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Localized some booklet pages
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3 changed files with 26 additions and 8 deletions
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@ -145,7 +145,7 @@ public class GuiBooklet extends GuiScreen{
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this.addButton(new TexturedButton(BUTTON_RETURN_ID, this.guiLeft+this.xSize/2-7, this.guiTop+this.ySize+2, 182, 0, 15, 10));
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for(int i = 0; i < BUTTONS_PER_PAGE; i++){
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this.addButton(new IndexButton(CHAPTER_BUTTONS_START+i, guiLeft+15, guiTop+10+(i*12), 110, 10, "", this));
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this.addButton(new IndexButton(CHAPTER_BUTTONS_START+i, guiLeft+15, guiTop+10+(i*12), 115, 10, "", this));
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}
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this.addButton(new TexturedButton(BUTTON_UPDATE_ID, this.guiLeft-11, this.guiTop-11, 245, 0, 11, 11));
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@ -67,12 +67,12 @@ public class InitBooklet{
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//No RF Using Blocks
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new BookletChapter("breaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker), new PageCrafting(2, BlockCrafting.recipePlacer), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer), new PageCrafting(4, BlockCrafting.recipeLiquidCollector));
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new BookletChapter("phantomfaces", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOMFACE_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomface), new PageCrafting(3, BlockCrafting.recipeLiquiface), new PageCrafting(4, BlockCrafting.recipeEnergyface), new PageCrafting(5, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(6, BlockCrafting.recipePhantomBooster));
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new BookletChapter("phantomBreaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomBreaker), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipePhantomPlacer), new PageCrafting(3, BlockCrafting.recipePhantomBreaker));
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new BookletChapter("esd", entryFunctionalNonRF, new ItemStack(InitBlocks.blockInputterAdvanced), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeESD), new PageCrafting(3, BlockCrafting.recipeAdvancedESD));
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new BookletChapter("xpSolidifier", entryFunctionalNonRF, new ItemStack(InitBlocks.blockXPSolidifier), new PageTextOnly(1).setStack(new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal())), new PageCrafting(2, BlockCrafting.recipeSolidifier));
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new BookletChapter("greenhouseGlass", entryFunctionalNonRF, new ItemStack(InitBlocks.blockGreenhouseGlass), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeGlass));
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new BookletChapter("fishingNet", entryFunctionalNonRF, new ItemStack(InitBlocks.blockFishingNet), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFisher));
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new BookletChapter("feeder", entryFunctionalNonRF, new ItemStack(InitBlocks.blockFeeder), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFeeder));
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new BookletChapter("phantomBreaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomBreaker), new PageTextOnly(1).addTextReplacement("<range>", ConfigIntValues.PHANTOM_PLACER_RANGE.getValue()), new PageCrafting(2, BlockCrafting.recipePhantomPlacer).setNoText(), new PageCrafting(3, BlockCrafting.recipePhantomBreaker).setNoText());
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new BookletChapter("esd", entryFunctionalNonRF, new ItemStack(InitBlocks.blockInputterAdvanced), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeESD).setNoText(), new PageCrafting(3, BlockCrafting.recipeAdvancedESD).setNoText());
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new BookletChapter("xpSolidifier", entryFunctionalNonRF, new ItemStack(InitBlocks.blockXPSolidifier), new PageTextOnly(1).setStack(new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal())), new PageCrafting(2, BlockCrafting.recipeSolidifier).setNoText());
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new BookletChapter("greenhouseGlass", entryFunctionalNonRF, new ItemStack(InitBlocks.blockGreenhouseGlass), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeGlass).setNoText());
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new BookletChapter("fishingNet", entryFunctionalNonRF, new ItemStack(InitBlocks.blockFishingNet), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFisher).setNoText());
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new BookletChapter("feeder", entryFunctionalNonRF, new ItemStack(InitBlocks.blockFeeder), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeFeeder).setNoText());
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new BookletChapter("compost", entryFunctionalNonRF, new ItemStack(InitBlocks.blockCompost), new PageTextOnly(1).setStack(new ItemStack(InitItems.itemFertilizer)), new PageCrafting(2, BlockCrafting.recipeCompost), new PageCrafting(3, ItemCrafting.recipeMashedFood));
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new BookletChapter("crate", entryFunctionalNonRF, new ItemStack(InitBlocks.blockGiantChest), new PageCrafting(1, BlockCrafting.recipeCrate));
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@ -421,3 +421,21 @@ booklet.actuallyadditions.chapter.phantomfaces.text.2=The default <item>Phantomf
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booklet.actuallyadditions.chapter.phantomfaces.text.3=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
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booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
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booklet.actuallyadditions.chapter.phantomfaces.text.6=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
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booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers and Placers
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booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>, however. To connect them to blocks to break, just store the block with a <item>Phantom Connector<r> as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again.
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booklet.actuallyadditions.chapter.esd.name=ESDs
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booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
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booklet.actuallyadditions.chapter.xpSolidifier.name=Experience Solidifier
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booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> to get the experience you stored into Item form back onto your character. <n>This is a safe and easy way to store your experience so that it isn't getting lost when you die. <n><item>Solidified Experience<r> also drops from Monsters sometimes as an Extra.
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booklet.actuallyadditions.chapter.greenhouseGlass.name=Greenhouse Glass
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booklet.actuallyadditions.chapter.greenhouseGlass.text.1=<item>Greenhouse Glass<r> is a very effective way to <imp>speed up the growth of your plants<r>! When placed anywhere above the plant, as long as there are no blocks below obstructing the path, and there is sunlight above the glass, it will <imp>significantly speed up the growth of the plant<r>! <n>It obviously has to be daytime, too. Thought that was obvious.
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booklet.actuallyadditions.chapter.fishingNet.name=Fishing Net
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booklet.actuallyadditions.chapter.fishingNet.text.1=The <item>Fishing Net<r> is a block that makes fishing a lot easier! Just <imp>place it above some water<r> and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the <item>Fishing Net<r> or let the items spew out of the top and collect them manually. <n><n><i>For the impatient
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booklet.actuallyadditions.chapter.feeder.name=Feeder
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booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
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