mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 07:13:28 +01:00
My fingers hurt, All block lang added back, block name fixing and refactors
This commit is contained in:
parent
2502cd3ce9
commit
0289a04815
4 changed files with 392 additions and 478 deletions
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@ -21,383 +21,152 @@ import java.util.Objects;
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public class ActuallyBlocks {
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public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, ActuallyAdditions.MOD_ID);
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public static final RegistryObject<Block> blockCrystalClusterRedstone
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= BLOCKS.register("crystal_cluster_redstone_block", () -> new CrystalClusterBlock(Crystals.REDSTONE));
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public static final RegistryObject<Block> blockCrystalClusterLapis
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= BLOCKS.register("crystal_cluster_lapis_block", () -> new CrystalClusterBlock(Crystals.LAPIS));
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public static final RegistryObject<Block> blockCrystalClusterDiamond
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= BLOCKS.register("crystal_cluster_diamond_block", () -> new CrystalClusterBlock(Crystals.DIAMOND));
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public static final RegistryObject<Block> blockCrystalClusterCoal
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= BLOCKS.register("crystal_cluster_coal_block", () -> new CrystalClusterBlock(Crystals.COAL));
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public static final RegistryObject<Block> blockCrystalClusterEmerald
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= BLOCKS.register("crystal_cluster_emerald_block", () -> new CrystalClusterBlock(Crystals.EMERALD));
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public static final RegistryObject<Block> blockCrystalClusterIron
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= BLOCKS.register("crystal_cluster_iron_block", () -> new CrystalClusterBlock(Crystals.IRON));
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public static final RegistryObject<Block> blockBatteryBox
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= BLOCKS.register("battery_box_block", BatteryBoxBlock::new);
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public static final RegistryObject<Block> blockItemViewerHopping
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= BLOCKS.register("item_viewer_hopping_block", ItemViewerHoppingBlock::new);
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public static final RegistryObject<Block> blockFarmer
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= BLOCKS.register("farmer_block", FarmerBlock::new);
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public static final RegistryObject<Block> blockBioReactor
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= BLOCKS.register("bio_reactor_block", BioReactorBlock::new);
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public static final RegistryObject<Block> blockEmpowerer
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= BLOCKS.register("empowerer_block", EmpowererBlock::new);
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public static final RegistryObject<Block> blockTinyTorch
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= BLOCKS.register("tiny_torch_block", TinyTorchBlock::new);
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public static final RegistryObject<Block> blockShockSuppressor
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= BLOCKS.register("shock_suppressor_block", ShockSuppressorBlock::new);
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public static final RegistryObject<Block> blockDisplayStand
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= BLOCKS.register("display_stand_block", DisplayStandBlock::new);
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public static final RegistryObject<Block> blockPlayerInterface
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= BLOCKS.register("player_interface_block", PlayerInterfaceBlock::new);
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public static final RegistryObject<Block> blockItemViewer
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= BLOCKS.register("item_viewer_block", ItemViewerBlock::new);
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public static final RegistryObject<Block> blockFireworkBox
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= BLOCKS.register("firework_box_block", FireworkBoxBlock::new);
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public static final RegistryObject<Block> blockMiner
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= BLOCKS.register("miner_block", MinerBlock::new);
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public static final RegistryObject<Block> blockAtomicReconstructor
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= BLOCKS.register("atomic_reconstructor_block", AtomicReconstructorBlock::new);
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public static final RegistryObject<Block> blockCrystalQuarts
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= BLOCKS.register("crystal_quarts_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalRedstone
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= BLOCKS.register("crystal_redstone_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalLapis
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= BLOCKS.register("crystal_lapis_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalDiamond
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= BLOCKS.register("crystal_diamond_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalVoid
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= BLOCKS.register("crystal_void_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalEmerald
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= BLOCKS.register("crystal_emerald_block", () -> new CrystalBlock(false));
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public static final RegistryObject<Block> blockCrystalEmpoweredQuarts
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= BLOCKS.register("crystal_quarts_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockCrystalEmpoweredRedstone
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= BLOCKS.register("crystal_redstone_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockCrystalEmpoweredLapis
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= BLOCKS.register("crystal_lapis_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockCrystalEmpoweredDiamond
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= BLOCKS.register("crystal_diamond_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockCrystalEmpoweredVoid
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= BLOCKS.register("crystal_void_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockCrystalEmpoweredEmerald
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= BLOCKS.register("crystal_emerald_empowered_block", () -> new CrystalBlock(true));
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public static final RegistryObject<Block> blockBlackLotus
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= BLOCKS.register("black_lotus_block", BlackLotusBlock::new);
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public static final RegistryObject<Block> blockLaserRelay
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= BLOCKS.register("laser_relay_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_BASIC));
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public static final RegistryObject<Block> blockLaserRelayAdvanced
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= BLOCKS.register("laser_relay_advanced_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_ADVANCED));
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public static final RegistryObject<Block> blockLaserRelayExtreme
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= BLOCKS.register("laser_relay_extreme_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_EXTREME));
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public static final RegistryObject<Block> blockLaserRelayFluids
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= BLOCKS.register("laser_relay_fluids_block", () -> new LaserRelayBlock(LaserRelays.FLUIDS));
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public static final RegistryObject<Block> blockLaserRelayItem
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= BLOCKS.register("laser_relay_item_block", () -> new LaserRelayBlock(LaserRelays.ITEM));
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public static final RegistryObject<Block> blockLaserRelayItemWhitelist
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= BLOCKS.register("laser_relay_item_whitelist_block", () -> new LaserRelayBlock(LaserRelays.ITEM_WHITELIST));
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public static final RegistryObject<Block> blockRangedCollector
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= BLOCKS.register("ranged_collector_block", RangedCollectorBlock::new);
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public static final RegistryObject<Block> blockDirectionalBreaker
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= BLOCKS.register("directional_breaker_block", DirectionalBreakerBlock::new);
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public static final RegistryObject<Block> blockLeafGenerator
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= BLOCKS.register("leaf_generator_block", LeafGeneratorBlock::new);
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public static final RegistryObject<Block> blockSmileyCloud
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= BLOCKS.register("smiley_cloud_block", SmileyCloudBlock::new);
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public static final RegistryObject<Block> blockXPSolidifier
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= BLOCKS.register("xp_solidifier_block", XPSolidifierBlock::new);
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public static final RegistryObject<Block> blockTestifiBucksGreenWall
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= BLOCKS.register("green_wall_block", GenericBlock::new);
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public static final RegistryObject<Block> blockTestifiBucksWhiteWall
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= BLOCKS.register("white_wall_block", GenericBlock::new);
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public static final RegistryObject<Block> blockTestifiBucksGreenStairs
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= BLOCKS.register("green_stairs_block", () -> new StairsBlock(() -> blockTestifiBucksGreenWall.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockTestifiBucksWhiteStairs
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= BLOCKS.register("white_stairs_block", () -> new StairsBlock(() -> blockTestifiBucksWhiteWall.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockTestifiBucksGreenSlab
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= BLOCKS.register("green_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockTestifiBucksWhiteSlab
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= BLOCKS.register("white_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockTestifiBucksGreenFence
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= BLOCKS.register("green_fence_block", () -> new FenceBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockTestifiBucksWhiteFence
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= BLOCKS.register("white_fence_block", () -> new FenceBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> LAMP_WHITE
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= BLOCKS.register("lamp_white_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_ORANGE
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= BLOCKS.register("lamp_orange_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_MAGENTA
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= BLOCKS.register("lamp_magenta_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_BLUE
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= BLOCKS.register("lamp_light_blue_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_YELLOW
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= BLOCKS.register("lamp_yellow_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIME
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= BLOCKS.register("lamp_lime_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_PINK
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= BLOCKS.register("lamp_pink_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_GRAY
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= BLOCKS.register("lamp_gray_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_GRAY
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= BLOCKS.register("lamp_light_gray_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_CYAN
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= BLOCKS.register("lamp_cyan_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_PURPLE
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= BLOCKS.register("lamp_purple_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BLUE
