mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-12-22 19:39:24 +01:00
ESD: Inputs can only be smaller than the connected Inventory's Size. @dqmhose wanted that.
This commit is contained in:
parent
ef909847cb
commit
0c08c6c6b2
1 changed files with 9 additions and 4 deletions
|
@ -17,10 +17,15 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
|
|||
@Override
|
||||
public void onNumberReceived(int text, int textID, EntityPlayer player){
|
||||
if(text != -1){
|
||||
if(textID == 0) this.slotToPutStart = text;
|
||||
if(textID == 1) this.slotToPutEnd = text;
|
||||
if(textID == 2) this.slotToPullStart = text;
|
||||
if(textID == 3) this.slotToPullEnd = text;
|
||||
if(this.placeToPut instanceof IInventory){
|
||||
if(textID == 0) this.slotToPutStart = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()-1), 0);
|
||||
if(textID == 1) this.slotToPutEnd = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()), 0);
|
||||
}
|
||||
|
||||
if(this.placeToPull instanceof IInventory){
|
||||
if(textID == 2) this.slotToPullStart = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()-1), 0);
|
||||
if(textID == 3) this.slotToPullEnd = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()), 0);
|
||||
}
|
||||
}
|
||||
this.markDirty();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue