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Hopefully finally fixes spawners reset from time to time after using Spawner Changer.
Closes #162
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@ -67,6 +67,14 @@ public class ItemSpawnerChanger extends ItemBase{
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String entity = this.getStoredEntity(stack);
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if(entity != null){
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MobSpawnerBaseLogic logic = ((TileEntityMobSpawner)tile).getSpawnerBaseLogic();
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//This is a hacky way to remove the spawn potentials that make the spawner reset from time to time
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//Don't judge, there isn't a method for it and it's better than Reflection hackiness
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NBTTagCompound compound = new NBTTagCompound();
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logic.writeToNBT(compound);
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compound.removeTag("SpawnPotentials");
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logic.readFromNBT(compound);
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logic.setEntityName(entity);
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tile.markDirty();
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