* Made bags be able to be right-clicked onto chests to make them empty out into the chest
* Fixed a stupd ConcurrentModificationException crash with Laser Relays that was putting the world into a crash loop whenever something was constantly updating the Laser Relay (for whatever reason it was doing that)
* Made the Reconstructor use the right amount of energy for item transformation recipes
* Turned some recipe ordering around in the booklet for it to be easier to find
* Re-did the Laser Relay checking system so that it will never target one block twice. I think.
* Made a note in the Bag GUI that the auto-pickup will only work when the bag is not in hand
* Fixed the coffee machine ignoring the last 2 slots
* Removed Seasonal Mode
* Renamed the Double Furnace to Powered Furnace
* Added keep data recipes, meaning batteries keep their power, drills keep their upgrades and storage crates keep their items when they are used in crafting recipes
* Nerfed Greenhouse Glass and Worms
* Made the Crusher a bit quieter
* Fixed an exception being thrown on the server when sneak-right-clicking a block with the booklet
* Fixed the client crashing when being kicked out of the world while the booklet is open
##### This update introduces a new mechanic called the Empowerer. Most of the mid- to endgame crafting recipes have been changed to use items created via the Empowerer. Because of this mechanic being very new, there might be a couple of bugs. Please report them to the issue tracker accordingly.
* Added Empowerer
* Added Bag and Void Bag
* Fixed Display Stand's bounding box
* Added a character limit to the NBT display of the advanced tooltip, changeable in the config
* Added Creative Tab search bar
* Made the Reconstructor book entry show every crystal recipe seperately
* Fixed wild rice popping off of water when updated
* Added an info for the priority system to the Item Laser Relay booklet entry
* Fixed Water Bowls sometimes doing their action twice
* Made the Update Checker not break when on an unstable build
* Made booklet save its data via identifiers instead of number ids. This should mean that saved pages don't get offset anymore when adding new items
* Fix ActAdd now being incompatible with Tesla because of modid casing
* Hopefully finally fix spawners resetting from time to time when used with a Spawner Changer
* Made the Drill's 5x5 mode mine one block higher
* Added charcoal block to Ore Dictionary
* Add some more null checks to the drill's block harvesting to prevent crashes with weird blocks
* Changed the description of the introduction video page a bit
* Adder super hard crafting recipes mode
* [API] Lots of changes, check the Github commit history for more info
* Added lens of disenchanting. It's awesome, I promise.
* Awesome new energy and fluid displays in GUIs
* Added the ability to change between RF and Tesla display modes in energy GUIs
* Changed advanced coil and ender star recipes a bit
* Fixed log spam when switching worlds
* Made JEI know about the drills so that people don't not know how to craft them.
* Disallow bosses to be spawner changed
* Fixed a crash when breaking soulshards spawners with a drill (hopefully)
* Reconstructed book (ha ha) to have a reconstruction section
* Made ESD use new capability item system. It might be broken in your world now, go look at all of the ones you're using and fix their settings if that's the case.
* Fixed bowls of water being hideous because they weren't going into the right slots
* Fixed drills sometimes crashing when breaking certain blocks.
###### I am extremely sorry for the amount of updates in the last couple of days. This is hopefully the last one for a few weeks as the most significant bugs with the new features have now been fixed. I hope this doesn't diminish your liking for the mod in any way.
### This update increases the performance of some blocks by a significant bit. If you are experiencing lag in a world with many Laser Relays, install this.
* More proper laser relay bounding boxes
* Significantly upped the performance of Item Laser Relays
* Increased ESD performance
* Made Energy Laser Relays less performance intensive
* Changed energy handling system a bit, should be the same in-game
* Made coal and oil generator not randomly appear to be on even though they're not
* Changed ESD to allow higher numbers of slots and have no limit on input values so that you can basically make it pull from infintely many slots if the amount of slots present is able to change
* Only add things to smart item laser relay whitelist when they aren't on it already
* Re-added IFluidHandler since apparently everyone's moaning about EnderIO not having updated and my stuff breaking because of it or something like that.
