2015-07-15 00:19:44 +02:00
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/*
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* Copyright (c) 2013 Andrew Crocker
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package invtweaks.api;
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import invtweaks.api.container.ContainerSection;
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import net.minecraft.item.ItemStack;
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/**
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* Interface to access functions exposed by Inventory Tweaks
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* <p/>
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* The main @Mod instance of the mod implements this interface, so a refernce to it can
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2015-08-29 14:37:15 +02:00
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* be obtained via @Instance("inventorytweaks") or methods in cpw.mods.fml.common.Loader
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2015-07-15 00:19:44 +02:00
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* <p/>
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* All of these functions currently have no effect if called on a dedicated server.
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*/
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public interface InvTweaksAPI {
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/**
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* Add a listener for ItemTree load events
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*
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* @param listener
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*/
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void addOnLoadListener(IItemTreeListener listener);
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/**
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* Remove a listener for ItemTree load events
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*
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* @param listener
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* @return true if the listener was previously added
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*/
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boolean removeOnLoadListener(IItemTreeListener listener);
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/**
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* Toggle sorting shortcut state.
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*
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* @param enabled
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*/
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void setSortKeyEnabled(boolean enabled);
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/**
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* Toggle sorting shortcut supression.
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* Unlike setSortKeyEnabled, this flag is automatically cleared when GUIs are closed.
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*
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* @param enabled
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*/
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void setTextboxMode(boolean enabled);
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/**
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* Compare two items using the default (non-rule based) algorithm,
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* sutable for an implementation of Comparator<ItemStack>.
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*
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* @param i
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* @param j
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* @return A value with a sign representing the relative order of the item stacks
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*/
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int compareItems(ItemStack i, ItemStack j);
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/**
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* Initiate a sort as if the player had clicked on a sorting button or pressed the sort key.
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*
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* @param section
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* @param method
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*/
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void sort(ContainerSection section, SortingMethod method);
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}
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