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https://github.com/Ellpeck/ActuallyAdditions.git
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130526b22e
commit
1f31705dc4
1 changed files with 19 additions and 2 deletions
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@ -16,9 +16,13 @@ import net.minecraft.block.Block;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.fluids.*;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidTankProperties;
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@ -91,13 +95,26 @@ public class TileEntityFluidCollector extends TileEntityBase implements net.mine
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}
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else if(this.isPlacer && blockToBreak.isReplaceable(this.worldObj, coordsBlock)){
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if(this.tank.getFluidAmount() >= Util.BUCKET){
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Block fluid = this.tank.getFluid().getFluid().getBlock();
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FluidStack stack = this.tank.getFluid();
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Block fluid = stack.getFluid().getBlock();
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if(fluid != null){
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BlockPos offsetPos = this.pos.offset(sideToManipulate);
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boolean placeable = !(blockToBreak instanceof BlockLiquid) && !(blockToBreak instanceof IFluidBlock) && blockToBreak.isReplaceable(this.worldObj, offsetPos);
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if(placeable){
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this.worldObj.setBlockState(offsetPos, fluid.getDefaultState(), 3);
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this.tank.drainInternal(Util.BUCKET, true);
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if(this.worldObj.provider.doesWaterVaporize() && stack.getFluid().doesVaporize(stack)){
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this.worldObj.playSound(null, offsetPos, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F+(this.worldObj.rand.nextFloat()-this.worldObj.rand.nextFloat())*0.8F);
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if(this.worldObj instanceof WorldServer){
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for(int l = 0; l < 8; ++l){
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((WorldServer)this.worldObj).spawnParticle(EnumParticleTypes.SMOKE_LARGE, false, (double)offsetPos.getX()+Math.random(), (double)offsetPos.getY()+Math.random(), (double)offsetPos.getZ()+Math.random(), 1, 0.0D, 0.0D, 0.0D, 0);
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}
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}
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}
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else{
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this.worldObj.setBlockState(offsetPos, fluid.getDefaultState(), 3);
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}
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}
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}
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}
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