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= BLOCKS.register("lamp_blue_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BROWN
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= BLOCKS.register("lamp_brown_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_GREEN
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= BLOCKS.register("lamp_green_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_RED
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= BLOCKS.register("lamp_red_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BLACK
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= BLOCKS.register("lamp_black_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> blockLampPowerer
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= BLOCKS.register("lamp_powerer_block", LampPowererBlock::new);
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public static final RegistryObject<Block> blockTreasureChest
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= BLOCKS.register("treasure_chest_block", TreasureChestBlock::new);
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public static final RegistryObject<Block> blockEnergizer
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= BLOCKS.register("energizer_block", () -> new EnergizerBlock(true));
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public static final RegistryObject<Block> blockEnervator
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= BLOCKS.register("enervator_block", () -> new EnergizerBlock(false));
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public static final RegistryObject<Block> blockLavaFactoryController
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= BLOCKS.register("lava_factory_controller_block", LavaFactoryControllerBlock::new);
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public static final RegistryObject<Block> blockCanolaPress
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= BLOCKS.register("canola_press_block", CanolaPressBlock::new);
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public static final RegistryObject<Block> blockPhantomface
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= BLOCKS.register("phantomface_block", () -> new PhantomBlock(PhantomType.FACE));
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public static final RegistryObject<Block> blockPhantomPlacer
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= BLOCKS.register("phantom_placer_block", () -> new PhantomBlock(PhantomType.PLACER));
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public static final RegistryObject<Block> blockPhantomLiquiface
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= BLOCKS.register("phantom_liquiface_block", () -> new PhantomBlock(PhantomType.LIQUIFACE));
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public static final RegistryObject<Block> blockPhantomEnergyface
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= BLOCKS.register("phantom_energyface_block", () -> new PhantomBlock(PhantomType.ENERGYFACE));
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public static final RegistryObject<Block> blockPhantomRedstoneface
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= BLOCKS.register("phantom_redstoneface_block", () -> new PhantomBlock(PhantomType.REDSTONEFACE));
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public static final RegistryObject<Block> blockPhantomBreaker
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= BLOCKS.register("phantom_breaker_block", () -> new PhantomBlock(PhantomType.BREAKER));
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public static final RegistryObject<Block> blockCoalGenerator
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= BLOCKS.register("coal_generator_block", CoalGeneratorBlock::new);
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public static final RegistryObject<Block> blockOilGenerator
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= BLOCKS.register("oil_generator_block", OilGeneratorBlock::new);
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public static final RegistryObject<Block> blockFermentingBarrel
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= BLOCKS.register("fermenting_barrel_block", FermentingBarrelBlock::new);
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public static final RegistryObject<Block> blockRice
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= BLOCKS.register("rice_block", () -> new PlantBlock(1, 2));
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public static final RegistryObject<Block> blockCanola
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= BLOCKS.register("canola_block", () -> new PlantBlock(2, 3));
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public static final RegistryObject<Block> blockFlax
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= BLOCKS.register("flax_block", () -> new PlantBlock(2, 4));
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public static final RegistryObject<Block> blockCoffee
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= BLOCKS.register("coffee_block", () -> new PlantBlock(2, 2));
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public static final RegistryObject<Block> BLACK_QUARTS
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= BLOCKS.register("black_quartz_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> BLACK_QUARTS_CHISELED
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= BLOCKS.register("black_quartz_chiseled_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> BLACK_QUARTS_PILLAR
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= BLOCKS.register("black_quartz_pillar_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> CHARCOAL
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= BLOCKS.register("charcoal_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> ENDER_CASING
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= BLOCKS.register("ender_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> ENDERPEARL
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= BLOCKS.register("enderpearl_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> IRON_CASING
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= BLOCKS.register("iron_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> IRON_CASING_SNOW
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= BLOCKS.register("iron_casing_snow_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> LAVA_FACTORY_CASE
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= BLOCKS.register("lava_factory_case_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> ORE_BLACK_QUARTS
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= BLOCKS.register("ore_black_quartz_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> WOOD_CASING
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= BLOCKS.register("wood_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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// public static final RegistryObject<Block> blockMisc
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// = BLOCKS.register();("misc_block", () -> new Block(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockFeeder
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= BLOCKS.register("feeder_block", FeederBlock::new);
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public static final RegistryObject<Block> blockGrinder
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= BLOCKS.register("grinder_block", () -> new GrinderBlock(false));
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public static final RegistryObject<Block> blockGrinderDouble
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= BLOCKS.register("grinder_double_block", () -> new GrinderBlock(true));
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public static final RegistryObject<Block> blockFurnaceDouble
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= BLOCKS.register("furnace_double_block", FurnaceDoubleBlock::new);
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public static final RegistryObject<Block> blockInputter
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= BLOCKS.register("inputter_block", () -> new InputterBlock(false));
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public static final RegistryObject<Block> blockInputterAdvanced
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= BLOCKS.register("inputter_advanced_block", () -> new InputterBlock(true));
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public static final RegistryObject<Block> blockFishingNet
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= BLOCKS.register("fishing_net_block", FishingNetBlock::new);
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public static final RegistryObject<Block> blockFurnaceSolar
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= BLOCKS.register("furnace_solar_block", FurnaceSolarBlock::new);
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public static final RegistryObject<Block> blockHeatCollector
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= BLOCKS.register("heat_collector_block", HeatCollectorBlock::new);
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public static final RegistryObject<Block> blockItemRepairer
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= BLOCKS.register("item_repairer_block", ItemRepairerBlock::new);
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public static final RegistryObject<Block> blockGreenhouseGlass
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= BLOCKS.register("greenhouse_glass_block", GreenhouseGlassBlock::new);
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public static final RegistryObject<Block> blockBreaker
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= BLOCKS.register("breaker_block", () -> new BreakerBlock(false));
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public static final RegistryObject<Block> blockPlacer
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= BLOCKS.register("placer_block", () -> new BreakerBlock(true));
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public static final RegistryObject<Block> blockDropper
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= BLOCKS.register("dropper_block", () -> new DropperBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockFluidPlacer
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= BLOCKS.register("fluid_placer_block", () -> new FluidCollectorBlock(true));
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public static final RegistryObject<Block> blockFluidCollector
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= BLOCKS.register("fluid_collector_block", () -> new FluidCollectorBlock(false));
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public static final RegistryObject<Block> blockCoffeeMachine
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= BLOCKS.register("coffee_machine_block", CoffeeMachineBlock::new);
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public static final RegistryObject<Block> blockPhantomBooster
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= BLOCKS.register("phantom_booster_block", PhantomBoosterBlock::new);
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// public static final RegistryObject<Block> blockWildPlant
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// = BLOCKS.register();("wild_block", WildPlantBlock::new);
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public static final RegistryObject<Block> blockQuartzWall
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= BLOCKS.register("quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTS.get())));
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public static final RegistryObject<Block> blockChiseledQuartzWall
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= BLOCKS.register("chiseled_quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTS_CHISELED.get())));
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public static final RegistryObject<Block> blockPillarQuartzWall
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= BLOCKS.register("pillar_quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTS_PILLAR.get())));
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public static final RegistryObject<Block> blockQuartzStair
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= BLOCKS.register("quartz_stair_block", () -> new StairsBlock(() -> blockBlackLotus.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockChiseledQuartzStair
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= BLOCKS.register("chiseled_quartz_stair_block", () -> new StairsBlock(() -> blockBlackLotus.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockPillarQuartzStair
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= BLOCKS.register("pillar_quartz_stair_block", () -> new StairsBlock(() -> blockBlackLotus.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockQuartzSlab
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= BLOCKS.register("quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
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public static final RegistryObject<Block> blockChiseledQuartzSlab
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= BLOCKS.register("chiseled_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
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|
||||
public static final RegistryObject<Block> blockPillarQuartzSlab
|
||||
= BLOCKS.register("pillar_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
// Plant!
