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Maybe fixed a bug caused by desync that would cause blocks to have ridiculous amounts of energy/luqiuid
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1 changed files with 3 additions and 0 deletions
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@ -159,16 +159,19 @@ public abstract class BlockContainerBase extends BlockContainer{
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if(tile instanceof IEnergySaver){
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if(tile instanceof IEnergySaver){
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((IEnergySaver)tile).setEnergy(stack.getTagCompound().getInteger("Energy"));
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((IEnergySaver)tile).setEnergy(stack.getTagCompound().getInteger("Energy"));
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stack.getTagCompound().removeTag("Energy");
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}
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}
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if(tile instanceof IFluidSaver){
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if(tile instanceof IFluidSaver){
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int amount = stack.getTagCompound().getInteger("FluidAmount");
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int amount = stack.getTagCompound().getInteger("FluidAmount");
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stack.getTagCompound().removeTag("FluidAmount");
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if(amount > 0){
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if(amount > 0){
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FluidStack[] fluids = new FluidStack[amount];
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FluidStack[] fluids = new FluidStack[amount];
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for(int i = 0; i < amount; i++){
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for(int i = 0; i < amount; i++){
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NBTTagCompound compound = stack.getTagCompound().getCompoundTag("Fluid"+i);
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NBTTagCompound compound = stack.getTagCompound().getCompoundTag("Fluid"+i);
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stack.getTagCompound().removeTag("Fluid"+i);
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if(compound != null){
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if(compound != null){
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fluids[i] = FluidStack.loadFluidStackFromNBT(compound);
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fluids[i] = FluidStack.loadFluidStackFromNBT(compound);
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}
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}
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