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Redo the ring a bit so that it now pulls items upwards
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1 changed files with 21 additions and 11 deletions
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@ -38,21 +38,31 @@ public class ItemMagnetRing extends ItemEnergy{
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if(!items.isEmpty()){
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for(EntityItem item : items){
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if(this.getEnergyStored(stack) >= energyUse){
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//If the Item is near enough to get picked up
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//(So it doesn't bounce around until it notices itself..)
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if(new Vec3d(entity.posX, entity.posY, entity.posZ).distanceTo(new Vec3d(item.posX, item.posY, item.posZ)) <= 1.5){
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double x = entity.posX+0.5D-item.posX;
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double y = entity.posY+1D-item.posY;
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double z = entity.posZ+0.5D-item.posZ;
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double distance = x*x+y*y+z*z;
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if(distance <= 1.5){
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if(entity instanceof EntityPlayer){
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item.onCollideWithPlayer((EntityPlayer)entity);
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}
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else{
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double speed = 0.02;
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//Move the Item closer to the Player
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item.motionX += (entity.posX+0.5-item.posX)*speed;
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item.motionY += (entity.posY+1.0-item.posY)*speed;
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item.motionZ += (entity.posZ+0.5-item.posZ)*speed;
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if(!((EntityPlayer)entity).capabilities.isCreativeMode){
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this.extractEnergy(stack, energyUse, false);
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}
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else{
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double speed = 0.035/distance;
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item.motionX += x*speed;
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if(y >= 0){
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item.motionY = 0.125;
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}
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else{
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item.motionY += y*speed;
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}
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item.motionZ += z*speed;
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}
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if(!(entity instanceof EntityPlayer) || !((EntityPlayer)entity).capabilities.isCreativeMode){
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this.extractEnergy(stack, energyUse, false);
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}
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}
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else{
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