|
||||
public static final RegistryObject<Block> BLACK_LOTUS = BLOCKS.register("black_lotus_block", BlackLotusBlock::new);
|
||||
public static final RegistryObject<Block> RICE = BLOCKS.register("rice_block", () -> new PlantBlock(1, 2));
|
||||
public static final RegistryObject<Block> CANOLA = BLOCKS.register("canola_block", () -> new PlantBlock(2, 3));
|
||||
public static final RegistryObject<Block> FLAX = BLOCKS.register("flax_block", () -> new PlantBlock(2, 4));
|
||||
public static final RegistryObject<Block> COFFEE = BLOCKS.register("coffee_block", () -> new PlantBlock(2, 2));
|
||||
|
||||
// TILE BLOCKS
|
||||
public static final RegistryObject<Block> BATTERY_BOX = BLOCKS.register("battery_box_block", BatteryBoxBlock::new);
|
||||
public static final RegistryObject<Block> HOPPING_ITEM_INTERFACE = BLOCKS.register("hopping_item_interface_block", ItemViewerHoppingBlock::new);
|
||||
public static final RegistryObject<Block> FARMER = BLOCKS.register("farmer_block", FarmerBlock::new);
|
||||
public static final RegistryObject<Block> BIO_REACTOR = BLOCKS.register("bio_reactor_block", BioReactorBlock::new);
|
||||
public static final RegistryObject<Block> EMPOWERER = BLOCKS.register("empowerer_block", EmpowererBlock::new);
|
||||
public static final RegistryObject<Block> TINY_TORCH = BLOCKS.register("tiny_torch_block", TinyTorchBlock::new);
|
||||
public static final RegistryObject<Block> SHOCK_SUPPRESSOR = BLOCKS.register("shock_suppressor_block", ShockSuppressorBlock::new);
|
||||
public static final RegistryObject<Block> DISPLAY_STAND = BLOCKS.register("display_stand_block", DisplayStandBlock::new);
|
||||
public static final RegistryObject<Block> PLAYER_INTERFACE = BLOCKS.register("player_interface_block", PlayerInterfaceBlock::new);
|
||||
public static final RegistryObject<Block> ITEM_INTERFACE = BLOCKS.register("item_interface_block", ItemViewerBlock::new);
|
||||
public static final RegistryObject<Block> FIREWORK_BOX = BLOCKS.register("firework_box_block", FireworkBoxBlock::new);
|
||||
public static final RegistryObject<Block> MINER = BLOCKS.register("miner_block", MinerBlock::new);
|
||||
public static final RegistryObject<Block> ATOMIC_RECONSTRUCTOR = BLOCKS.register("atomic_reconstructor_block", AtomicReconstructorBlock::new);
|
||||
public static final RegistryObject<Block> TREASURE_CHEST = BLOCKS.register("treasure_chest_block", TreasureChestBlock::new);
|
||||
public static final RegistryObject<Block> ENERGIZER = BLOCKS.register("energizer_block", () -> new EnergizerBlock(true));
|
||||
public static final RegistryObject<Block> ENERVATOR = BLOCKS.register("enervator_block", () -> new EnergizerBlock(false));
|
||||
public static final RegistryObject<Block> LAVA_FACTORY_CONTROLLER = BLOCKS.register("lava_factory_controller_block", LavaFactoryControllerBlock::new);
|
||||
public static final RegistryObject<Block> CANOLA_PRESS = BLOCKS.register("canola_press_block", CanolaPressBlock::new);
|
||||
public static final RegistryObject<Block> PHANTOMFACE = BLOCKS.register("phantomface_block", () -> new PhantomBlock(PhantomType.FACE));
|
||||
public static final RegistryObject<Block> PHANTOM_PLACER = BLOCKS.register("phantom_placer_block", () -> new PhantomBlock(PhantomType.PLACER));
|
||||
public static final RegistryObject<Block> PHANTOM_LIQUIFACE = BLOCKS.register("phantom_liquiface_block", () -> new PhantomBlock(PhantomType.LIQUIFACE));
|
||||
public static final RegistryObject<Block> PHANTOM_ENERGYFACE = BLOCKS.register("phantom_energyface_block", () -> new PhantomBlock(PhantomType.ENERGYFACE));
|
||||
public static final RegistryObject<Block> PHANTOM_REDSTONEFACE = BLOCKS.register("phantom_redstoneface_block", () -> new PhantomBlock(PhantomType.REDSTONEFACE));
|
||||
public static final RegistryObject<Block> PHANTOM_BREAKER = BLOCKS.register("phantom_breaker_block", () -> new PhantomBlock(PhantomType.BREAKER));
|
||||
public static final RegistryObject<Block> COAL_GENERATOR = BLOCKS.register("coal_generator_block", CoalGeneratorBlock::new);
|
||||
public static final RegistryObject<Block> OIL_GENERATOR = BLOCKS.register("oil_generator_block", OilGeneratorBlock::new);
|
||||
public static final RegistryObject<Block> FERMENTING_BARREL = BLOCKS.register("fermenting_barrel_block", FermentingBarrelBlock::new);
|
||||
public static final RegistryObject<Block> FEEDER = BLOCKS.register("feeder_block", FeederBlock::new);
|
||||
public static final RegistryObject<Block> CRUSHER = BLOCKS.register("crusher_block", () -> new GrinderBlock(false));
|
||||
public static final RegistryObject<Block> CRUSHER_DOUBLE = BLOCKS.register("crusher_double_block", () -> new GrinderBlock(true));
|
||||
public static final RegistryObject<Block> POWERED_FURNACE = BLOCKS.register("powered_furnace_block", FurnaceDoubleBlock::new);
|
||||
public static final RegistryObject<Block> ESD = BLOCKS.register("esd_block", () -> new InputterBlock(false));
|
||||
public static final RegistryObject<Block> ESD_ADVANCED = BLOCKS.register("esd_advanced_block", () -> new InputterBlock(true));
|
||||
public static final RegistryObject<Block> FISHING_NET = BLOCKS.register("fishing_net_block", FishingNetBlock::new);
|
||||
public static final RegistryObject<Block> SOLAR_PANEL = BLOCKS.register("solar_panel_block", FurnaceSolarBlock::new);
|
||||
public static final RegistryObject<Block> HEAT_COLLECTOR = BLOCKS.register("heat_collector_block", HeatCollectorBlock::new);
|
||||
public static final RegistryObject<Block> ITEM_REPAIRER = BLOCKS.register("item_repairer_block", ItemRepairerBlock::new);
|
||||
public static final RegistryObject<Block> GREENHOUSE_GLASS = BLOCKS.register("greenhouse_glass_block", GreenhouseGlassBlock::new);
|
||||
public static final RegistryObject<Block> BREAKER = BLOCKS.register("breaker_block", () -> new BreakerBlock(false));
|
||||
public static final RegistryObject<Block> PLACER = BLOCKS.register("placer_block", () -> new BreakerBlock(true));
|
||||
public static final RegistryObject<Block> DROPPER = BLOCKS.register("dropper_block", () -> new DropperBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> FLUID_PLACER = BLOCKS.register("fluid_placer_block", () -> new FluidCollectorBlock(true));
|
||||
public static final RegistryObject<Block> FLUID_COLLECTOR = BLOCKS.register("fluid_collector_block", () -> new FluidCollectorBlock(false));
|
||||
public static final RegistryObject<Block> COFFEE_MACHINE = BLOCKS.register("coffee_machine_block", CoffeeMachineBlock::new);
|
||||
public static final RegistryObject<Block> PHANTOM_BOOSTER = BLOCKS.register("phantom_booster_block", PhantomBoosterBlock::new);
|
||||
|
||||
// CRYSTALS
|
||||
public static final RegistryObject<Block> CRYSTAL_QUARTS = BLOCKS.register("crystal_quarts_block", () -> new CrystalBlock(false));
|
||||
public static final RegistryObject<Block> CRYSTAL_RESTONIA = BLOCKS.register("crystal_restonia_block", () -> new CrystalBlock(false));
