TeleStaff "Should" be ready...

This commit is contained in:
Flanks255 2021-05-01 16:05:32 -05:00
parent 62b1859abb
commit 0146333e37

View file

@ -11,17 +11,17 @@
package de.ellpeck.actuallyadditions.mod.items; package de.ellpeck.actuallyadditions.mod.items;
import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy; import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World; import net.minecraft.world.World;
public class ItemTeleStaff extends ItemEnergy { public class ItemTeleStaff extends ItemEnergy {
@ -34,41 +34,25 @@ public class ItemTeleStaff extends ItemEnergy {
public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) {
ItemStack stack = player.getHeldItem(hand); ItemStack stack = player.getHeldItem(hand);
if (!world.isRemote) { if (!world.isRemote) {
RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100); RayTraceResult rayTraceResult = player.pick(100,0,false);
if (pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)) { if (rayTraceResult != null && (rayTraceResult.getType() == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)) {
int side = pos.sideHit.ordinal(); BlockRayTraceResult res = (BlockRayTraceResult)rayTraceResult;
if (side != -1) { BlockPos pos = res.getPos().offset(res.getFace());
double x = pos.hitVec.x - (side == 4 int baseUse = 200;
? 0.5 int use = baseUse + (int) (baseUse * rayTraceResult.getHitVec().distanceTo(new Vector3d(player.getPosX(), player.getPosY() + (player.getEyeHeight() - player.getEyeHeight()), player.getPosZ())));
: 0) + (side == 5 if (this.getEnergyStored(stack) >= use) {
? 0.5 ((ServerPlayerEntity) player).connection.setPlayerLocation(pos.getX(), pos.getY(), pos.getY(), player.rotationYaw, player.rotationPitch);
: 0); player.dismount();
double y = pos.hitVec.y - (side == 0 world.playSound(null, player.getPosX(), player.getPosY(), player.getPosZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
? 2.0 if (!player.isCreative()) {
: 0) + (side == 1 this.extractEnergyInternal(stack, use, false);
? 0.5 player.getCooldownTracker().setCooldown(this, 50);
: 0);
double z = pos.hitVec.z - (side == 2
? 0.5
: 0) + (side == 3
? 0.5
: 0);
int baseUse = 200;
int use = baseUse + (int) (baseUse * pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY + (player.getEyeHeight() - player.getDefaultEyeHeight()), player.posZ)));
if (this.getEnergyStored(stack) >= use) {
((ServerPlayerEntity) player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
player.dismountRidingEntity();
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
if (!player.isCreative()) {
this.extractEnergyInternal(stack, use, false);
player.getCooldownTracker().setCooldown(this, 50);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
} }
return ActionResult.resultSuccess(stack);
} }
} }
} }
player.swingArm(hand); player.swingArm(hand);
return ActionResult.newResult(EnumActionResult.FAIL, stack); return ActionResult.resultFail(stack);
} }
} }