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https://github.com/Ellpeck/ActuallyAdditions.git
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fire block breaking events when automatically mining things
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parent
770e02c65a
commit
0e969ebc5b
4 changed files with 21 additions and 6 deletions
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@ -87,9 +87,9 @@ public class TileEntityBreaker extends TileEntityInventoryBase{
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Block blockToBreak = stateToBreak.getBlock();
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Block blockToBreak = stateToBreak.getBlock();
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if(!this.isPlacer && blockToBreak != null && !this.worldObj.isAirBlock(coordsBlock) && !(blockToBreak instanceof BlockLiquid) && !(blockToBreak instanceof IFluidBlock) && blockToBreak.getBlockHardness(stateToBreak, this.worldObj, coordsBlock) >= 0.0F){
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if(!this.isPlacer && blockToBreak != null && !this.worldObj.isAirBlock(coordsBlock) && !(blockToBreak instanceof BlockLiquid) && !(blockToBreak instanceof IFluidBlock) && blockToBreak.getBlockHardness(stateToBreak, this.worldObj, coordsBlock) >= 0.0F){
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List<ItemStack> drops = blockToBreak.getDrops(this.worldObj, coordsBlock, stateToBreak, 0);
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List<ItemStack> drops = blockToBreak.getDrops(this.worldObj, coordsBlock, stateToBreak, 0);
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float chance = ForgeEventFactory.fireBlockHarvesting(drops, this.worldObj, coordsBlock, this.worldObj.getBlockState(coordsBlock), 0, 1, false, null);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.worldObj, coordsBlock);
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if(this.worldObj.rand.nextFloat() <= chance){
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if(chance > 0 && this.worldObj.rand.nextFloat() <= chance){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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this.worldObj.playEvent(2001, coordsBlock, Block.getStateId(stateToBreak));
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this.worldObj.playEvent(2001, coordsBlock, Block.getStateId(stateToBreak));
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this.worldObj.setBlockToAir(coordsBlock);
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this.worldObj.setBlockToAir(coordsBlock);
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@ -86,9 +86,9 @@ public class TileEntityDirectionalBreaker extends TileEntityInventoryBase implem
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Block blockToBreak = this.worldObj.getBlockState(coordsBlock).getBlock();
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Block blockToBreak = this.worldObj.getBlockState(coordsBlock).getBlock();
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if(blockToBreak != null && !this.worldObj.isAirBlock(coordsBlock) && blockToBreak.getBlockHardness(this.worldObj.getBlockState(coordsBlock), this.worldObj, this.pos) > -1.0F){
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if(blockToBreak != null && !this.worldObj.isAirBlock(coordsBlock) && blockToBreak.getBlockHardness(this.worldObj.getBlockState(coordsBlock), this.worldObj, this.pos) > -1.0F){
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List<ItemStack> drops = blockToBreak.getDrops(this.worldObj, coordsBlock, this.worldObj.getBlockState(coordsBlock), 0);
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List<ItemStack> drops = blockToBreak.getDrops(this.worldObj, coordsBlock, this.worldObj.getBlockState(coordsBlock), 0);
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float chance = ForgeEventFactory.fireBlockHarvesting(drops, this.worldObj, coordsBlock, this.worldObj.getBlockState(coordsBlock), 0, 1, false, null);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.worldObj, coordsBlock);
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if(this.worldObj.rand.nextFloat() <= chance){
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if(chance > 0 && this.worldObj.rand.nextFloat() <= chance){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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this.worldObj.playEvent(2001, coordsBlock, Block.getStateId(this.worldObj.getBlockState(coordsBlock)));
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this.worldObj.playEvent(2001, coordsBlock, Block.getStateId(this.worldObj.getBlockState(coordsBlock)));
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this.worldObj.setBlockToAir(coordsBlock);
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this.worldObj.setBlockToAir(coordsBlock);
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@ -103,9 +103,9 @@ public class TileEntityMiner extends TileEntityInventoryBase implements ICustomE
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if(!block.isAir(this.worldObj.getBlockState(pos), this.worldObj, pos)){
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if(!block.isAir(this.worldObj.getBlockState(pos), this.worldObj, pos)){
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if(block.getHarvestLevel(this.worldObj.getBlockState(pos)) <= ItemDrill.HARVEST_LEVEL && state.getBlockHardness(this.worldObj, pos) >= 0F && !(block instanceof BlockLiquid) && !(block instanceof IFluidBlock) && this.isMinable(block, meta)){
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if(block.getHarvestLevel(this.worldObj.getBlockState(pos)) <= ItemDrill.HARVEST_LEVEL && state.getBlockHardness(this.worldObj, pos) >= 0F && !(block instanceof BlockLiquid) && !(block instanceof IFluidBlock) && this.isMinable(block, meta)){
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List<ItemStack> drops = block.getDrops(this.worldObj, pos, this.worldObj.getBlockState(pos), 0);
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List<ItemStack> drops = block.getDrops(this.worldObj, pos, this.worldObj.getBlockState(pos), 0);
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float chance = ForgeEventFactory.fireBlockHarvesting(drops, this.worldObj, pos, this.worldObj.getBlockState(pos), 0, 1, false, null);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.worldObj, pos);
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if(this.worldObj.rand.nextFloat() <= chance){
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if(chance > 0 && this.worldObj.rand.nextFloat() <= chance){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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if(WorldUtil.addToInventory(this, drops, false, true)){
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this.worldObj.playEvent(2001, pos, Block.getStateId(this.worldObj.getBlockState(pos)));
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this.worldObj.playEvent(2001, pos, Block.getStateId(this.worldObj.getBlockState(pos)));
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this.worldObj.setBlockToAir(pos);
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this.worldObj.setBlockToAir(pos);
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@ -41,9 +41,11 @@ import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.ForgeHooks;
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import net.minecraftforge.common.ForgeHooks;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.event.ForgeEventFactory;
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import net.minecraftforge.event.ForgeEventFactory;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fluids.*;
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import net.minecraftforge.fluids.*;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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@ -415,4 +417,17 @@ public final class WorldUtil{
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}
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}
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return false;
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return false;
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}
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}
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public static float fireFakeHarvestEventsForDropChance(List<ItemStack> drops, World world, BlockPos pos){
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if(!world.isRemote && world instanceof WorldServer){
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FakePlayer fake = FakePlayerFactory.getMinecraft((WorldServer)world);
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IBlockState state = world.getBlockState(pos);
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BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, pos, state, fake);
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if(!MinecraftForge.EVENT_BUS.post(event)){
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return ForgeEventFactory.fireBlockHarvesting(drops, world, pos, state, 0, 1, false, fake);
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}
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}
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return 0F;
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}
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}
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}
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