|
||||
public static final RegistryObject<Block> CRYSTAL_PALIS = BLOCKS.register("crystal_palis_block", () -> new CrystalBlock(false));
|
||||
public static final RegistryObject<Block> CRYSTAL_DIAMATINE = BLOCKS.register("crystal_diamatine_block", () -> new CrystalBlock(false));
|
||||
public static final RegistryObject<Block> CRYSTAL_VOID = BLOCKS.register("crystal_void_block", () -> new CrystalBlock(false));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMERADIC = BLOCKS.register("crystal_emeradic_block", () -> new CrystalBlock(false));
|
||||
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_QUARTS = BLOCKS.register("crystal_empowered_quarts_block", () -> new CrystalBlock(true));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_RESTONIA = BLOCKS.register("crystal_empowered_restonia_block", () -> new CrystalBlock(true));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_PALIS = BLOCKS.register("crystal_empowered_palis_block", () -> new CrystalBlock(true));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_DIAMATINE = BLOCKS.register("crystal_empowered_diamatine_block", () -> new CrystalBlock(true));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_VOID = BLOCKS.register("crystal_empowered_void_block", () -> new CrystalBlock(true));
|
||||
public static final RegistryObject<Block> CRYSTAL_EMPOWERED_EMERADIC = BLOCKS.register("crystal_empowered_emeradic_block", () -> new CrystalBlock(true));
|
||||
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_RESTONIA = BLOCKS.register("crystal_cluster_restonia_block", () -> new CrystalClusterBlock(Crystals.REDSTONE));
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_PALIS = BLOCKS.register("crystal_cluster_palis_block", () -> new CrystalClusterBlock(Crystals.LAPIS));
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_DIAMATINE = BLOCKS.register("crystal_cluster_diamatine_block", () -> new CrystalClusterBlock(Crystals.DIAMOND));
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_VOID = BLOCKS.register("crystal_cluster_void_block", () -> new CrystalClusterBlock(Crystals.COAL));
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_EMERADIC = BLOCKS.register("crystal_cluster_emeradic_block", () -> new CrystalClusterBlock(Crystals.EMERALD));
|
||||
public static final RegistryObject<Block> CRYSTAL_CLUSTER_ENORI = BLOCKS.register("crystal_cluster_enori_block", () -> new CrystalClusterBlock(Crystals.IRON));
|
||||
|
||||
// LASERS
|
||||
public static final RegistryObject<Block> ENERGY_LASER_RELAY = BLOCKS.register("energy_laser_relay_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_BASIC));
|
||||
public static final RegistryObject<Block> ENERGY_LASER_RELAY_ADVANCED = BLOCKS.register("energy_laser_relay_advanced_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_ADVANCED));
|
||||
public static final RegistryObject<Block> ENERGY_LASER_RELAY_EXTREME = BLOCKS.register("energy_laser_relay_extreme_block", () -> new LaserRelayBlock(LaserRelays.ENERGY_EXTREME));
|
||||
public static final RegistryObject<Block> FLUIDS_LASER_RELAY = BLOCKS.register("fluids_laser_relay_block", () -> new LaserRelayBlock(LaserRelays.FLUIDS));
|
||||
public static final RegistryObject<Block> ITEM_LASER_RELAY = BLOCKS.register("item_laser_relay_block", () -> new LaserRelayBlock(LaserRelays.ITEM));
|
||||
public static final RegistryObject<Block> ADVANCED_ITEM_LASER_RELAY = BLOCKS.register("advanced_item_laser_relay_block", () -> new LaserRelayBlock(LaserRelays.ITEM_WHITELIST));
|
||||
public static final RegistryObject<Block> RANGED_COLLECTOR = BLOCKS.register("ranged_collector_block", RangedCollectorBlock::new);
|
||||
public static final RegistryObject<Block> DIRECTIONAL_BREAKER = BLOCKS.register("directional_breaker_block", DirectionalBreakerBlock::new);
|
||||
public static final RegistryObject<Block> LEAF_GENERATOR = BLOCKS.register("leaf_generator_block", LeafGeneratorBlock::new);
|
||||
public static final RegistryObject<Block> SMILEY_CLOUD = BLOCKS.register("smiley_cloud_block", SmileyCloudBlock::new);
|
||||
public static final RegistryObject<Block> XP_SOLIDIFIER = BLOCKS.register("xp_solidifier_block", XPSolidifierBlock::new);
|
||||
|
||||
// BUILDING BLOCKS
|
||||
public static final RegistryObject<Block> GREEN_WALL = BLOCKS.register("green_wall_block", GenericBlock::new);
|
||||
public static final RegistryObject<Block> WHITE_WALL = BLOCKS.register("white_wall_block", GenericBlock::new);
|
||||
public static final RegistryObject<Block> GREEN_STAIRS = BLOCKS.register("green_stairs_block", () -> new StairsBlock(() -> GREEN_WALL.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> WHITE_STAIRS = BLOCKS.register("white_stairs_block", () -> new StairsBlock(() -> WHITE_WALL.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> GREEN_SLAB = BLOCKS.register("green_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> WHITE_SLAB = BLOCKS.register("white_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> GREEN_FENCE = BLOCKS.register("green_fence_block", () -> new FenceBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> WHITE_FENCE = BLOCKS.register("white_fence_block", () -> new FenceBlock(Block.Properties.create(Material.ROCK)));
|
||||
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ = BLOCKS.register("black_quartz_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ_CHISELED = BLOCKS.register("black_quartz_chiseled_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ_PILLAR = BLOCKS.register("black_quartz_pillar_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ_WALL = BLOCKS.register("black_quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTZ.get())));
|
||||
public static final RegistryObject<Block> BLACK_CHISELED_QUARTZ_WALL = BLOCKS.register("black_chiseled_quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTZ_CHISELED.get())));
|
||||
public static final RegistryObject<Block> BLACK_PILLAR_QUARTZ_WALL = BLOCKS.register("black_pillar_quartz_wall_block", () -> new WallBlock(AbstractBlock.Properties.from(BLACK_QUARTZ_PILLAR.get())));
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ_STAIR = BLOCKS.register("black_quartz_stair_block", () -> new StairsBlock(() -> BLACK_QUARTZ.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_CHISELED_QUARTZ_STAIR = BLOCKS.register("black_chiseled_quartz_stair_block", () -> new StairsBlock(() -> BLACK_QUARTZ.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_PILLAR_QUARTZ_STAIR = BLOCKS.register("black_pillar_quartz_stair_block", () -> new StairsBlock(() -> BLACK_QUARTZ.get().getDefaultState(), Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_QUARTZ_SLAB = BLOCKS.register("black_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_CHISELED_QUARTZ_SLAB = BLOCKS.register("black_chiseled_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> BLACK_PILLAR_QUARTZ_SLAB = BLOCKS.register("black_pillar_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
