diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java index 99d5a5759..7dc74b714 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/InitBooklet.java @@ -283,10 +283,12 @@ public final class InitBooklet{ //Trials chaptersIntroduction[10] = new BookletChapter("trialsIntro", ActuallyAdditionsAPI.entryTrials, new ItemStack(Items.GOLD_INGOT), new PageTextOnly(1), new PageTextOnly(2)).setSpecial(); + new BookletChapterTrials("crystalProduction", new ItemStack(InitItems.itemCrystal, 1, TheCrystals.EMERALD.ordinal()), false); new BookletChapterTrials("leatherProduction", new ItemStack(Items.LEATHER), false); new BookletChapterTrials("crystalOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidCrystalOil), false); new BookletChapterTrials("autoDisenchanter", new ItemStack(InitItems.itemDisenchantingLens), false); new BookletChapterTrials("empoweredOil", UniversalBucket.getFilledBucket(ForgeModContainer.getInstance().universalBucket, InitFluids.fluidEmpoweredOil), false); new BookletChapterTrials("mobFarm", new ItemStack(Items.ROTTEN_FLESH), false); + new BookletChapterTrials("empowererAutomation", new ItemStack(InitBlocks.blockEmpowerer), false); } } diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/chapter/BookletChapterTrials.java b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/chapter/BookletChapterTrials.java index 513abfbee..bf8e2373e 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/chapter/BookletChapterTrials.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/booklet/chapter/BookletChapterTrials.java @@ -41,6 +41,6 @@ public class BookletChapterTrials extends BookletChapter{ PlayerData.PlayerSave data = PlayerData.getDataFromPlayer(player); boolean completed = data.completedTrials.contains(this.getIdentifier()); - return (completed ? TextFormatting.DARK_GREEN : TextFormatting.DARK_RED)+this.getLocalizedName(); + return (completed ? TextFormatting.DARK_GREEN : TextFormatting.DARK_RED)+TextFormatting.ITALIC.toString()+this.getLocalizedName(); } } diff --git a/src/main/resources/assets/actuallyadditions/lang/en_US.lang b/src/main/resources/assets/actuallyadditions/lang/en_US.lang index 286a14b95..327981332 100644 --- a/src/main/resources/assets/actuallyadditions/lang/en_US.lang +++ b/src/main/resources/assets/actuallyadditions/lang/en_US.lang @@ -866,6 +866,9 @@ booklet.actuallyadditions.clickToSeeRecipe=Click to see more Information booklet.actuallyadditions.amountOfWordsAndChars=Total: %s words, %s characters #Booklet Trials +booklet.actuallyadditions.trials.crystalProduction.name=Automated Crystallization +booklet.actuallyadditions.trials.crystalProduction.text.1=The different types of Crystals can be tedious to make, especially if you need a lot of them often. Using a device to drop or place items, and a collector or a breaker, together with some Redstone, can probably help you with creating a nice system to automatically convert raw materials into crystals. + booklet.actuallyadditions.trials.leatherProduction.name=Leather Production booklet.actuallyadditions.trials.leatherProduction.text.1=Automating the Atomic Reconstructor can be a nice thing, especially when trying to create Leather from Rotten Flesh, allowing you to finally get some use out of those nasty unwanted resources. @@ -881,6 +884,9 @@ booklet.actuallyadditions.trials.empoweredOil.text.1=The demand for powerSpawner Changer or just a big empty space and some water can be a great way to get a bunch of mobs to spawn. Using the Lens of Death or the Lens of the Killer allows you to efficiently kill mobs and even get special drops, allowing you to create a pretty effective automatic mob farm. +booklet.actuallyadditions.trials.empowererAutomation.name=Empowerer Automation +booklet.actuallyadditions.trials.empowererAutomation.text.1=The Empowerer requires a lot of resources to convert crystals. There should be a pretty easy way to create a system that does this automatically. Using some Item Laser Relays should provide an easy way to make the right items go onto the right display stands. + #Booklet Chapters booklet.actuallyadditions.chapter.intro.name=A story about ActAdd booklet.actuallyadditions.chapter.intro.text.1=For too long have the people of Minecraftia toiled under a relentless whip. A whip more hurtful and more injurious than that of any slave-master: inconvenience. Aye, the thousand million inconveniences that make up the grind, that force players to waste hours- nay, days!- chopping wood and farming wheat and other such mundane tasks, just to momentarily escape the remorseless tedium and experience the true joys of Minecraftia, building, caving and adventuring into the beautiful uncharted abundance