mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-23 07:38:34 +01:00
-Colors for the Laser
This commit is contained in:
parent
7859db2f74
commit
13faae85d4
3 changed files with 42 additions and 15 deletions
|
@ -194,7 +194,7 @@ public class ModelLaserRelay extends ModelBaseAA{
|
||||||
for(LaserRelayConnectionHandler.ConnectionPair aPair : network){
|
for(LaserRelayConnectionHandler.ConnectionPair aPair : network){
|
||||||
TileEntityLaserRelay firstRelay = (TileEntityLaserRelay) aPair.firstRelay.getTileEntity();
|
TileEntityLaserRelay firstRelay = (TileEntityLaserRelay) aPair.firstRelay.getTileEntity();
|
||||||
if(aPair.contains(firstWP) && aPair.firstRelay.isEqual(firstWP)){
|
if(aPair.contains(firstWP) && aPair.firstRelay.isEqual(firstWP)){
|
||||||
firstRelay.firstDraw(aPair.firstRelay, aPair.secondRelay);
|
firstRelay.drawLine(aPair.firstRelay, aPair.secondRelay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,10 +54,9 @@ public class RenderLaserRelay extends RenderTileEntity{
|
||||||
}
|
}
|
||||||
|
|
||||||
theModel.render(0.0625F);
|
theModel.render(0.0625F);
|
||||||
|
//A Random texture, so it is a smooth Laser!
|
||||||
bindTexture(new ResourceLocation("actuallyadditions:textures/blocks/blockBreaker.png"));
|
bindTexture(new ResourceLocation("actuallyadditions:textures/blocks/blockBreaker.png"));
|
||||||
theModel.renderExtra(0.0625F, tile);
|
theModel.renderExtra(0.0625F, tile);
|
||||||
bindTexture(resLoc);
|
|
||||||
|
|
||||||
GL11.glPopMatrix();
|
GL11.glPopMatrix();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,7 +18,6 @@ import net.minecraft.nbt.NBTTagCompound;
|
||||||
import net.minecraft.network.NetworkManager;
|
import net.minecraft.network.NetworkManager;
|
||||||
import net.minecraft.network.Packet;
|
import net.minecraft.network.Packet;
|
||||||
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
|
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
|
||||||
import net.minecraft.util.ResourceLocation;
|
|
||||||
import net.minecraftforge.common.util.ForgeDirection;
|
import net.minecraftforge.common.util.ForgeDirection;
|
||||||
import org.lwjgl.opengl.GL11;
|
import org.lwjgl.opengl.GL11;
|
||||||
|
|
||||||
|
@ -26,6 +25,7 @@ import java.util.ArrayList;
|
||||||
|
|
||||||
public class TileEntityLaserRelay extends TileEntityBase implements IEnergyReceiver{
|
public class TileEntityLaserRelay extends TileEntityBase implements IEnergyReceiver{
|
||||||
|
|
||||||
|
private GLColor laserColor = GLColor.RED_PURE;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void invalidate(){
|
public void invalidate(){
|
||||||
|
@ -101,25 +101,23 @@ public class TileEntityLaserRelay extends TileEntityBase implements IEnergyRecei
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void firstDraw(WorldPos firstPos, WorldPos secondPos){
|
public void drawLine(WorldPos firstPos, WorldPos secondPos){
|
||||||
double x = firstPos.getX() - secondPos.getX();
|
double x = firstPos.getX() - secondPos.getX();
|
||||||
double y = firstPos.getY() - secondPos.getY() + 1;
|
double y = firstPos.getY() - secondPos.getY() + 1;
|
||||||
double z = -(firstPos.getZ() - secondPos.getZ());
|
double z = -(firstPos.getZ() - secondPos.getZ());
|
||||||
double player = Minecraft.getMinecraft().thePlayer.posY-firstPos.getY();
|
double relativePlayerBlockLocation = Minecraft.getMinecraft().thePlayer.posY - firstPos.getY();
|
||||||
float f = 5;
|
float f;
|
||||||
System.out.println(player);
|
if(relativePlayerBlockLocation < 10) f=5;
|
||||||
if(player < 10) f=5;
|
else if(relativePlayerBlockLocation < 20 && relativePlayerBlockLocation > 10) f = 4;
|
||||||
else if(player < 20 && player > 10) f = 4;
|
else if(relativePlayerBlockLocation < 30 && relativePlayerBlockLocation > 20) f = 3;
|
||||||
else if(player < 30 && player > 20) f = 3;
|
else if(relativePlayerBlockLocation < 40 && relativePlayerBlockLocation > 30) f = 2;
|
||||||
else if(player < 40 && player > 30) f = 2;
|
else if(relativePlayerBlockLocation < 50 && relativePlayerBlockLocation > 40) f = 1;
|
||||||
else if(player < 50 && player > 40) f = 1;
|
|
||||||
else f=1;
|
else f=1;
|
||||||
|
|
||||||
GL11.glPushMatrix();
|
GL11.glPushMatrix();
|
||||||
GL11.glLineWidth(f);
|
GL11.glLineWidth(f);
|
||||||
GL11.glBegin(GL11.GL_LINE_STRIP);
|
GL11.glBegin(GL11.GL_LINE_STRIP);
|
||||||
{
|
{
|
||||||
GL11.glColor3f(1.0F, 0, 0);
|
GL11.glColor3f(this.laserColor.getRed(), this.laserColor.getGreen(), this.laserColor.getBlue());
|
||||||
GL11.glVertex3d(x, y, z);
|
GL11.glVertex3d(x, y, z);
|
||||||
GL11.glVertex3d(0, 1, 0);
|
GL11.glVertex3d(0, 1, 0);
|
||||||
}
|
}
|
||||||
|
@ -128,4 +126,34 @@ public class TileEntityLaserRelay extends TileEntityBase implements IEnergyRecei
|
||||||
GL11.glPopMatrix();
|
GL11.glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void changeLineColor(GLColor color){this.laserColor = color;}
|
||||||
|
|
||||||
|
|
||||||
|
//Colors for the Laser:
|
||||||
|
public enum GLColor{
|
||||||
|
|
||||||
|
RED_PURE(1.0F, 0, 0),
|
||||||
|
GREEN_PURE(0, 1.0F, 0),
|
||||||
|
BLUE_PURE(0, 0, 1.0F),
|
||||||
|
DARK_YELLOW(1, 1, 0);
|
||||||
|
|
||||||
|
private float red, green, blue;
|
||||||
|
GLColor(float red, float green, float blue){
|
||||||
|
this.red = red;
|
||||||
|
this.green = green;
|
||||||
|
this.blue = blue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getRed() {
|
||||||
|
return red;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getGreen() {
|
||||||
|
return green;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getBlue() {
|
||||||
|
return blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue