ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/items/ItemMagnetRing.java

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/*
* This file ("ItemMagnetRing.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
import java.util.ArrayList;
public class ItemMagnetRing extends ItemEnergy{
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public ItemMagnetRing(String name){
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super(3000000, 5000, name);
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}
@SuppressWarnings("unchecked")
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5){
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int energyUse = 10;
if(!entity.isSneaking()){
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//Get all the Items in the area
int range = 5;
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ArrayList<EntityItem> items = (ArrayList<EntityItem>)world.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(entity.posX-range, entity.posY-range, entity.posZ-range, entity.posX+range, entity.posY+range, entity.posZ+range));
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if(!items.isEmpty()){
for(EntityItem item : items){
if(this.getEnergyStored(stack) >= energyUse){
//If the Item is near enough to get picked up
//(So it doesn't bounce around until it notices itself..)
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if(new Vec3d(entity.posX, entity.posY, entity.posZ).distanceTo(new Vec3d(item.posX, item.posY, item.posZ)) <= 1.5){
item.onCollideWithPlayer((EntityPlayer)entity);
}
else{
double speed = 0.02;
//Move the Item closer to the Player
item.motionX += (entity.posX+0.5-item.posX)*speed;
item.motionY += (entity.posY+1.0-item.posY)*speed;
item.motionZ += (entity.posZ+0.5-item.posZ)*speed;
if(!((EntityPlayer)entity).capabilities.isCreativeMode){
this.extractEnergy(stack, energyUse, false);
}
}
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}
else{
break;
}
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}
}
}
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
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}
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}