From 0a7cd31119fddc0f1153e9fd3c2a4c6aec1c7e8c Mon Sep 17 00:00:00 2001 From: Wes Cook Date: Fri, 28 Oct 2016 07:00:01 -0700 Subject: [PATCH] Update en_US.lang (#306) Typos --- .../resources/assets/actuallyadditions/lang/en_US.lang | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index 07ef698cd..e9590db51 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -765,7 +765,7 @@ booklet.actuallyadditions.chapter.lamps.text.2=There is a way to toggle them wit booklet.actuallyadditions.chapter.treasureChest.name=Treasure Chests booklet.actuallyadditions.chapter.treasureChest.text.1=A Treasure Chest found underwater. -booklet.actuallyadditions.chapter.treasureChest.text.2=Treasure Chests are a semi-uncommon occurence in Ocean Biomes. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, hold some valuable items, if you're lucky. Breaking them won't yield you anything, though, you just have to right-click them to receive some amazing goodies. +booklet.actuallyadditions.chapter.treasureChest.text.2=Treasure Chests are a semi-uncommon occurrence in Ocean Biomes. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, hold some valuable items, if you're lucky. Breaking them won't yield you anything, though, you just have to right-click them to receive some amazing goodies. booklet.actuallyadditions.chapter.breaker.name=Breakers and Placers booklet.actuallyadditions.chapter.breaker.text.1=The Breaker breaks blocks in front of it. It can be oriented in every direction. When right-clicking it with a Redstone Torch in hand, it will change between a mode where it gets deactivated by Redstone and a mode where it responds to pulses. @@ -801,7 +801,7 @@ booklet.actuallyadditions.chapter.feeder.name=Feeder booklet.actuallyadditions.chapter.feeder.text.1=The Feeder is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will automatically feed the animals and if there is enough animals near it, it will shut off on its own to prevent lag or animal overflow. Greenpeace approves booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer -booklet.actuallyadditions.chapter.compost.text.1=The Compost is used to make Fertilizier from Bio-Mash. Fertilizer acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting Bio-Mash and then putting 10 of those inside of a Compost and waiting for a bit. When the mash is composted, just take it out by right-clicking again. This, however, also works for some other items, which will be explained when needed. +booklet.actuallyadditions.chapter.compost.text.1=The Compost is used to make Fertilizer from Bio-Mash. Fertilizer acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting Bio-Mash and then putting 10 of those inside of a Compost and waiting for a bit. When the mash is composted, just take it out by right-clicking again. This, however, also works for some other items, which will be explained when needed. booklet.actuallyadditions.chapter.compost.text.3=Bio-Mash can be crafted from any type of food or plantable item. booklet.actuallyadditions.chapter.crate.name=Storage Crates @@ -844,7 +844,7 @@ booklet.actuallyadditions.chapter.heatCollector.name=Heat Collector booklet.actuallyadditions.chapter.heatCollector.text.1=The Heat Collector is a block that produces RF/t. To do that, it needs to be surrounded with at least Lava Blocks directly around it on any side except the top one. But watch out, it sometimes destroys some of these Lava Blocks! booklet.actuallyadditions.chapter.canola.name=Canola and Oil -booklet.actuallyadditions.chapter.canola.text.1=Using Canola, you can make a simple, yet effective power generation system from natural resources. To do this, first find some Canola Plants in the wild and plant them on your farm. The Canola you get out of them can be used in a Canola Press to make Canola Oil. This can be used in an Oil Generator. It displays the amout of power it generates in its GUI, however, it can be upgraded further to yield more power than that! +booklet.actuallyadditions.chapter.canola.text.1=Using Canola, you can make a simple, yet effective power generation system from natural resources. To do this, first find some Canola Plants in the wild and plant them on your farm. The Canola you get out of them can be used in a Canola Press to make Canola Oil. This can be used in an Oil Generator. It displays the amount of power it generates in its GUI, however, it can be upgraded further to yield more power than that! booklet.actuallyadditions.chapter.canola.text.2=For starters, you can use a Fermenting Barrel to convert the Canola Oil into Oil. If you're still not