrystalLightBlue = ITEMS . register ( " item_helm_crystal_light_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalLightBlue = ITEMS . register ( " item_chest_crystal_light_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalLightBlue = ITEMS . register ( " item_pants_crystal_light_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalLightBlue = ITEMS . register ( " item_boots_crystal_light_blue " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalLightBlue = ITEMS . register ( " item_paxel_crystal_light_blue " , ( ) - > new ItemAllToolAA ( ToolMaterials . DIAMATINE ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalBlack = ITEMS . register ( " item_pickaxe_crystal_black " , ( ) - > new ItemPickaxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemAxeCrystalBlack = ITEMS . register ( " item_axe_crystal_black " , ( ) - > new ItemAxeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemShovelCrystalBlack = ITEMS . register ( " item_shovel_crystal_black " , ( ) - > new ItemShovelAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemSwordCrystalBlack = ITEMS . register ( " item_sword_crystal_black " , ( ) - > new ItemSwordAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemHoeCrystalBlack = ITEMS . register ( " item_hoe_crystal_black " , ( ) - > new ItemHoeAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemHelmCrystalBlack = ITEMS . register ( " item_helm_crystal_black " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalBlack = ITEMS . register ( " item_chest_crystal_black " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalBlack = ITEMS . register ( " item_pants_crystal_black " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalBlack = ITEMS . register ( " item_boots_crystal_black " , ( ) - > new ItemArmorAA ( ArmorMaterials . VOID , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalBlack = ITEMS . register ( " item_paxel_crystal_black " , ( ) - > new ItemAllToolAA ( ToolMaterials . VOID ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalGreen = ITEMS . register ( " item_pickaxe_crystal_green " , ( ) - > new ItemPickaxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemAxeCrystalGreen = ITEMS . register ( " item_axe_crystal_green " , ( ) - > new ItemAxeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemShovelCrystalGreen = ITEMS . register ( " item_shovel_crystal_green " , ( ) - > new ItemShovelAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemSwordCrystalGreen = ITEMS . register ( " item_sword_crystal_green " , ( ) - > new ItemSwordAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemHoeCrystalGreen = ITEMS . register ( " item_hoe_crystal_green " , ( ) - > new ItemHoeAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemHelmCrystalGreen = ITEMS . register ( " item_helm_crystal_green " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalGreen = ITEMS . register ( " item_chest_crystal_green " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalGreen = ITEMS . register ( " item_pants_crystal_green " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalGreen = ITEMS . register ( " item_boots_crystal_green " , ( ) - > new ItemArmorAA ( ArmorMaterials . DIAMATINE , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalGreen = ITEMS . register ( " item_paxel_crystal_green " , ( ) - > new ItemAllToolAA ( ToolMaterials . EMERADIC ) ) ;
public static final RegistryObject < Item > itemPickaxeCrystalWhite = ITEMS . register ( " item_pickaxe_crystal_white " , ( ) - > new ItemPickaxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > itemAxeCrystalWhite = ITEMS . register ( " item_axe_crystal_white " , ( ) - > new ItemAxeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > itemShovelCrystalWhite = ITEMS . register ( " item_shovel_crystal_white " , ( ) - > new ItemShovelAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > itemSwordCrystalWhite = ITEMS . register ( " item_sword_crystal_white " , ( ) - > new ItemSwordAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > itemHoeCrystalWhite = ITEMS . register ( " item_hoe_crystal_white " , ( ) - > new ItemHoeAA ( ToolMaterials . ENORI ) ) ;
public static final RegistryObject < Item > itemHelmCrystalWhite = ITEMS . register ( " item_helm_crystal_white " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , 0 ) ) ;
public static final RegistryObject < Item > itemChestCrystalWhite = ITEMS . register ( " item_chest_crystal_white " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , 1 ) ) ;
public static final RegistryObject < Item > itemPantsCrystalWhite = ITEMS . register ( " item_pants_crystal_white " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , 2 ) ) ;
public static final RegistryObject < Item > itemBootsCrystalWhite = ITEMS . register ( " item_boots_crystal_white " , ( ) - > new ItemArmorAA ( ArmorMaterials . ENORI , 3 ) ) ;
public static final RegistryObject < Item > itemPaxelCrystalWhite = ITEMS . register ( " item_paxel_crystal_white " , ( ) - > new ItemAllToolAA ( ToolMaterials . ENORI ) ) ;
public static Item . Properties defaultProps ( ) {
return new Item . Properties ( ) . group ( ActuallyAdditions . GROUP ) ;
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}
}