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energy laser relay variation
This commit is contained in:
parent
16d74df3cc
commit
07a9ae219b
18 changed files with 1924 additions and 24 deletions
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@ -13,10 +13,7 @@ package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
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import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItem;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItemWhitelist;
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import de.ellpeck.actuallyadditions.mod.tile.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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@ -135,13 +132,19 @@ public class BlockLaserRelay extends BlockContainerBase{
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return new TileEntityLaserRelayItem();
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case ITEM_WHITELIST:
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return new TileEntityLaserRelayItemWhitelist();
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case ENERGY_ADVANCED:
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return new TileEntityLaserRelayEnergyAdvanced();
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case ENERGY_EXTREME:
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return new TileEntityLaserRelayEnergyExtreme();
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default:
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return new TileEntityLaserRelayEnergy();
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}
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}
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public enum Type{
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ENERGY,
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ENERGY_BASIC,
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ENERGY_ADVANCED,
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ENERGY_EXTREME,
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ITEM,
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ITEM_WHITELIST
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}
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@ -10,6 +10,7 @@
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.BlockLaserRelay.Type;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockPlant;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockStair;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks;
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@ -95,6 +96,8 @@ public final class InitBlocks{
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public static Block blockRangedCollector;
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public static Block blockLaserRelay;
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public static Block blockLaserRelayAdvanced;
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public static Block blockLaserRelayExtreme;
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public static Block blockLaserRelayItem;
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public static Block blockLaserRelayItemWhitelist;
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public static Block blockItemViewer;
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@ -134,9 +137,11 @@ public final class InitBlocks{
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blockAtomicReconstructor = new BlockAtomicReconstructor("blockAtomicReconstructor");
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blockCrystal = new BlockCrystal("blockCrystal");
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blockBlackLotus = new BlockBlackLotus("blockBlackLotus");
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blockLaserRelay = new BlockLaserRelay("blockLaserRelay", BlockLaserRelay.Type.ENERGY);
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blockLaserRelayItem = new BlockLaserRelay("blockLaserRelayItem", BlockLaserRelay.Type.ITEM);
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blockLaserRelayItemWhitelist = new BlockLaserRelay("blockLaserRelayItemWhitelist", BlockLaserRelay.Type.ITEM_WHITELIST);
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blockLaserRelay = new BlockLaserRelay("blockLaserRelay", Type.ENERGY_BASIC);
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blockLaserRelayAdvanced = new BlockLaserRelay("blockLaserRelayAdvanced", Type.ENERGY_ADVANCED);
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blockLaserRelayExtreme = new BlockLaserRelay("blockLaserRelayExtreme", Type.ENERGY_EXTREME);
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blockLaserRelayItem = new BlockLaserRelay("blockLaserRelayItem", Type.ITEM);
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blockLaserRelayItemWhitelist = new BlockLaserRelay("blockLaserRelayItemWhitelist", Type.ITEM_WHITELIST);
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blockRangedCollector = new BlockRangedCollector("blockRangedCollector");
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blockDirectionalBreaker = new BlockDirectionalBreaker("blockDirectionalBreaker");
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blockLeafGenerator = new BlockLeafGenerator("blockLeafGenerator");
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@ -107,7 +107,7 @@ public final class InitBooklet{
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//RF Using Blocks
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new BookletChapter("fireworkBox", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockFireworkBox), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFireworkBox.USE_PER_SHOT), new PageCrafting(2, BlockCrafting.recipeFireworkBox)).setSpecial();
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new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE).addTextReplacement("<loss>", ConfigIntValues.LASER_RELAY_LOSS.getValue()), new PagePicture(2, "pageLaserRelay", 0).setNoText(), new PageCrafting(3, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(4, ItemCrafting.recipeLaserWrench)).setImportant();
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new BookletChapter("laserRelays", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockLaserRelay), new PageTextOnly(1).addTextReplacement("<range>", TileEntityLaserRelay.MAX_DISTANCE), new PageTextOnly(2).addTextReplacement("<cap1>", TileEntityLaserRelayEnergy.CAP).addTextReplacement("<cap2>", TileEntityLaserRelayEnergyAdvanced.CAP).addTextReplacement("<cap3>", TileEntityLaserRelayEnergyExtreme.CAP), new PagePicture(3, "pageLaserRelay", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeLaserRelay).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeLaserWrench)).setImportant();
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new BookletChapter("miner", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockMiner), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityMiner.ENERGY_USE_PER_BLOCK).addTextReplacement("<range>", TileEntityMiner.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipeMiner)).setSpecial();
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new BookletChapterCoffee("coffeeMachine", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockCoffeeMachine), new PageTextOnly(1).setStacks(new ItemStack(InitItems.itemCoffeeBean)).addTextReplacement("<rf>", TileEntityCoffeeMachine.ENERGY_USED).addTextReplacement("<coffee>", TileEntityCoffeeMachine.CACHE_USE).addTextReplacement("<water>", TileEntityCoffeeMachine.WATER_USE), new PageTextOnly(2).setStacks(new ItemStack(InitItems.itemCoffee)), new PagePicture(3, "pageCoffeeMachine", 115), new PageCrafting(4, BlockCrafting.recipeCoffeeMachine).setNoText().setPageStacksWildcard(), new PageCrafting(5, ItemCrafting.recipeCup).setNoText()).setImportant();