|
||||
|
||||
// LAMPS! SO MANY LAMPS
|
||||
public static final RegistryObject<Block> LAMP_WHITE = BLOCKS.register("lamp_white_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_ORANGE = BLOCKS.register("lamp_orange_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_MAGENTA = BLOCKS.register("lamp_magenta_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_LIGHT_BLUE = BLOCKS.register("lamp_light_blue_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_YELLOW = BLOCKS.register("lamp_yellow_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_LIME = BLOCKS.register("lamp_lime_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_PINK = BLOCKS.register("lamp_pink_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_GRAY = BLOCKS.register("lamp_gray_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_LIGHT_GRAY = BLOCKS.register("lamp_light_gray_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_CYAN = BLOCKS.register("lamp_cyan_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_PURPLE = BLOCKS.register("lamp_purple_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_BLUE = BLOCKS.register("lamp_blue_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_BROWN = BLOCKS.register("lamp_brown_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_GREEN = BLOCKS.register("lamp_green_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_RED = BLOCKS.register("lamp_red_block", ColoredLampBlock::new);
|
||||
public static final RegistryObject<Block> LAMP_BLACK = BLOCKS.register("lamp_black_block", ColoredLampBlock::new);
|
||||
|
||||
public static final RegistryObject<Block> LAMP_CONTROLLER = BLOCKS.register("lamp_controller_block", LampPowererBlock::new);
|
||||
|
||||
// MISC BLOCKS
|
||||
public static final RegistryObject<Block> ENDERPEARL = BLOCKS.register("enderpearl_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> CHARCOAL = BLOCKS.register("charcoal_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> ORE_BLACK_QUARTS = BLOCKS.register("ore_black_quarts_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> ENDER_CASING = BLOCKS.register("ender_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> IRON_CASING = BLOCKS.register("iron_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> IRON_CASING_SNOW = BLOCKS.register("iron_casing_snow_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> LAVA_FACTORY_CASE = BLOCKS.register("lava_factory_case_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
public static final RegistryObject<Block> WOOD_CASING = BLOCKS.register("wood_casing_block", () -> new Block(Block.Properties.create(Material.ROCK)));
|
||||
|
||||
// I don't know what this is :cry:
|
||||
// public static final RegistryObject<Block> WildPlant
|
||||
// = BLOCKS.register("wild_block", WildPlantBlock::new);
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerBlockItems(RegistryEvent.Register<Item> event) {
|
||||
|
|
|
@ -1,9 +1,24 @@
|
|||
package de.ellpeck.actuallyadditions.common.blocks;
|
||||
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
|
||||
public class TinyTorchBlock extends ActuallyBlock {
|
||||
public TinyTorchBlock() {
|
||||
super(Properties.create(Material.ROCK));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, @Nullable IBlockReader worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
|
||||
super.addInformation(stack, worldIn, tooltip, flagIn);
|
||||
|
||||
tooltip.add(new TranslationTextComponent("misc.message.so_cute"));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,57 +19,57 @@ public class GeneratorBlockStates extends BlockStateProvider {
|
|||
|
||||
@Override
|
||||
protected void registerStatesAndModels() {
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterRedstone);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterLapis);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterDiamond);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterCoal);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterEmerald);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalClusterIron);
|
||||
buildCubeAll(ActuallyBlocks.blockBatteryBox);
|
||||
buildCubeAll(ActuallyBlocks.blockItemViewerHopping);
|
||||
buildCubeAll(ActuallyBlocks.blockFarmer);
|
||||
buildCubeAll(ActuallyBlocks.blockBioReactor);
|
||||
buildCubeAll(ActuallyBlocks.blockEmpowerer);
|
||||
buildCubeAll(ActuallyBlocks.blockTinyTorch);
|
||||
buildCubeAll(ActuallyBlocks.blockShockSuppressor);
|
||||
buildCubeAll(ActuallyBlocks.blockDisplayStand);
|
||||
buildCubeAll(ActuallyBlocks.blockPlayerInterface);
|
||||
buildCubeAll(ActuallyBlocks.blockItemViewer);
|
||||
buildCubeAll(ActuallyBlocks.blockFireworkBox);
|
||||
buildCubeAll(ActuallyBlocks.blockMiner);
|
||||
buildCubeAll(ActuallyBlocks.blockAtomicReconstructor);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalRedstone);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalLapis);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalDiamond);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalVoid);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmerald);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalQuarts);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredRedstone);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredLapis);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredDiamond);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredVoid);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredEmerald);
|
||||
buildCubeAll(ActuallyBlocks.blockCrystalEmpoweredQuarts);
|
||||
buildCubeAll(ActuallyBlocks.blockBlackLotus);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelay);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelayAdvanced);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelayExtreme);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelayFluids);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelayItem);
|
||||
buildCubeAll(ActuallyBlocks.blockLaserRelayItemWhitelist);
|
||||
buildCubeAll(ActuallyBlocks.blockRangedCollector);
|
||||
buildCubeAll(ActuallyBlocks.blockDirectionalBreaker);
|
||||
buildCubeAll(ActuallyBlocks.blockLeafGenerator);
|
||||
buildCubeAll(ActuallyBlocks.blockSmileyCloud);
|
||||
buildCubeAll(ActuallyBlocks.blockXPSolidifier);
|
||||
buildCubeAll(ActuallyBlocks.blockTestifiBucksGreenWall);
|
||||
buildCubeAll(ActuallyBlocks.blockTestifiBucksWhiteWall);
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.blockTestifiBucksGreenStairs.get(), modLoc("block/green_wall_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.blockTestifiBucksWhiteStairs.get(), modLoc("block/white_wall_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.blockTestifiBucksGreenSlab.get(), modLoc("block/green_wall_block"), modLoc("block/green_wall_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.blockTestifiBucksWhiteSlab.get(), modLoc("block/white_wall_block"), modLoc("block/white_wall_block"));
