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Automation Tutorial for Atomic Reconstructor
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2 changed files with 3 additions and 2 deletions
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@ -54,7 +54,7 @@ public class InitBooklet{
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private static void initChapters(){
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//Getting Started
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chapterIntro = new BookletChapter("intro", entryGettingStarted, new ItemStack(InitItems.itemLexicon), new PageTextOnly(1), new PageTextOnly(2), new PageTextOnly(3), new PageCrafting(4, ItemCrafting.recipeBook)).setImportant();
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new BookletChapterReconstructor("crystals", entryGettingStarted, new ItemStack(InitBlocks.blockAtomicReconstructor), new PageTextOnly(1).addTextReplacement("<power>", ConfigIntValues.RECONSTRUCTOR_USE_PER_BLOCK.getValue()), new PageTextOnly(2), new PagePicture(3, "pageAtomicReconstructor", 0).setNoText(), new PageCrafting(4, BlockCrafting.recipeAtomicReconstructor).setNoText()).setSpecial();
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new BookletChapterReconstructor("crystals", entryGettingStarted, new ItemStack(InitBlocks.blockAtomicReconstructor), new PageTextOnly(1).addTextReplacement("<power>", ConfigIntValues.RECONSTRUCTOR_USE_PER_BLOCK.getValue()), new PageTextOnly(2), new PagePicture(3, "pageAtomicReconstructor", 0).setNoText(), new PageTextOnly(4), new PageCrafting(5, BlockCrafting.recipeAtomicReconstructor).setNoText()).setSpecial();
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new BookletChapter("coalGen", entryGettingStarted, new ItemStack(InitBlocks.blockCoalGenerator), new PageCrafting(1, BlockCrafting.recipeCoalGen).addTextReplacement("<rf>", ConfigIntValues.COAL_GEN_ENERGY_PRODUCED.getValue()));
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new BookletChapter("craftingIngs", entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeStoneCase).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(7, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(8, ItemCrafting.recipeRing).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(11, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(12, ItemCrafting.recipeDough).setNoText(), new PageCrafting(13, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(14, BlockCrafting.recipeIronCase).setNoText()).setImportant();
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@ -597,3 +597,4 @@ booklet.actuallyadditions.chapter.blackLotus.text.2=<i>No, not that one, Vaz
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booklet.actuallyadditions.chapter.crystals.name=Crystals & At. Reconstructor
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booklet.actuallyadditions.chapter.crystals.text.1=For many Crafting Operations in <imp>Actually Additions<r>, you will need <item>Crystals<r> or <item>Crystal Blocks<r>. <n>These can be made using an <item>Atomic Reconstructor<r>. Just place one down facing in any direction and it will <imp>shoot out a red laser<r>. When placing some of the blocks shown on the following pages in front of the laser, they will be <imp>converted into Crystals<r>. <n>During each conversion, it uses <imp><power> RF<r>.
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booklet.actuallyadditions.chapter.crystals.text.2=The way this works is that the laser <imp>searches for a block<r>, and when it finds one, it converts <imp>all blocks and items on the ground<r> in that area into their Crystal forms (if they have one!). <n><n>When trying to power the Reconstructor, at first you will notice that <imp>many power sources require crystals<r> to be crafted. Not to worry, though, as you can <imp>use<r> <item>Coal Generators<r> to create your first couple of crystals before you can <imp>upgrade to better sources<r>.
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booklet.actuallyadditions.chapter.crystals.text.4=When you have crafted a couple of items, you might want to find a way to <imp>automate this<r>. <n>There is a very simple way to do accomplish this: <n>Place the <item>Atomic Reconstructor<r> down facing into a <item>Precision Dropper<r> (to find it, look it up in the <imp>All Items and Search<r> Entry!). <n>Next, place a <item>Ranged Collector<r> in the area that has the converted items set as a whitelist. <n>Now you can just chuck your raw materials into the Dropper to convert them!
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