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Make the Phantom Itemface work with IItemHandler only blocks.
Closes #299
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1 changed files with 17 additions and 1 deletions
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@ -16,6 +16,7 @@ import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.items.CapabilityItemHandler;
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public class TileEntityPhantomItemface extends TileEntityPhantomface{
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@ -106,7 +107,22 @@ public class TileEntityPhantomItemface extends TileEntityPhantomface{
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@Override
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public boolean isBoundThingInRange(){
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return super.isBoundThingInRange() && this.getInventory() != null;
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if(super.isBoundThingInRange()){
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if(this.getInventory() != null){
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return true;
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}
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else{
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TileEntity tile = this.worldObj.getTileEntity(this.getBoundPosition());
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if(tile != null){
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for(EnumFacing facing : EnumFacing.values()){
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if(tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing)){
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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@Override
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