|
||||
fenceBlock((FenceBlock) ActuallyBlocks.blockTestifiBucksGreenFence.get(), modLoc("block/green_wall_block"));
|
||||
fenceBlock((FenceBlock) ActuallyBlocks.blockTestifiBucksWhiteFence.get(), modLoc("block/white_wall_block"));
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_RESTONIA);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_PALIS);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_DIAMATINE);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_VOID);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_EMERADIC);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_CLUSTER_ENORI);
|
||||
buildCubeAll(ActuallyBlocks.BATTERY_BOX);
|
||||
buildCubeAll(ActuallyBlocks.HOPPING_ITEM_INTERFACE);
|
||||
buildCubeAll(ActuallyBlocks.FARMER);
|
||||
buildCubeAll(ActuallyBlocks.BIO_REACTOR);
|
||||
buildCubeAll(ActuallyBlocks.EMPOWERER);
|
||||
buildCubeAll(ActuallyBlocks.TINY_TORCH);
|
||||
buildCubeAll(ActuallyBlocks.SHOCK_SUPPRESSOR);
|
||||
buildCubeAll(ActuallyBlocks.DISPLAY_STAND);
|
||||
buildCubeAll(ActuallyBlocks.PLAYER_INTERFACE);
|
||||
buildCubeAll(ActuallyBlocks.ITEM_INTERFACE);
|
||||
buildCubeAll(ActuallyBlocks.FIREWORK_BOX);
|
||||
buildCubeAll(ActuallyBlocks.MINER);
|
||||
buildCubeAll(ActuallyBlocks.ATOMIC_RECONSTRUCTOR);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_RESTONIA);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_PALIS);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_DIAMATINE);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_VOID);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMERADIC);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_QUARTS);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_RESTONIA);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_PALIS);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_DIAMATINE);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_VOID);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_EMERADIC);
|
||||
buildCubeAll(ActuallyBlocks.CRYSTAL_EMPOWERED_QUARTS);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_LOTUS);
|
||||
buildCubeAll(ActuallyBlocks.ENERGY_LASER_RELAY);
|
||||
buildCubeAll(ActuallyBlocks.ENERGY_LASER_RELAY_ADVANCED);
|
||||
buildCubeAll(ActuallyBlocks.ENERGY_LASER_RELAY_EXTREME);
|
||||
buildCubeAll(ActuallyBlocks.FLUIDS_LASER_RELAY);
|
||||
buildCubeAll(ActuallyBlocks.ITEM_LASER_RELAY);
|
||||
buildCubeAll(ActuallyBlocks.ADVANCED_ITEM_LASER_RELAY);
|
||||
buildCubeAll(ActuallyBlocks.RANGED_COLLECTOR);
|
||||
buildCubeAll(ActuallyBlocks.DIRECTIONAL_BREAKER);
|
||||
buildCubeAll(ActuallyBlocks.LEAF_GENERATOR);
|
||||
buildCubeAll(ActuallyBlocks.SMILEY_CLOUD);
|
||||
buildCubeAll(ActuallyBlocks.XP_SOLIDIFIER);
|
||||
buildCubeAll(ActuallyBlocks.GREEN_WALL);
|
||||
buildCubeAll(ActuallyBlocks.WHITE_WALL);
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.GREEN_STAIRS.get(), modLoc("block/green_wall_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.WHITE_STAIRS.get(), modLoc("block/white_wall_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.GREEN_SLAB.get(), modLoc("block/green_wall_block"), modLoc("block/green_wall_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.WHITE_SLAB.get(), modLoc("block/white_wall_block"), modLoc("block/white_wall_block"));
|
||||
fenceBlock((FenceBlock) ActuallyBlocks.GREEN_FENCE.get(), modLoc("block/green_wall_block"));
|
||||
fenceBlock((FenceBlock) ActuallyBlocks.WHITE_FENCE.get(), modLoc("block/white_wall_block"));
|
||||
buildLitState(ActuallyBlocks.LAMP_WHITE);
|
||||
buildLitState(ActuallyBlocks.LAMP_ORANGE);
|
||||
buildLitState(ActuallyBlocks.LAMP_MAGENTA);
|
||||
|
@ -86,28 +86,28 @@ public class GeneratorBlockStates extends BlockStateProvider {
|
|||
buildLitState(ActuallyBlocks.LAMP_GREEN);
|
||||
buildLitState(ActuallyBlocks.LAMP_RED);
|
||||
buildLitState(ActuallyBlocks.LAMP_BLACK);
|
||||
buildCubeAll(ActuallyBlocks.blockLampPowerer);
|
||||
buildCubeAll(ActuallyBlocks.blockTreasureChest);
|
||||
buildCubeAll(ActuallyBlocks.blockEnergizer);
|
||||
buildCubeAll(ActuallyBlocks.blockEnervator);
|
||||
buildCubeAll(ActuallyBlocks.blockLavaFactoryController);
|
||||
buildCubeAll(ActuallyBlocks.blockCanolaPress);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomface);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomPlacer);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomLiquiface);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomEnergyface);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomRedstoneface);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomBreaker);
|
||||
buildCubeAll(ActuallyBlocks.blockCoalGenerator);
|
||||
buildCubeAll(ActuallyBlocks.blockOilGenerator);
|
||||
buildCubeAll(ActuallyBlocks.blockFermentingBarrel);
|
||||
buildCubeAll(ActuallyBlocks.blockRice);
|
||||
buildCubeAll(ActuallyBlocks.blockCanola);
|
||||
buildCubeAll(ActuallyBlocks.blockFlax);
|
||||
buildCubeAll(ActuallyBlocks.blockCoffee);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTS);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTS_CHISELED);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTS_PILLAR);
|
||||
buildCubeAll(ActuallyBlocks.LAMP_CONTROLLER);
|
||||
buildCubeAll(ActuallyBlocks.TREASURE_CHEST);
|
||||
buildCubeAll(ActuallyBlocks.ENERGIZER);
|
||||
buildCubeAll(ActuallyBlocks.ENERVATOR);
|
||||
buildCubeAll(ActuallyBlocks.LAVA_FACTORY_CONTROLLER);
|
||||
buildCubeAll(ActuallyBlocks.CANOLA_PRESS);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOMFACE);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_PLACER);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_LIQUIFACE);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_ENERGYFACE);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_REDSTONEFACE);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_BREAKER);
|
||||
buildCubeAll(ActuallyBlocks.COAL_GENERATOR);
|
||||
buildCubeAll(ActuallyBlocks.OIL_GENERATOR);
|
||||
buildCubeAll(ActuallyBlocks.FERMENTING_BARREL);
|
||||
buildCubeAll(ActuallyBlocks.RICE);
|
||||
buildCubeAll(ActuallyBlocks.CANOLA);
|
||||
buildCubeAll(ActuallyBlocks.FLAX);
|
||||
buildCubeAll(ActuallyBlocks.COFFEE);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTZ);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTZ_CHISELED);
|
||||
buildCubeAll(ActuallyBlocks.BLACK_QUARTZ_PILLAR);
|
||||
buildCubeAll(ActuallyBlocks.CHARCOAL);
|
||||
buildCubeAll(ActuallyBlocks.ENDER_CASING);
|
||||
buildCubeAll(ActuallyBlocks.ENDERPEARL);
|
||||
|
@ -116,34 +116,34 @@ public class GeneratorBlockStates extends BlockStateProvider {
|
|||
buildCubeAll(ActuallyBlocks.LAVA_FACTORY_CASE);
|
||||
buildCubeAll(ActuallyBlocks.ORE_BLACK_QUARTS);
|
||||
