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r100!?
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3 changed files with 19 additions and 4 deletions
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@ -14,7 +14,7 @@ buildscript {
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apply plugin: 'net.minecraftforge.gradle.forge'
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apply plugin: 'idea'
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version = "1.11.2-r99"
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version = "1.11.2-r100"
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group = "de.ellpeck.actuallyadditions"
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archivesBaseName = "ActuallyAdditions"
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@ -23,7 +23,7 @@ if(hasProperty('buildnumber')){
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}
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minecraft {
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version = "1.11.2-13.20.0.2201"
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version = "1.11.2-13.20.0.2227"
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runDir = "idea"
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mappings = "snapshot_20161126"
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@ -48,7 +48,7 @@ repositories {
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dependencies {
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compile "net.darkhax.tesla:Tesla:1.11-1.3.0.51"
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deobfCompile "mezz.jei:jei_1.11:4.1.1.206"
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deobfCompile "mezz.jei:jei_1.11.2:4.2.4.229"
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deobfCompile "org.cyclops.commoncapabilities:CommonCapabilities:1.11.2-1.3.0-81"
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}
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@ -1,3 +1,18 @@
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# 1.11.2-r100
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#### I wanted to do something really cool for r100, but I didn't. So the best change in this version is that worms now go forwards again. So that's nice, I guess.
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* Implemented slotless item handler compatibility. If you use Colossal Chests, you should install Common Capabilities to make Actually Additions stuff work nicely with that.
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* Make the coffee maker store its coffee cache on breaking
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* Add a recipe to empty fluid placers/collectors
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* Make the drill not use energy in creative
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* Added french translations (MisterPeModder44)
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* Fix the ranged collector deleting items when shift-clicking
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* Made bio-mash recipes be dependent on the food amount that items give
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* Fix the magnet ring using energy even when not picking anything up
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* Add a tooltip that displays when breaking machines in the villager house
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* Added sugar cane support to the farmer (dbMansfield)
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* Post a break event when auto-mining things
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* Fix inventory switching sounds with the placer and drill
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# 1.11.2-r99
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* Make the ESD less performance intensive by making it a bit slower
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* Fix the Player Probe not properly clearing its data
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@ -5,4 +5,4 @@
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1.10=46
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1.10.2=98
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1.11=92
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1.11.2=99
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1.11.2=100
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