satisfied with the power that generates, place it on the ground and throw in a Crystallized Canola Seed to make Crystallized Oil. If that isn't enough for you either, make a Empowered Canola Seed, toss that into some Crystallized Oil to get Empowered Oil! booklet.actuallyadditions.chapter.canola.text.5=If you break the Oil Generator, it will keep the liquid inside. If you want to empty it out, just place it in the crafting grid and all of the fluid will be drained. @@ -970,7 +970,7 @@ booklet.actuallyadditions.chapter.spawnerChanger.name=Spawner Changer booklet.actuallyadditions.chapter.spawnerChanger.text.1=The Spawner Changer is an item that can be used to manipulate the mobs that spawners spawn. This can be accomplished by first of all picking up the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be right-clicked on the spawner, causing the spawner to be changed. This process probably won't work with every type of mob though. booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage -booklet.actuallyadditions.chapter.itemStorage.text.1=Item Laser Relays work much like their energy version, but instead of transferring enery, they transport items around! The basic mechanics of the Item Laser Relay are much the same as the Energy Laser Relay (read about those in the Blocks that use RF section!). Once connected up into a network (or system), said network will know about all of the inventories adjacent to all of the relays and will be able to interact with them. +booklet.actuallyadditions.chapter.itemStorage.text.1=Item Laser Relays work much like their energy version, but instead of transferring energy, they transport items around! The basic mechanics of the Item Laser Relay are much the same as the Energy Laser Relay (read about those in the Blocks that use RF section!). Once connected up into a network (or system), said network will know about all of the inventories adjacent to all of the relays and will be able to interact with them. booklet.actuallyadditions.chapter.itemStorage.text.2=However, Item Interfaces are the way to actually communicate and interact with the entire system at once, meaning you can pull items out of or put into an Item Interface via automation, be it Hoppers or ESDs or pipes, and they will transfer the items into or out of ALL OF the inventories mentioned previously. This isn't really useful for a single inventory, but very useful if you are planning to build an automated storage. booklet.actuallyadditions.chapter.itemStorage.text.3=Above, you can see such a system. Putting items into the left chest will cause them to be stored in the one in the middle, and the hopper on the right pulls them out of the chest in the middle. This is more useful with multiple chests. booklet.actuallyadditions.chapter.itemStorage.text.4=The whole chest part of this is very important, as such a setup as the one seen above will not work. This is because every system needs a storage space, and an Item Interface does not count as that. @@ -1011,7 +1011,7 @@ booklet.actuallyadditions.chapter.tinyTorch.name=Tiny Torch booklet.actuallyadditions.chapter.tinyTorch.text.1=Yea. booklet.actuallyadditions.chapter.playerProbe.name=Player Probe -booklet.actuallyadditions.chapter.playerProbe.text.1=The Player Probe can be used to change the player a Player Interface is connected to. If you don't know what the Player Interface does, look it up in here first! To use the Player Probe, simply right-click any player with it and then right-click the interface. But watch out! The Probe will notify the player and disconenct from him whenever he sneaks and will also do so when he leaves the server! Shenanigans +booklet.actuallyadditions.chapter.playerProbe.text.1=The Player Probe can be used to change the player a Player Interface is connected to. If you don't know what the Player Interface does, look it up in here first! To use the Player Probe, simply right-click any player with it and then right-click the interface. But watch out! The Probe will notify the player and disconnect from him whenever he sneaks and will also do so when he leaves the server! Shenanigans booklet.actuallyadditions.chapter.worms.name=Worms booklet.actuallyadditions.chapter.worms.text.1=The Worms are a pretty useful species. They will, once placed down on dirt or grass, help you till the land around them in a 3x3 area and keep it wet. Additionally, they will help the crops grow faster by making the ground nice and soft. Worms can be gotten by simply tilling grass with a hoe. If you want to remove a worm, just break the block it is on.