buildCubeAll(ActuallyBlocks.WOOD_CASING);
|
||||
buildCubeAll(ActuallyBlocks.blockFeeder);
|
||||
buildCubeAll(ActuallyBlocks.blockGrinder);
|
||||
buildCubeAll(ActuallyBlocks.blockGrinderDouble);
|
||||
buildCubeAll(ActuallyBlocks.blockFurnaceDouble);
|
||||
buildCubeAll(ActuallyBlocks.blockInputter);
|
||||
buildCubeAll(ActuallyBlocks.blockInputterAdvanced);
|
||||
buildCubeAll(ActuallyBlocks.blockFishingNet);
|
||||
buildCubeAll(ActuallyBlocks.blockFurnaceSolar);
|
||||
buildCubeAll(ActuallyBlocks.blockHeatCollector);
|
||||
buildCubeAll(ActuallyBlocks.blockItemRepairer);
|
||||
buildCubeAll(ActuallyBlocks.blockGreenhouseGlass);
|
||||
buildCubeAll(ActuallyBlocks.blockBreaker);
|
||||
buildCubeAll(ActuallyBlocks.blockPlacer);
|
||||
buildCubeAll(ActuallyBlocks.blockDropper);
|
||||
buildCubeAll(ActuallyBlocks.blockFluidPlacer);
|
||||
buildCubeAll(ActuallyBlocks.blockFluidCollector);
|
||||
buildCubeAll(ActuallyBlocks.blockCoffeeMachine);
|
||||
buildCubeAll(ActuallyBlocks.blockPhantomBooster);
|
||||
// buildCubeAll(ActuallyBlocks.blockWildPlant);
|
||||
wallBlock((WallBlock) ActuallyBlocks.blockQuartzWall.get(), modLoc("block/black_quartz_block"));
|
||||
wallBlock((WallBlock) ActuallyBlocks.blockChiseledQuartzWall.get(), modLoc("block/black_quartz_chiseled_block"));
|
||||
wallBlock((WallBlock) ActuallyBlocks.blockPillarQuartzWall.get(), modLoc("block/black_quartz_pillar_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.blockQuartzStair.get(), modLoc("block/black_quartz_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.blockChiseledQuartzStair.get(), modLoc("block/black_quartz_chiseled_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.blockPillarQuartzStair.get(), modLoc("block/black_quartz_pillar_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.blockQuartzSlab.get(), modLoc("block/black_quartz_block"), modLoc("block/black_quartz_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.blockChiseledQuartzSlab.get(), modLoc("block/black_quartz_chiseled_block"), modLoc("block/black_quartz_chiseled_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.blockPillarQuartzSlab.get(), modLoc("block/black_quartz_pillar_block"), modLoc("block/black_quartz_pillar_block"));
|
||||
buildCubeAll(ActuallyBlocks.FEEDER);
|
||||
buildCubeAll(ActuallyBlocks.CRUSHER);
|
||||
buildCubeAll(ActuallyBlocks.CRUSHER_DOUBLE);
|
||||
buildCubeAll(ActuallyBlocks.POWERED_FURNACE);
|
||||
buildCubeAll(ActuallyBlocks.ESD);
|
||||
buildCubeAll(ActuallyBlocks.ESD_ADVANCED);
|
||||
buildCubeAll(ActuallyBlocks.FISHING_NET);
|
||||
buildCubeAll(ActuallyBlocks.SOLAR_PANEL);
|
||||
buildCubeAll(ActuallyBlocks.HEAT_COLLECTOR);
|
||||
buildCubeAll(ActuallyBlocks.ITEM_REPAIRER);
|
||||
buildCubeAll(ActuallyBlocks.GREENHOUSE_GLASS);
|
||||
buildCubeAll(ActuallyBlocks.BREAKER);
|
||||
buildCubeAll(ActuallyBlocks.PLACER);
|
||||
buildCubeAll(ActuallyBlocks.DROPPER);
|
||||
buildCubeAll(ActuallyBlocks.FLUID_PLACER);
|
||||
buildCubeAll(ActuallyBlocks.FLUID_COLLECTOR);
|
||||
buildCubeAll(ActuallyBlocks.COFFEE_MACHINE);
|
||||
buildCubeAll(ActuallyBlocks.PHANTOM_BOOSTER);
|
||||
// buildCubeAll(ActuallyBlocks.WildPlant);
|
||||
wallBlock((WallBlock) ActuallyBlocks.BLACK_QUARTZ_WALL.get(), modLoc("block/black_quartz_block"));
|
||||
wallBlock((WallBlock) ActuallyBlocks.BLACK_CHISELED_QUARTZ_WALL.get(), modLoc("block/black_quartz_chiseled_block"));
|
||||
wallBlock((WallBlock) ActuallyBlocks.BLACK_PILLAR_QUARTZ_WALL.get(), modLoc("block/black_quartz_pillar_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.BLACK_QUARTZ_STAIR.get(), modLoc("block/black_quartz_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.BLACK_CHISELED_QUARTZ_STAIR.get(), modLoc("block/black_quartz_chiseled_block"));
|
||||
stairsBlock((StairsBlock) ActuallyBlocks.BLACK_PILLAR_QUARTZ_STAIR.get(), modLoc("block/black_quartz_pillar_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.BLACK_QUARTZ_SLAB.get(), modLoc("block/black_quartz_block"), modLoc("block/black_quartz_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.BLACK_CHISELED_QUARTZ_SLAB.get(), modLoc("block/black_quartz_chiseled_block"), modLoc("block/black_quartz_chiseled_block"));
|
||||
slabBlock((SlabBlock) ActuallyBlocks.BLACK_PILLAR_QUARTZ_SLAB.get(), modLoc("block/black_quartz_pillar_block"), modLoc("block/black_quartz_pillar_block"));
|
||||
}
|
||||
|
||||
private void buildCubeAll(Supplier<Block> block) {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package de.ellpeck.actuallyadditions.data;
|
||||
|
||||
import de.ellpeck.actuallyadditions.common.ActuallyAdditions;
|
||||
import de.ellpeck.actuallyadditions.common.blocks.ActuallyBlocks;
|
||||
import net.minecraft.data.DataGenerator;
|
||||
import net.minecraftforge.common.data.LanguageProvider;
|
||||
|
||||
|
@ -11,7 +12,136 @@ public class GeneratorLanguage extends LanguageProvider {
|
|||
|
||||
@Override
|
||||
protected void addTranslations() {
|
||||
// Blocks (kill me)
|
||||
addBlock(ActuallyBlocks.BLACK_LOTUS, "Black lotus");
|
||||
addBlock(ActuallyBlocks.RICE, "Rice");
|
||||
addBlock(ActuallyBlocks.CANOLA, "Canola");
|
||||
addBlock(ActuallyBlocks.FLAX, "Flax");
|
||||
addBlock(ActuallyBlocks.COFFEE, "Coffee");
|
||||
addBlock(ActuallyBlocks.BATTERY_BOX, "Battery Box");
|
||||
addBlock(ActuallyBlocks.HOPPING_ITEM_INTERFACE, "Hopping Item Interface");
|
||||
addBlock(ActuallyBlocks.FARMER, "Farmer");
|
||||
addBlock(ActuallyBlocks.BIO_REACTOR, "Bio Reactor");
|
||||
addBlock(ActuallyBlocks.EMPOWERER, "Empowerer");
|
||||
addBlock(ActuallyBlocks.TINY_TORCH, "Tiny Torch");
|
||||
addBlock(ActuallyBlocks.SHOCK_SUPPRESSOR, "Shock");
|
||||
addBlock(ActuallyBlocks.DISPLAY_STAND, "Display Stand");
|
||||
addBlock(ActuallyBlocks.PLAYER_INTERFACE, "Player Interface");
|
||||
addBlock(ActuallyBlocks.ITEM_INTERFACE, "Item Interface");
|
||||
addBlock(ActuallyBlocks.FIREWORK_BOX, "Firework Box");
|
||||
addBlock(ActuallyBlocks.MINER, "Miner");
|
||||
addBlock(ActuallyBlocks.ATOMIC_RECONSTRUCTOR, "Atomic Reconstructor");
|
||||
addBlock(ActuallyBlocks.TREASURE_CHEST, "Treasure Chest");
|
||||
addBlock(ActuallyBlocks.ENERGIZER, "Energizer");
|
||||
addBlock(ActuallyBlocks.ENERVATOR, "Enervator");
|
||||
addBlock(ActuallyBlocks.LAVA_FACTORY_CONTROLLER, "Lava Factory Controller");
|
||||
addBlock(ActuallyBlocks.CANOLA_PRESS, "Conola Press");
|
||||
addBlock(ActuallyBlocks.PHANTOMFACE, "Phantomface");
|
||||
addBlock(ActuallyBlocks.PHANTOM_PLACER, "Phantom Placer");
|
||||
addBlock(ActuallyBlocks.PHANTOM_LIQUIFACE, "Phantom Liquiface");
|
||||
addBlock(ActuallyBlocks.PHANTOM_ENERGYFACE, "Phantom Energyface");
|
||||
addBlock(ActuallyBlocks.PHANTOM_REDSTONEFACE, "Phantom Restoneface");
|
||||
addBlock(ActuallyBlocks.PHANTOM_BREAKER, "Phantom Breaker");
|
||||
addBlock(ActuallyBlocks.COAL_GENERATOR, "Coal Generator");
|
||||
addBlock(ActuallyBlocks.OIL_GENERATOR, "Oil Generator");
