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Drill + Torches = Instant 3x3 Mining? Nope!
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@ -426,7 +426,7 @@ public class ItemDrill extends ItemEnergy{
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}
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}
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//Break Blocks around
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//Break Blocks around
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if(radius > 0){
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if(radius > 0 && mainHardness >= 0.2F){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int xPos = x-xRange; xPos <= x+xRange; xPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int yPos = y-yRange; yPos <= y+yRange; yPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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for(int zPos = z-zRange; zPos <= z+zRange; zPos++){
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