Code cleaning, commenting and fixing because it was like, super broken

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Michael Hillcox 2020-12-06 19:51:35 +00:00
parent 4f33a9fb2d
commit 00137b1bbe
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@ -10,6 +10,7 @@ import de.ellpeck.actuallyadditions.common.items.misc.DrillAugmentItem;
import de.ellpeck.actuallyadditions.common.utilities.Help;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.ai.attributes.AttributeModifier;
@ -19,7 +20,8 @@ import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.inventory.container.SimpleNamedContainerProvider;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.network.play.client.CPlayerDiggingPacket;
import net.minecraft.network.play.server.SChangeBlockPacket;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
@ -39,6 +41,7 @@ import net.minecraftforge.items.ItemStackHandler;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.function.Consumer;
import static de.ellpeck.actuallyadditions.common.items.misc.DrillAugmentItem.AugmentType;
@ -71,8 +74,22 @@ public class DrillItem extends CrystalFluxItem {
return map;
}
/**
* Works out what enchants we should have and handles how many blocks it should break
*
* todo: add hardness check for other blocks so it doesn't instant break blocks a lot harder than the target
*/
@Override
public boolean onBlockStartBreak(ItemStack stack, BlockPos posIn, PlayerEntity player) {
// Fail nice and early
double distance = Objects.requireNonNull(player.getAttribute(ForgeMod.REACH_DISTANCE.get())).getValue();
RayTraceResult trace = player.pick(player.isCreative() ? distance : distance - 0.5D, 1F, false);
if (trace.getType() != RayTraceResult.Type.BLOCK) {
return true;
}
BlockRayTraceResult pick = (BlockRayTraceResult) trace;
int crystalFlux = getCrystalFlux(stack).map(IEnergyStorage::getEnergyStored).orElse(0);
int fluxPerBlock = this.getFluxPerBlock(stack);
@ -92,22 +109,27 @@ public class DrillItem extends CrystalFluxItem {
drill.addEnchantment(Enchantments.FORTUNE, hasAugment(augments, AugmentType.FORTUNE_AUGMENT_I) ? 1 : 3);
}
if ((hasAugment(augments, AugmentType.MINING_AUGMENT_I) || hasAugment(augments, AugmentType.MINING_AUGMENT_II))) {
return this.breakBlocksWithAoe(player, player.world, stack, drill, fluxPerBlock, hasAugment(augments, AugmentType.MINING_AUGMENT_I) ? 1 : 2);
if ((hasAugment(augments, AugmentType.MINING_AUGMENT_I) || hasAugment(augments, AugmentType.MINING_AUGMENT_II)) && !player.isSneaking()) {
return this.breakBlocksWithAoe(pick, player, player.world, stack, drill, fluxPerBlock, hasAugment(augments, AugmentType.MINING_AUGMENT_I) ? 1 : 2);
} else {
return this.destroyBlock(posIn, player, player.world, stack, drill, fluxPerBlock);
return this.destroyBlock(posIn, pick.getFace(), player, player.world, stack, drill, fluxPerBlock, (cost) -> getCrystalFlux(drill).ifPresent(a -> a.extractEnergy(cost, false)));
}
}
private boolean breakBlocksWithAoe(PlayerEntity player, World world, ItemStack drill, ItemStack drillEnchanted, int fluxPerBlock, int radius) {
double distance = Objects.requireNonNull(player.getAttribute(ForgeMod.REACH_DISTANCE.get())).getValue();
RayTraceResult trace = player.pick(player.isCreative() ? distance : distance - 0.5D, 1F, false);
if (trace.getType() != RayTraceResult.Type.BLOCK) {
return false;
}
BlockRayTraceResult pick = (BlockRayTraceResult) trace;
/**
* Breaks an AOE from a single point. Requires a rayTrace to figure out it's facing direction. Still MC
*
* @param pick BlockRayTrace for facing
* @param player The Player Duh
* @param world The players world
* @param drill The non-enchanted current item stack
* @param drillEnchanted A cloned stack with enchantments
* @param fluxPerBlock How much each block will cost to break
* @param radius How many blocks to break (uses 1+(n2)) so 3x3 = 1, 5x5 = 2
*
* @return if the block was destroyed, this method will only return false if the center block fails to break.
