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Fixed rendering bug with Greenhouse Glass
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parent
6f54b287d2
commit
08f141939f
1 changed files with 6 additions and 5 deletions
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@ -16,6 +16,7 @@ import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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@ -46,9 +47,11 @@ public class BlockGreenhouseGlass extends BlockContainerBase{
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@SuppressWarnings("deprecation")
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@SuppressWarnings("deprecation")
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState state, IBlockAccess worldIn, BlockPos pos, EnumFacing side){
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public boolean shouldSideBeRendered(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side){
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Block block = state.getBlock();
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IBlockState otherState = world.getBlockState(pos.offset(side));
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return worldIn.getBlockState(pos.offset(side.getOpposite())) != state || block != this && block != this && super.shouldSideBeRendered(state, worldIn, pos, side);
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Block block = otherState.getBlock();
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return state != otherState || block != this && super.shouldSideBeRendered(state, world, pos, side);
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}
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}
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@ -58,7 +61,6 @@ public class BlockGreenhouseGlass extends BlockContainerBase{
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return false;
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return false;
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}
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer(){
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public BlockRenderLayer getBlockLayer(){
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@ -70,7 +72,6 @@ public class BlockGreenhouseGlass extends BlockContainerBase{
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return EnumRarity.EPIC;
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return EnumRarity.EPIC;
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}
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}
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@Override
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@Override
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public TileEntity createNewTileEntity(World world, int par2){
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public TileEntity createNewTileEntity(World world, int par2){
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return new TileEntityGreenhouseGlass();
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return new TileEntityGreenhouseGlass();
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