ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/config/values/ConfigIntValues.java

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/*
* This file ("ConfigIntValues.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.config.values;
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import de.ellpeck.actuallyadditions.mod.config.ConfigCategories;
public enum ConfigIntValues{
JAM_VILLAGER_ID("Jam Villager: ID", ConfigCategories.WORLD_GEN, 493827, 100, 1000000, "The ID of the Jam Villager"),
RICE_AMOUNT("Rice: Amount", ConfigCategories.WORLD_GEN, 15, 1, 100, "The Amount of Rice generating"),
CANOLA_AMOUNT("Canola: Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Amount of Canola generating"),
FLAX_AMOUNT("Flax: Amount", ConfigCategories.WORLD_GEN, 8, 1, 50, "The Amount of Flax generating"),
COFFEE_AMOUNT("Coffee: Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Amount of Coffee generating"),
BLACK_LOTUS_AMOUNT("Black Lotus: Amount", ConfigCategories.WORLD_GEN, 14, 1, 50, "The Amount of Black Lotus generating"),
LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_MAX_TRANSFER("Laser Relay: Max Transfer", ConfigCategories.MACHINE_VALUES, 10000, 100, 1000000, "The max amount of RF a Laser Relay can receive and try to transfer (if it's given 100 RF and can only transfer 50, it will only accept 50, it won't waste any power!)"),
TILE_ENTITY_UPDATE_INTERVAL("Tile Entities: Update Interval", ConfigCategories.OTHER, 5, 1, 100, "The amount of ticks waited before a TileEntity sends an additional Update to the Client");
public final String name;
public final String category;
public final int defaultValue;
public final int min;
public final int max;
public final String desc;
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public int currentValue;
ConfigIntValues(String name, ConfigCategories category, int defaultValue, int min, int max, String desc){
this.name = name;
this.category = category.name;
this.defaultValue = defaultValue;
this.min = min;
this.max = max;
this.desc = desc;
}
public int getValue(){
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return this.currentValue;
}
}