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Fixed a bug with TileEntities getting looked for when opening the book
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parent
657cde463f
commit
0ad50a3e62
1 changed files with 2 additions and 4 deletions
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@ -24,10 +24,8 @@ public class GuiHandler implements IGuiHandler{
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@Override
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public Object getServerGuiElement(int id, EntityPlayer entityPlayer, World world, int x, int y, int z){
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if(id == GuiTypes.BOOK.ordinal()) return null;
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TileEntityBase tile = null;
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if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal()){
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if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal() && id != GuiTypes.BOOK.ordinal()){
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tile = (TileEntityBase)world.getTileEntity(x, y, z);
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}
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switch(GuiTypes.values()[id]){
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@ -87,7 +85,7 @@ public class GuiHandler implements IGuiHandler{
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@Override
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public Object getClientGuiElement(int id, EntityPlayer entityPlayer, World world, int x, int y, int z){
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TileEntityBase tile = null;
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if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal()){
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if(id != GuiTypes.CRAFTER.ordinal() && id != GuiTypes.DRILL.ordinal() && id != GuiTypes.BOOK.ordinal()){
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tile = (TileEntityBase)world.getTileEntity(x, y, z);
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}
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switch(GuiTypes.values()[id]){
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