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new BookletChapterCrusher("crusher", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockGrinderDouble), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityGrinder.ENERGY_USE), new PageCrafting(2, BlockCrafting.recipeCrusher).setNoText().setPageStacksWildcard(), new PageCrafting(3, BlockCrafting.recipeDoubleCrusher).setNoText().setPageStacksWildcard(), new PageCrusherRecipe(4, CrusherCrafting.recipeIronHorseArmor).setNoText(), new PageCrusherRecipe(5, CrusherCrafting.recipeGoldHorseArmor).setNoText(), new PageCrusherRecipe(6, CrusherCrafting.recipeDiamondHorseArmor).setNoText());
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@ -56,7 +56,9 @@ public enum ConfigBoolValues{
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LESS_SOUND("Less Sound", ConfigCategories.PERFORMANCE, false, "If blocks in Actually Additions should have less sounds"),
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LESS_PARTICLES("Less Particles", ConfigCategories.PERFORMANCE, false, "If blocks in Actually Additions should have less particles"),
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LESS_BLOCK_BREAKING_EFFECTS("Less Block Breaking Effects", ConfigCategories.PERFORMANCE, false, "If there should not be a sound effect and particles when a block is being destroyed by a breaker or similar");
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LESS_BLOCK_BREAKING_EFFECTS("Less Block Breaking Effects", ConfigCategories.PERFORMANCE, false, "If there should not be a sound effect and particles when a block is being destroyed by a breaker or similar"),
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LASER_RELAY_LOSS("Laser Relay Energy Loss", ConfigCategories.MACHINE_VALUES, true, "If Energy Laser Relays should have energy loss");
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public final String name;
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public final String category;
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@ -23,9 +23,6 @@ public enum ConfigIntValues{
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BLACK_LOTUS_AMOUNT("Black Lotus: Amount", ConfigCategories.WORLD_GEN, 14, 1, 50, "The Amount of Black Lotus generating"),
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LUSH_CAVE_CHANCE("Lush Caves: Chance", ConfigCategories.WORLD_GEN, 20, 1, 100, "The chance for lush caves to generate. The lower the number, the likelier."),
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LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_MAX_TRANSFER("Laser Relay: Max Transfer", ConfigCategories.MACHINE_VALUES, 10000, 100, 1000000, "The max amount of RF a Laser Relay can receive and try to transfer (if it's given 100 RF and can only transfer 50, it will only accept 50, it won't waste any power!)"),
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TILE_ENTITY_UPDATE_INTERVAL("Tile Entities: Update Interval", ConfigCategories.OTHER, 5, 1, 100, "The amount of ticks waited before a TileEntity sends an additional Update to the Client");
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public final String name;
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@ -55,6 +55,8 @@ public class CreativeTab extends CreativeTabs{
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this.add(InitBlocks.blockFireworkBox);
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this.add(InitBlocks.blockLaserRelay);
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this.add(InitBlocks.blockLaserRelayAdvanced);
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this.add(InitBlocks.blockLaserRelayExtreme);
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this.add(InitBlocks.blockLaserRelayItem);
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this.add(InitBlocks.blockLaserRelayItemWhitelist);
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this.add(InitBlocks.blockItemViewer);
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@ -98,6 +98,8 @@ public abstract class TileEntityBase extends TileEntity implements ITickable{
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register(TileEntityPhantomRedstoneface.class, "PhantomRedstoneface");
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register(TileEntityLaserRelayItem.class, "LaserRelayItem");
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register(TileEntityLaserRelayEnergy.class, "LaserRelay");
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register(TileEntityLaserRelayEnergyAdvanced.class);
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register(TileEntityLaserRelayEnergyExtreme.class);
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register(TileEntityLaserRelayItemWhitelist.class, "LaserRelayItemWhitelist");
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register(TileEntityItemViewer.class, "ItemViewer");
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register(TileEntityBookletStand.class, "BookletStand");
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@ -117,14 +119,24 @@ public abstract class TileEntityBase extends TileEntity implements ITickable{
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try{
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//This is hacky and dirty but it works so whatever
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String name = ModUtil.MOD_ID+":"+tileClass.newInstance().name;
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if(legacyName != null && !legacyName.isEmpty()){
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String oldName = ModUtil.MOD_ID+":tileEntity"+legacyName;
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GameRegistry.registerTileEntityWithAlternatives(tileClass, name, oldName);
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}
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else{
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GameRegistry.registerTileEntity(tileClass, name);
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}
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}
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catch(Exception e){
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ModUtil.LOGGER.fatal("Registering a TileEntity failed!", e);
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}
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}
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private static void register(Class<? extends TileEntityBase> tileClass){
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register(tileClass, null);
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}
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@Override
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public void readFromNBT(NBTTagCompound compound){
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super.readFromNBT(compound);
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.tile;
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import cofh.api.energy.IEnergyReceiver;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigIntValues;
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import de.ellpeck.actuallyadditions.mod.misc.LaserRelayConnectionHandler;