*/
private boolean breakBlocksWithAoe(BlockRayTraceResult pick, PlayerEntity player, World world, ItemStack drill, ItemStack drillEnchanted, int fluxPerBlock, int radius) {
BlockPos pos = pick.getPos();
Direction.Axis axis = pick.getFace().getAxis();
@ -130,7 +152,7 @@ public class DrillItem extends CrystalFluxItem {
Set<BlockPos> failed = new HashSet<>();
posSet.forEach(e -> {
if (!destroyBlock(e, player, world, drill, drillEnchanted, fluxPerBlock)) {
if (!destroyBlock(e, pick.getFace(), player, world, drill, drillEnchanted, fluxPerBlock, (cost) -> getCrystalFlux(drill).ifPresent(x -> x.extractEnergy(cost, false)))) {
failed.add(e);
}
});
@ -138,35 +160,85 @@ public class DrillItem extends CrystalFluxItem {
return failed.contains(pick.getPos());
}
private boolean destroyBlock(BlockPos pos, PlayerEntity player, World world, ItemStack drill, ItemStack drillEnchanted, int fluxPerBlock) {
/**
* Handles destroying blocks on both the CLIENT & SERVER sides. Would not recommend using this on
* Server only / Client classes. Also, thanks to all the mods and Ell for helping me
* piecing this together, hopefully it doesn't fuck up.
*
* @param player The Player Duh
* @param face The blocks face
* @param world The players world
* @param drill The non-enchanted current item stack
* @param drillEnchanted A cloned stack with enchantments
* @param fluxPerBlock How much each block will cost to break
* @param onBreak Call back to do something once the block breaks
*
* @return returns false if the block gets blocked by another mod
*/
// Todo: if we ever need this again, move to world helper
private boolean destroyBlock(BlockPos pos, Direction face, PlayerEntity player, World world, ItemStack drill, ItemStack drillEnchanted, int fluxPerBlock, Consumer<Integer> onBreak) {
BlockState state = world.getBlockState(pos);
int flux = this.getCrystalFlux(drill).map(IEnergyStorage::getEnergyStored).orElse(0);
if (!ForgeHooks.canHarvestBlock(state, player, world, pos) || flux < fluxPerBlock) {
if (world.isAirBlock(pos)
|| flux < fluxPerBlock
|| state.getBlockHardness(world, pos) <= 0f
|| !ForgeHooks.canHarvestBlock(state, player, world, pos)) {
return false;
}
Block block = state.getBlock();
// Handle what we do when in creative
if (player.isCreative()) {
block.onBlockHarvested(world, pos, state, player);
if (block.removedByPlayer(state, world, pos, player, false, world.getFluidState(pos))) {
block.onPlayerDestroy(world, pos, state);
}
if (!world.isRemote && player instanceof ServerPlayerEntity) {
// Honestly not super sure what this does but it's everywhere else so it's important for sure!
((ServerPlayerEntity) player).connection.sendPacket(new SChangeBlockPacket(world, pos));
}
onBreak.accept(fluxPerBlock);
return true;
}
// Fire this for some stats and stuffs
drill.onBlockDestroyed(world, state, pos, player);
boolean removed = block.removedByPlayer(state, world, pos, player, true, world.getFluidState(pos));
if (removed) {
block.onPlayerDestroy(world, pos, state);
}
// Only server code
if (!world.isRemote) {
// event will return the XP to drop if it does not get cancelled
int event = ForgeHooks.onBlockBreakEvent(world, ((ServerPlayerEntity) player).interactionManager.getGameType(), (ServerPlayerEntity) player, pos);
if (event == -1) {
// Rip
return false;
}
TileEntity tileEntity = world.getTileEntity(pos);
state.getBlock().onPlayerDestroy(world, pos, state);
state.getBlock().harvestBlock(world, player, pos, state, tileEntity, drillEnchanted);
state.getBlock().dropXpOnBlockBreak((ServerWorld) world, pos, event);
if (removed) {
block.onPlayerDestroy(world, pos, state);
// Pass drill enchanted to ensure the fortune and silk are applied
block.harvestBlock(world, player, pos, state, world.getTileEntity(pos), drillEnchanted);
block.dropXpOnBlockBreak((ServerWorld) world, pos, event);
}
((ServerPlayerEntity) player).connection.sendPacket(new SChangeBlockPacket(world, pos));
onBreak.accept(fluxPerBlock);
return true;
}
// Old Ell Code :cry:, I mean, it's perfect!
// Client code
world.playEvent(2001, pos, Block.getStateId(state));
if (state.getBlock().removedByPlayer(state, world, pos, player, true, world.getFluidState(pos))) {
state.getBlock().onPlayerDestroy(world, pos, state);
}
// All this is client only code
Objects.requireNonNull(Minecraft.getInstance().getConnection())
.sendPacket(new CPlayerDiggingPacket(CPlayerDiggingPacket.Action.STOP_DESTROY_BLOCK, pos, face));
// callback to the tool
drill.onBlockDestroyed(world, state, pos, player);
return true;
}