Fixed a massive dupe bug with the XP Solidifier.

Whoops.
This commit is contained in:
Ellpeck 2016-08-12 18:54:44 +02:00
parent 1ac651ac6f
commit 173eb2ab8a
2 changed files with 1 additions and 27 deletions

View file

@ -96,32 +96,6 @@ public class BlockXPSolidifier extends BlockContainerBase{
@Override @Override
public void breakBlock(World world, BlockPos pos, IBlockState state){ public void breakBlock(World world, BlockPos pos, IBlockState state){
this.dropInventory(world, pos); this.dropInventory(world, pos);
TileEntity tile = world.getTileEntity(pos);
if(tile instanceof TileEntityXPSolidifier){
TileEntityXPSolidifier solidifier = (TileEntityXPSolidifier)tile;
if(solidifier.amount > 0){
int stacks = solidifier.amount/64;
int rest = solidifier.amount%64;
for(int i = 0; i < stacks; i++){
this.spawnItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(InitItems.itemSolidifiedExperience, 64));
}
this.spawnItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(InitItems.itemSolidifiedExperience, rest));
solidifier.amount = 0;
}
}
super.breakBlock(world, pos, state); super.breakBlock(world, pos, state);
} }
private void spawnItem(World world, int x, int y, int z, ItemStack stack){
float dX = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dY = Util.RANDOM.nextFloat()*0.8F+0.1F;
float dZ = Util.RANDOM.nextFloat()*0.8F+0.1F;
EntityItem entityItem = new EntityItem(world, x+dX, y+dY, z+dZ, stack);
float factor = 0.05F;
entityItem.motionX = Util.RANDOM.nextGaussian()*factor;
entityItem.motionY = Util.RANDOM.nextGaussian()*factor+0.2F;
entityItem.motionZ = Util.RANDOM.nextGaussian()*factor;
world.spawnEntityInWorld(entityItem);
}
} }

View file

@ -158,7 +158,7 @@ public class TileEntityXPSolidifier extends TileEntityInventoryBase implements I
if(buttonID < this.buttonAmounts.length){ if(buttonID < this.buttonAmounts.length){
if(getPlayerXP(player) > 0){ if(getPlayerXP(player) > 0){
int xp = this.buttonAmounts[buttonID] == -999 ? getPlayerXP(player)/ItemSolidifiedExperience.SOLID_XP_AMOUNT : this.buttonAmounts[buttonID]; int xp = this.buttonAmounts[buttonID] == -999 ? getPlayerXP(player)/ItemSolidifiedExperience.SOLID_XP_AMOUNT : this.buttonAmounts[buttonID];
if(this.amount < Short.MAX_VALUE-xp && getPlayerXP(player) >= ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp){ if(this.amount < Integer.MAX_VALUE-xp && getPlayerXP(player) >= ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp){
addPlayerXP(player, -(ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp)); addPlayerXP(player, -(ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp));
if(!this.worldObj.isRemote){ if(!this.worldObj.isRemote){
this.amount += xp; this.amount += xp;