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import net.minecraft.tileentity.TileEntity;
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@ -26,8 +27,14 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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public final Map<EnumFacing, IEnergyReceiver> receiversAround = new HashMap<EnumFacing, IEnergyReceiver>();
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public static final int CAP = 1000;
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public TileEntityLaserRelayEnergy(String name){
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super(name, false);
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}
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public TileEntityLaserRelayEnergy(){
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super("laserRelay", false);
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this("laserRelay");
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}
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@Override
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@ -50,7 +57,7 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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if(maxTransmit > 0){
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LaserRelayConnectionHandler.Network network = LaserRelayConnectionHandler.getNetworkFor(this.pos, this.worldObj);
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if(network != null){
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transmitted = this.transferEnergyToReceiverInNeed(from, network, Math.min(ConfigIntValues.LASER_RELAY_MAX_TRANSFER.getValue(), maxTransmit), simulate);
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transmitted = this.transferEnergyToReceiverInNeed(from, network, maxTransmit, simulate);
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}
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}
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return transmitted;
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alreadyChecked.add(relay);
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TileEntity relayTile = this.worldObj.getTileEntity(relay);
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if(relayTile instanceof TileEntityLaserRelayEnergy){
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for(Map.Entry<EnumFacing, IEnergyReceiver> receiver : ((TileEntityLaserRelayEnergy)relayTile).receiversAround.entrySet()){
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TileEntityLaserRelayEnergy theRelay = (TileEntityLaserRelayEnergy)relayTile;
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double highestLoss = Math.max(theRelay.getLossPercentage(), this.getLossPercentage());
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int lowestCap = Math.min(theRelay.getEnergyCap(), this.getEnergyCap());
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for(Map.Entry<EnumFacing, IEnergyReceiver> receiver : theRelay.receiversAround.entrySet()){
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if(receiver != null && receiver.getKey() != null && receiver.getValue() != null){
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if(receiver.getKey() != from){
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if(receiver.getValue().canConnectEnergy(receiver.getKey().getOpposite())){
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//Transfer the energy (with the energy loss!)
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int theoreticalReceived = receiver.getValue().receiveEnergy(receiver.getKey().getOpposite(), maxTransfer-transmitted, true);
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int theoreticalReceived = receiver.getValue().receiveEnergy(receiver.getKey().getOpposite(), Math.min(maxTransfer, lowestCap)-transmitted, true);
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//The amount of energy lost during a transfer
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int deduct = (int)(theoreticalReceived*((double)ConfigIntValues.LASER_RELAY_LOSS.getValue()/100));
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int deduct = ConfigBoolValues.LASER_RELAY_LOSS.isEnabled() ? (int)(theoreticalReceived*(highestLoss/100)) : 0;
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transmitted += receiver.getValue().receiveEnergy(receiver.getKey().getOpposite(), theoreticalReceived-deduct, simulate);
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transmitted += deduct;
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@ -111,4 +121,12 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay implements
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}
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return transmitted;
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}
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public int getEnergyCap(){
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return CAP;
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}
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public double getLossPercentage(){
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return 5;
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}
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}
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@ -0,0 +1,30 @@
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/*
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* This file ("TileEntityLaserRelayEnergyAdvanced.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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public class TileEntityLaserRelayEnergyAdvanced extends TileEntityLaserRelayEnergy{
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public static final int CAP = 10000;
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public TileEntityLaserRelayEnergyAdvanced(){
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super("laserRelayAdvanced");
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}
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@Override
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public int getEnergyCap(){
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return CAP;
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}
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@Override
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public double getLossPercentage(){
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return 8;
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}
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}
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@ -0,0 +1,30 @@
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/*
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* This file ("TileEntityLaserRelayEnergyExtreme.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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public class TileEntityLaserRelayEnergyExtreme extends TileEntityLaserRelayEnergy{
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public static final int CAP = 100000;
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public TileEntityLaserRelayEnergyExtreme(){
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super("laserRelayExtreme");
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}
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@Override
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public int getEnergyCap(){
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return CAP;
