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Make Item Repairer and Miner use a little less power
(I guess?)
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2 changed files with 3 additions and 3 deletions
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@ -24,7 +24,7 @@ public class TileEntityItemRepairer extends TileEntityInventoryBase implements I
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public static final int SLOT_INPUT = 0;
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public static final int SLOT_OUTPUT = 1;
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public static final int ENERGY_USE = 3500;
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public static final int ENERGY_USE = 2500;
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public final EnergyStorage storage = new EnergyStorage(300000, 6000);
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public int nextRepairTick;
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private int lastEnergy;
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@ -32,7 +32,7 @@ import java.util.List;
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public class TileEntityMiner extends TileEntityInventoryBase implements ICustomEnergyReceiver, IButtonReactor, IEnergyDisplay{
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public static final int ENERGY_USE_PER_BLOCK = 1500;
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public static final int ENERGY_USE_PER_BLOCK = 650;
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public static final int DEFAULT_RANGE = 2;
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public final EnergyStorage storage = new EnergyStorage(200000, 2000);
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public int layerAt = -1;
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@ -93,7 +93,7 @@ public class TileEntityMiner extends TileEntityInventoryBase implements ICustomE
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private boolean mine(int range){
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for(int anX = -range; anX <= range; anX++){
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for(int aZ = -range; aZ <= range; aZ++){
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int actualUse = ENERGY_USE_PER_BLOCK*(this.onlyMineOres ? 5 : 1);
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int actualUse = ENERGY_USE_PER_BLOCK*(this.onlyMineOres ? 3 : 1);
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if(this.storage.getEnergyStored() >= actualUse){
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BlockPos pos = new BlockPos(this.pos.getX()+anX, this.layerAt, this.pos.getZ()+aZ);
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