Unload the fake player when leaving a world so that it doesn't persist and break stuff

This commit is contained in:
Ellpeck 2016-05-03 21:32:51 +02:00
parent af8356c9ef
commit 1aeea1ef6d
2 changed files with 6 additions and 0 deletions

View file

@ -11,6 +11,7 @@
package de.ellpeck.actuallyadditions.mod.event;
import de.ellpeck.actuallyadditions.mod.misc.WorldData;
import de.ellpeck.actuallyadditions.mod.util.FakePlayerUtil;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@ -24,6 +25,7 @@ public class WorldLoadingEvents{
@SubscribeEvent
public void onUnload(WorldEvent.Unload event){
WorldData.makeDirty();
FakePlayerUtil.unloadFakePlayer();
}
@SubscribeEvent

View file

@ -39,4 +39,8 @@ public class FakePlayerUtil{
return null;
}
}
public static void unloadFakePlayer(){
theFakePlayer = null;
}
}