Fixed laser relays placement logic.

This commit is contained in:
Flanks255 2023-01-19 14:45:14 -06:00
parent 3634a3e71e
commit 0e1217b5d3

View file

@ -21,13 +21,7 @@ import de.ellpeck.actuallyadditions.mod.config.ConfigValues;
import de.ellpeck.actuallyadditions.mod.items.ItemEngineerGoggles;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserRelayUpgrade;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergyAdvanced;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergyExtreme;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayFluids;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItem;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItemAdvanced;
import de.ellpeck.actuallyadditions.mod.tile.*;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import de.ellpeck.actuallyadditions.mod.util.StringUtil;
import io.netty.util.internal.ConcurrentSet;
@ -35,6 +29,7 @@ import net.minecraft.block.BlockState;
import net.minecraft.client.MainWindow;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
@ -94,6 +89,12 @@ public class BlockLaserRelay extends FullyDirectionalBlock.Container implements
// }
// }
@Override
public BlockState getStateForPlacement(BlockItemUseContext context) {
return this.defaultBlockState().setValue(FACING, context.getClickedFace());
}
@Override
public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
ItemStack stack = player.getItemInHand(hand);