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Unload the fake player when leaving a world so that it doesn't persist and break stuff
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2 changed files with 6 additions and 0 deletions
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.event;
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package de.ellpeck.actuallyadditions.mod.event;
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import de.ellpeck.actuallyadditions.mod.misc.WorldData;
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import de.ellpeck.actuallyadditions.mod.misc.WorldData;
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import de.ellpeck.actuallyadditions.mod.util.FakePlayerUtil;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@ -24,6 +25,7 @@ public class WorldLoadingEvents{
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@SubscribeEvent
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@SubscribeEvent
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public void onUnload(WorldEvent.Unload event){
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public void onUnload(WorldEvent.Unload event){
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WorldData.makeDirty();
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WorldData.makeDirty();
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FakePlayerUtil.unloadFakePlayer();
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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@ -39,4 +39,8 @@ public class FakePlayerUtil{
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return null;
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return null;
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}
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}
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}
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}
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public static void unloadFakePlayer(){
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theFakePlayer = null;
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}
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}
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}
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