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Added more Treasure Chest loots
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1d2f03b587
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3 changed files with 36 additions and 1 deletions
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@ -29,3 +29,11 @@ The two Brackets will have to get replaced with one of the parts of Information
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- Send the Message with "registerBallOfHairRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Treasure Chest Recipes
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.saveToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- To the Compound, add an int with the name "minAmount" that contains the minimum size of the ItemStack
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- To the Compound, add an int with the name "maxAmount" that contains the maximum size of the ItemStack
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- Send the Message with "registerTreasureChestRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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@ -53,7 +53,6 @@ public class WorldDecorationEvent{
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int genX = event.chunkX+event.rand.nextInt(16)+8;
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int genZ = event.chunkZ+event.rand.nextInt(16)+8;
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int genY = event.world.getTopSolidOrLiquidBlock(genX, genZ)-1;
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if(event.world.getBlock(genX, genY, genZ).getMaterial() == blockBelow){
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event.world.setBlock(genX, genY+1, genZ, plant, meta, 2);
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}
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@ -1,6 +1,9 @@
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package ellpeck.actuallyadditions.recipe;
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import ellpeck.actuallyadditions.blocks.InitBlocks;
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import ellpeck.actuallyadditions.items.InitItems;
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import ellpeck.actuallyadditions.items.metalists.TheJams;
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import ellpeck.actuallyadditions.items.metalists.TheSpecialDrops;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.WeightedRandom;
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@ -19,6 +22,31 @@ public class TreasureChestHandler{
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addReturn(new ItemStack(Items.ender_pearl), 10, 1, 2);
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addReturn(new ItemStack(Items.emerald), 3, 1, 1);
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addReturn(new ItemStack(Items.experience_bottle), 5, 3, 6);
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addReturn(new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal()), 15, 3, 6);
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addReturn(new ItemStack(Items.record_11), 2, 1, 1);
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addReturn(new ItemStack(Items.record_13), 2, 1, 1);
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addReturn(new ItemStack(Items.record_blocks), 2, 1, 1);
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addReturn(new ItemStack(Items.record_cat), 2, 1, 1);
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addReturn(new ItemStack(Items.record_chirp), 2, 1, 1);
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addReturn(new ItemStack(Items.record_far), 2, 1, 1);
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addReturn(new ItemStack(Items.record_mall), 2, 1, 1);
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addReturn(new ItemStack(Items.record_mellohi), 2, 1, 1);
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addReturn(new ItemStack(Items.record_stal), 2, 1, 1);
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addReturn(new ItemStack(Items.record_strad), 2, 1, 1);
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addReturn(new ItemStack(Items.record_ward), 2, 1, 1);
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addReturn(new ItemStack(Items.record_wait), 2, 1, 1);
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addReturn(new ItemStack(Items.saddle), 5, 1, 1);
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addReturn(new ItemStack(Items.name_tag), 20, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.CU_BA_RA.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.GRA_KI_BA.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.PL_AP_LE.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.CH_AP_CI.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.HO_ME_KI.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(InitItems.itemJams, 1, TheJams.PI_CO.ordinal()), 10, 1, 2);
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addReturn(new ItemStack(Items.fish), 80, 1, 3);
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addReturn(new ItemStack(Items.fish, 1, 1), 60, 1, 3);
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addReturn(new ItemStack(Items.fish, 1, 2), 10, 1, 1);
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addReturn(new ItemStack(Items.fish, 1, 3), 40, 1, 2);
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}
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public static void addReturn(ItemStack stack, int chance, int minAmount, int maxAmount){
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