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}
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@Override
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public double getLossPercentage(){
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return 10;
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}
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}
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@ -0,0 +1,19 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "actuallyadditions:blockLaserRelayAdvanced",
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"transform": "forge:default-block"
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},
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"variants": {
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"normal": [{}],
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"inventory": [{}],
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"meta": {
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"0": { "x": 180 },
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"1": {},
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"2": { "x": 90 },
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"3": { "x": 270 },
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"4": { "x": 90, "y": 270 },
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"5": { "x": 270, "y": 270 }
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}
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}
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}
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@ -0,0 +1,19 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "actuallyadditions:blockLaserRelayExtreme",
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"transform": "forge:default-block"
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},
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"variants": {
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"normal": [{}],
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"inventory": [{}],
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"meta": {
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"0": { "x": 180 },
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"1": {},
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"2": { "x": 90 },
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"3": { "x": 270 },
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"4": { "x": 90, "y": 270 },
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"5": { "x": 270, "y": 270 }
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}
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}
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}
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@ -184,7 +184,9 @@ tile.actuallyadditions.blockSmileyCloud.name=Smiley Cloud
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tile.actuallyadditions.blockLeafGenerator.name=Leaf-Eating Generator
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tile.actuallyadditions.blockDirectionalBreaker.name=Long-Range Breaker
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tile.actuallyadditions.blockRangedCollector.name=Ranged Collector
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tile.actuallyadditions.blockLaserRelay.name=Laser Relay
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tile.actuallyadditions.blockLaserRelay.name=Energy Laser Relay
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tile.actuallyadditions.blockLaserRelayAdvanced.name=Advanced Energy Laser Relay
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tile.actuallyadditions.blockLaserRelayExtreme.name=Extreme Energy Laser Relay
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tile.actuallyadditions.blockMiscIronCasing.name=Iron Casing
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tile.actuallyadditions.blockBlackLotus.name=Black Lotus
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tile.actuallyadditions.blockTestifiBucksWhiteFence.name=Ethetic Quartz Wall
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@ -845,9 +847,10 @@ booklet.actuallyadditions.chapter.hairBalls.name=Ball of Fur-s
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booklet.actuallyadditions.chapter.hairBalls.text.1=<item>Balls of Fur<r> dropped by <imp>live<r> cats. <n>More information on the next page.
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booklet.actuallyadditions.chapter.hairBalls.text.2=<item>Balls of Fur<r> are an item rarely dropped by <imp>cats<r> which have been <imp>tamed<r> by the player. <n>Cats are very mysterious creatures as they <imp>appear to get everything stuck in their fur<r>. <item>Balls of Fur<r> may seem disgusting at first, but when removing all of the hair by <imp>right-clicking<r>, they will reveal some <imp>valuable items<r>. <n>Or just some String. <n><n><n><i>FUURRRRRR!!
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booklet.actuallyadditions.chapter.laserRelays.name=Laser Relays
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booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Laser Relay<r> is a block that can <imp>wirelessly transfer RF<r> just by being connected with a <item>Laser Wrench<r>, generating a network. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network. <n>Two relays can be at most <range> blocks apart. <n>During an energy transfer, they have an <imp>Energy Loss<r> of <loss>%.
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booklet.actuallyadditions.chapter.laserRelays.text.4=The <item>Laser Wrench<r>'s mode can be switched by <imp>sneak-right-clicking it<r> anywhere. <n>Possible modes are to <imp>always show lasers<r>, <imp>never show lasers<r> or only show lasers when <imp>holding the wrench<r>.
|
||||
booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer RF (or Tesla)<r> just by being connected with a <item>Laser Wrench<r>, generating a network. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network. This system always works in both directions simultaneously. <n>Two relays can be at most <range> blocks apart. <n>During an energy transfer, they have a light <imp>Energy Loss<r>, but nothing to worry about.
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.5=The <item>Laser Wrench<r>'s mode can be switched by <imp>sneak-right-clicking it<r> anywhere. <n>Possible modes are to <imp>always show lasers<r>, <imp>never show lasers<r> or only show lasers when <imp>holding the wrench<r>.
|
||||
|
||||
booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
|
||||
booklet.actuallyadditions.chapter.blackLotus.text.1=Think of this: <n>You need to craft <imp>black wool<r>, <imp>black clay<r> or anything else that <imp>needs black dye<r> but you are just guilty about killing so many <imp>innocent squids<r>? <n>Well, the <item>Black Lotus<r> is exactly the thing you need! <n>Just look around <imp>in the wild<r> a bit, and you will find one, then being able to craft some <item>Black Dye<r> that can be used <imp>instead of Ink Sacs<r> so that you don't need to kill poor squids and L any longer.
|
||||
|
|
|
@ -0,0 +1,880 @@
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -0,0 +1,880 @@
|
|||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 283 B |
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After Width: | Height: | Size: 283 B |
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After Width: | Height: | Size: 280 B |
Loading…
Reference in a new issue