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Fixed the item distributor for good :v
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@ -52,6 +52,7 @@ public class TileEntityDistributorItem extends TileEntityInventoryBase{
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this.slots[0] = StackUtil.addStackSize(this.slots[0], StackUtil.getStackSize(pulled));
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}
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shouldMarkDirty = true;
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break;
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}
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}
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