* Changed white- and blacklists of laser relays and ESDs to be for putting and pulling. Check them in your world, they might all not work like you want them to anymore!
* Added item filters
* Made ESD's whitelist be a blacklist by default when placing it down
* Added display stand
* Made leaf blower work on display stand
* Made potion rings work on display stand
* Re-add invtweaks support for the storage crate
* Fixed a crash when having phantom liquifaces connected to a non-tileentity
* Made player interface display the amount of RF it has stored
* Made damage source from Reconstructor display properly
* Added a config option to only display the laser relay particles when holding a laser wrench
* Fixed miner sometimes crashing when placed next to certain blocks
* Fixed a bug with Laser Relays sometimes randomly disconnecting on chunk load
### You only need this when you have been or are wanting to use Laser Relays of any sort. This version fixes a hideous bug that caused them to randomly disconnect when re-loading chunks for a reason that makes absolutely no sense to me and the people I asked. If you want to know what the bug was, [click here](https://github.com/Ellpeck/ActuallyAdditions/commit/d46bb306d87da57ea180afcd9e6cc00fc96637ef). Again, sorry for the amount of updates, this has just been driving me crazy.
* Added custom system to save world data because the Minecraft one always failed on me.
* Note: This WILL disconnect all of your laser relays, sorry. Just reconnect them again. If you find any bugs with the new system (Laser Relay connections), leave an issue on github. Thanks!
* Fixed block breaking effects playing just the sound (drill, leaf blower etc.)
* Fixed aiots not having four times the durability of their base tools
* Made compost only acceppt the current recipe's amount of items
* Made shovels make path blocks instead of farmland
* Changed world data save system to hopefully make laser relays not disconnect on certain occasions but only on the server and I don't get why this is happening
* Made tools be held like tools and not like normal items in third person
### Yes, really. This update pushes the mod's version to 1.9, however it probably is very unstable. There is a few notable bugs and things missing, but I wanted to push this version because a lot of people wanted it.
## If you encounter any bugs, please post them on the Issue Tracker here: https://github.com/Ellpeck/ActuallyAdditions/issues
* Updated the Mod to 1.9
* Did some other stuff
* All of the items, when holding them in your hands, also look like shields right now. I couldn't be bothered to change the JSONs yet, so you'll have to live with it.
* Fixed a ginormous bug that screwed over crafting
#### DON'T EXPECT EVERYTHING TO WORK PERFECTLY. Seriously, I break lots of stuff probably.
# 1.8.9-r22
* 1.8.9 PORT!
#### DON'T EXPECT EVERYTHING TO WORK PERFECTLY. THIS IS A BETA. Also: If you look through the booklet, you will see a hover text on some chapters' buttons saying the item or block doesn't fully work. RESPECT THAT. Thanks.
# 1.7.10-r21
* Made looking up the double furnace in the booklet possible
* The magnet ring now only uses RF when actually sucking up items
* The growth ring now only uses RF when growing stuff
* Made the growth ring a little more expensive
* Balanced the magnet a bit
* Made the solar panel thing cheaper
* German translation started (Kristian295)
* New update checker
#### This will probably the last 1.7.10 version before I move on to 1.8.9. The port is almost done and will be coming out soon. There will be an update notification that shows the update, but if you only want to be notified for further 1.7.10 patches, change the config option for the update checker to be version-specific.
### At this point, I want to thank Glenthor again. He does all of the awesome textures for ActAdd without actually wanting anything back for it. Thank you so much for that <3
##### Another reminder: If you want to localize anything in ActAdd, just feel free to submit a pull request on github at https://github.com/Ellpeck/ActuallyAdditions
* Added Mouse Controls to the booklet (last page with right mouse button, flip through pages by scrolling)
* Rebalanced Reconstructor a bit
* Made Booklet closable with Inventory Key
* Fixed a Crash with Greenhouse Glass
* Fixed a load of little bugs that were put in during changing of a lot of things (I actually discovered all of these while showing the mod to a friend, so thanks friend!)