mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-22 15:18:34 +01:00
parent
ca2468fda6
commit
0c7b7c2c40
3 changed files with 4 additions and 4 deletions
|
@ -28,7 +28,7 @@ public class TileEntityPhantomEnergyface extends TileEntityPhantomface implement
|
|||
public boolean isBoundThingInRange(){
|
||||
if(super.isBoundThingInRange()){
|
||||
TileEntity tile = this.world.getTileEntity(this.boundPosition);
|
||||
if(tile != null){
|
||||
if(tile != null && !(tile instanceof TileEntityLaserRelayEnergy)){
|
||||
for(EnumFacing facing : EnumFacing.values()){
|
||||
if(tile.hasCapability(CapabilityEnergy.ENERGY, facing)){
|
||||
return true;
|
||||
|
|
|
@ -26,7 +26,7 @@ public class TileEntityPhantomLiquiface extends TileEntityPhantomface implements
|
|||
public boolean isBoundThingInRange(){
|
||||
if(super.isBoundThingInRange()){
|
||||
TileEntity tile = this.world.getTileEntity(this.boundPosition);
|
||||
if(tile != null){
|
||||
if(tile != null && !(tile instanceof TileEntityLaserRelayEnergy)){
|
||||
for(EnumFacing facing : EnumFacing.values()){
|
||||
if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, facing)){
|
||||
return true;
|
||||
|
|
|
@ -955,7 +955,7 @@ booklet.actuallyadditions.chapter.laserIntro.text.3=<imp>Hovering over<r> Laser
|
|||
|
||||
booklet.actuallyadditions.chapter.laserRelays.name=Energy Laser Relays
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Energy Laser Relay<r> is a block that can <imp>wirelessly transfer CF<r>. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network and send power <imp>to any other relay<r> as well. <n>During an energy transfer, they have a slight <imp>Energy Loss<r>, but nothing to worry about, especially because it's <imp>per transfer<r>, so it doesn't matter how many Lasers are inbetween two machines, the loss will <imp>always be the same amount<r>.
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered.
|
||||
booklet.actuallyadditions.chapter.laserRelays.text.2=There are <imp>three tiers<r> of Energy Laser Relay. They have different maximum amounts of energy to be transferred through them in one tick. The <imp>energy caps<r> are, in order, <cap1>, <cap2>, and <cap3>. <n>Additionally, the energy loss is a bit higher every tier. <n><imp>Interconnecting<r> different tiers is possible, however the <imp>lowest cap<r> and <imp>highest loss<r> of the two relays connected to the blocks involved in the transfer is considered. <n>Additionally, <item>Energy Laser Relays<r> can not be connected by Phantomfaces.
|
||||
|
||||
booklet.actuallyadditions.chapter.blackLotus.name=Black Lotus
|
||||
booklet.actuallyadditions.chapter.blackLotus.text.1=Think of this: <n>You need to craft <imp>black wool<r>, <imp>black clay<r> or anything else that <imp>needs black dye<r> but you are just guilty about killing so many <imp>innocent squids<r>? <n>Well, the <item>Black Lotus<r> is exactly the thing you need! <n>Just look around <imp>in the wild<r> a bit, and you will find one, then being able to craft some <item>Black Dye<r> that can be used <imp>instead of Ink Sacs<r> so that you don't need to kill poor squids and L any longer.
|
||||
|
@ -1084,7 +1084,7 @@ booklet.actuallyadditions.chapter.empowerer.text.3=<n><n><n><i>Because every mod
|
|||
booklet.actuallyadditions.chapter.empowerer.text.4=The <item>Display Stand<r> can also be used for other things! See the <imp>Blocks that use CF<r> section for more info about it!
|
||||
|
||||
booklet.actuallyadditions.chapter.fluidLaser.name=Fluid Laser Relays
|
||||
booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal <item>Laser Relays<r> do, however the thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks.
|
||||
booklet.actuallyadditions.chapter.fluidLaser.text.1=The <item>Fluid Laser Relays<r> work much in the same way that normal <item>Laser Relays<r> do, however the thing that makes the <item>Fluid Laser Relay<r> different from the <item>Energy Laser Relay<r>, however, is that it transfers <imp>fluids<r> from internal tanks of blocks into other blocks. <n><n><item>Fluid Laser Relays<r> can not be connected by Phantomfaces.
|
||||
|
||||
booklet.actuallyadditions.chapter.distributorItem.name=Item Distributor
|
||||
booklet.actuallyadditions.chapter.distributorItem.text.1=The <item>Item Distributor<r> is a simple way to split up items and make them go <imp>in different directions<r>. <n><n>The distributor will <imp>pull items into it from the top<r> by itself, and then split them up and <imp>put them<r> out into inventories connected to all of the <imp>other sides<r> of it. <n>It tries to do split the items <imp>equally<r>, however this works best when inputting <imp>one item at a time<r>, which its pulling feature does automatically.
|
||||
|
|
Loading…
Reference in a new issue