diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java index b225c656a..cae0a7861 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java @@ -10,20 +10,15 @@ package de.ellpeck.actuallyadditions.mod.misc.special; -import de.ellpeck.actuallyadditions.mod.proxy.ClientProxy; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; -import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EnumPlayerModelParts; -import net.minecraft.init.Blocks; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.math.Vec3d; -import java.util.Calendar; - public class RenderSpecial{ private final ItemStack theThingToRender; @@ -33,45 +28,38 @@ public class RenderSpecial{ } public void render(EntityPlayer player, float partialTicks){ - if(player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE)){ + if(player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE) || player.isElytraFlying()){ return; } - boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock; - float size = isBlock ? 0.5F : 0.4F; - double offsetUp = isBlock ? 0D : 0.1875D; - - double bobHeight = 0.3; - double boop = Minecraft.getSystemTime()/1000D; GlStateManager.pushMatrix(); Vec3d currentPos = Minecraft.getMinecraft().thePlayer.getPositionEyes(partialTicks); Vec3d playerPos = player.getPositionEyes(partialTicks); - GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord-(player.isSneaking() || Minecraft.getMinecraft().thePlayer.isSneaking() ? 0.125D : 0D), playerPos.zCoord-currentPos.zCoord); + GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord, playerPos.zCoord-currentPos.zCoord); - GlStateManager.translate(0D, 2.435D+offsetUp, 0D); + GlStateManager.translate(0D, 2.375D-(player.isSneaking() ? 0.125D : 0D)+(isBlock ? 0D : 0.1875D), 0D); GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F); + + float size = isBlock ? 0.5F : 0.4F; GlStateManager.scale(size, size, size); //Make the floaty stuff look nice using sine waves \o/ -xdjackiexd //Peck edit: What do you mean by "nice" you jackass? >_> - GlStateManager.translate(0D, Math.sin(boop%(2*Math.PI))*bobHeight, 0D); + double boop = Minecraft.getSystemTime()/1000D; + GlStateManager.translate(0D, Math.sin(boop%(2*Math.PI))*0.25, 0D); GlStateManager.rotate((float)(((boop*40D)%360)), 0, 1, 0); GlStateManager.disableLighting(); if(this.theThingToRender != null){ - if(isBlock){ - GlStateManager.rotate(180F, 1F, 0F, 0F); - AssetUtil.renderBlockInWorld(Block.getBlockFromItem(this.theThingToRender.getItem()), this.theThingToRender.getItemDamage()); - } - else{ - GlStateManager.pushMatrix(); + GlStateManager.pushMatrix(); + if(!isBlock){ GlStateManager.translate(0D, 0.5D, 0D); - GlStateManager.rotate(180F, 1F, 0F, 0F); - AssetUtil.renderItemInWorld(this.theThingToRender); - GlStateManager.popMatrix(); } + GlStateManager.rotate(180F, 1F, 0F, 0F); + AssetUtil.renderItemInWorld(this.theThingToRender); + GlStateManager.popMatrix(); } GlStateManager.enableLighting();