|
||||
addBlock(ActuallyBlocks.FERMENTING_BARREL, "Fermenting Barrel");
|
||||
addBlock(ActuallyBlocks.FEEDER, "Feeder");
|
||||
addBlock(ActuallyBlocks.CRUSHER, "Grinder");
|
||||
addBlock(ActuallyBlocks.CRUSHER_DOUBLE, "Double Crusher");
|
||||
addBlock(ActuallyBlocks.POWERED_FURNACE, "Powered Furnace");
|
||||
addBlock(ActuallyBlocks.ESD, "ESD");
|
||||
addBlock(ActuallyBlocks.ESD_ADVANCED, "Advanced ASD");
|
||||
addBlock(ActuallyBlocks.FISHING_NET, "Fishing Net");
|
||||
addBlock(ActuallyBlocks.SOLAR_PANEL, "Solar Panel");
|
||||
addBlock(ActuallyBlocks.HEAT_COLLECTOR, "Heat Collector");
|
||||
addBlock(ActuallyBlocks.ITEM_REPAIRER, "Item Repairer");
|
||||
addBlock(ActuallyBlocks.GREENHOUSE_GLASS, "Greenhouse Glass");
|
||||
addBlock(ActuallyBlocks.BREAKER, "Auto-Breaker");
|
||||
addBlock(ActuallyBlocks.PLACER, "Auto-Placer");
|
||||
addBlock(ActuallyBlocks.DROPPER, "Precision Dropper");
|
||||
addBlock(ActuallyBlocks.FLUID_PLACER, "Fluid Placer");
|
||||
addBlock(ActuallyBlocks.FLUID_COLLECTOR, "Fluid Collector");
|
||||
addBlock(ActuallyBlocks.COFFEE_MACHINE, "Coffee Machine");
|
||||
addBlock(ActuallyBlocks.PHANTOM_BOOSTER, "Phantom Booster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_QUARTS, "?");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_RESTONIA, "Block of Restonia Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_PALIS, "Block of Palis Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_DIAMATINE, "Block of Diamatine Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_VOID, "Block of Void Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMERADIC, "Block of Emeradic Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_QUARTS, "");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_RESTONIA, "Block of Empowered Restonia Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_PALIS, "Block of Empowered Palis Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_DIAMATINE, "Block of Empowered Diamatine Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_VOID, "Block of Empowered Void Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_EMPOWERED_EMERADIC, "Block of Empowered Emeradic Crystals");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_RESTONIA, "Restonia Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_PALIS, "Palis Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_DIAMATINE, "Diamatine Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_VOID, "Void Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_EMERADIC, "Emeradic Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.CRYSTAL_CLUSTER_ENORI, "Enori Crystal Cluster");
|
||||
addBlock(ActuallyBlocks.ENERGY_LASER_RELAY, "Energy Laser relay");
|
||||
addBlock(ActuallyBlocks.ENERGY_LASER_RELAY_ADVANCED, "Advanced Energy Laser Relay");
|
||||
addBlock(ActuallyBlocks.ENERGY_LASER_RELAY_EXTREME, "Extreme Energy Laser Relay");
|
||||
addBlock(ActuallyBlocks.FLUIDS_LASER_RELAY, "Fluid Laser Relay");
|
||||
addBlock(ActuallyBlocks.ITEM_LASER_RELAY, "Item Laser Relay");
|
||||
addBlock(ActuallyBlocks.ADVANCED_ITEM_LASER_RELAY, "Advanced Item Laser Relay");
|
||||
addBlock(ActuallyBlocks.RANGED_COLLECTOR, "Ranged Collector");
|
||||
addBlock(ActuallyBlocks.DIRECTIONAL_BREAKER, "Directional Breaker");
|
||||
addBlock(ActuallyBlocks.LEAF_GENERATOR, "Leaf Generator");
|
||||
addBlock(ActuallyBlocks.SMILEY_CLOUD, "Smiley Cloud");
|
||||
addBlock(ActuallyBlocks.XP_SOLIDIFIER, "XP Solidifier");
|
||||
addBlock(ActuallyBlocks.GREEN_WALL, "Ethentic Green Wall");
|
||||
addBlock(ActuallyBlocks.WHITE_WALL, "Ethentic Quartz Wall");
|
||||
addBlock(ActuallyBlocks.GREEN_STAIRS, "Ethentic Green Stairs");
|
||||
addBlock(ActuallyBlocks.WHITE_STAIRS, "Ethentic Quartz Stairs");
|
||||
addBlock(ActuallyBlocks.GREEN_SLAB, "Ethentic Green Slab");
|
||||
addBlock(ActuallyBlocks.WHITE_SLAB, "Ethentic Quartz Slab");
|
||||
addBlock(ActuallyBlocks.GREEN_FENCE, "Ethentic Green Fence");
|
||||
addBlock(ActuallyBlocks.WHITE_FENCE, "Ethentic Quartz Fence");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ, "Block of Black Quartz");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ_CHISELED, "Chiseled Black Quartz");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ_PILLAR, "Black Quartz Pillar");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ_WALL, "Black Quartz Wall");
|
||||
addBlock(ActuallyBlocks.BLACK_CHISELED_QUARTZ_WALL, "Chiseled Black Quartz Wall");
|
||||
addBlock(ActuallyBlocks.BLACK_PILLAR_QUARTZ_WALL, "Black Quartz Wall Pillar");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ_STAIR, "Black Quartz Stairs");
|
||||
addBlock(ActuallyBlocks.BLACK_CHISELED_QUARTZ_STAIR, "Chiseled Black Quartz Stairs");
|
||||
addBlock(ActuallyBlocks.BLACK_PILLAR_QUARTZ_STAIR, "Black Quartz Pillar Stairs");
|
||||
addBlock(ActuallyBlocks.BLACK_QUARTZ_SLAB, "Black Quartz Slab");
|
||||
addBlock(ActuallyBlocks.BLACK_CHISELED_QUARTZ_SLAB, "Chiseled Black Quartz Slab");
|
||||
addBlock(ActuallyBlocks.BLACK_PILLAR_QUARTZ_SLAB, "Black Quartz Pillar Slab");
|
||||
addBlock(ActuallyBlocks.LAMP_WHITE, "White Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_ORANGE, "Orange Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_MAGENTA, "Magenta Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_LIGHT_BLUE, "Light Blue Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_YELLOW, "Yellow Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_LIME, "Lime Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_PINK, "Pink Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_GRAY, "Gray Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_LIGHT_GRAY, "Light Gray Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_CYAN, "Cyan Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_PURPLE, "Purple Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_BLUE, "Blue Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_BROWN, "Brown Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_GREEN, "Green Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_RED, "Red Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_BLACK, "Black Lamp");
|
||||
addBlock(ActuallyBlocks.LAMP_CONTROLLER, "Lamp Controller");
|
||||
addBlock(ActuallyBlocks.ENDERPEARL, "Block of Ender Pearls");
|
||||
addBlock(ActuallyBlocks.CHARCOAL, "Charcoal");
|
||||
addBlock(ActuallyBlocks.ORE_BLACK_QUARTS, "Black Quartz Ore");
|
||||
addBlock(ActuallyBlocks.ENDER_CASING, "Ender Casing");
|
||||
addBlock(ActuallyBlocks.IRON_CASING, "Iron Casing");
|
||||
addBlock(ActuallyBlocks.IRON_CASING_SNOW, "?");
|
||||
addBlock(ActuallyBlocks.LAVA_FACTORY_CASE, "Casing");
|
||||
addBlock(ActuallyBlocks.WOOD_CASING, "Wood Casing");
|
||||
|
||||
add("itemGroup.actuallyadditions", "Actually Additions");
|
||||
|
||||
// Mics
|
||||
add("misc.message.so_cute", "So cute!");
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue